
.-JJ^^C 



mt^i^' 



G V 

IZOl 

•Piz 



^OYS. 



J^-^.'^pi^WV "^i^^^^? 



* LIBRARY OF COXGIIESS, t 






f UNITED STATES OF AMKHICA.f 



MMMMMMM 



ir* 



GOOD BOOKS. 



Hillgrove's Ball Room Guide, and Complete 

Practical Danciner Master. Containing a Plain Treatise on Etiquette 
and Deportment at Balls and Parties, with Valuable Hints in Dress and 
the Toilet, together with full explanations and descriptions of the Eudi- 
ments, Terms, Figures, and Steps used in Dancing, including Clear and 
Precise Instructions how to Dance all kinds of Quadrilles, Waltzes, Polkas, 
Redowas, Reels, Round, Plain and Fancy Dances, so that any person may 
learn them without the aid of a Teacher ; to which is added Easy Direc- 
tions for Calling out the Figures of every Dance, and the amount of Music 
required for each. The whole- illustrated with one hundred and seventy- 
six descriptive engravings and diagrams, b^ Thomas Hillgkovb, Professor 
of Dancing. 237 pages, bound in cloth, with gilt side and back— $1 .00. 
Bound in boards, with cloth back .. "76 cts. 

Rarey & Knowlson's Complete Horse Tamer and 

Farrier, comprising the whole Theory of Taming or Breaking the Horse, 
by a New and Improved Method, as practiced with great success in the Uni- 
ted States, and in all the Countries of Europe, by J. S. Babet, containing 
Rules for selecting a good Horse, for Feeding Horses, etc. Also, The Com- 
plete Farrier ; or, Jlorse Doctor ; a Guide for the Treatment of Horses 
in all Diseases to which that noble animal is liable, being the result of fifty 
years' extensive practice of the author, by John C. Knowlson, during his 
life, an English Farrier of high popularity, containing the latest discover- 
ies in the cure of Spavin. Illustrated with descriptive Engravings. Bound 
in boards, with cloth back _ 50'Cts. 

The Poet's Companion :' -4 -Dic^ionar?/ of all Allowable 
Rhymes in the English Language. This is a book to aid aspiring genius in 
the Composition of Rhymes, and in Poetical Effusions generally. It gives 
the Perfect, the Imperfect, and the Allowable Rhymes, and will enable you 
to ascertain, to a certainty, whether any words caivbe mated. It is invalu- 
able to any one who desires to court the muses, and is used by some of the 
best writers in the coiintry. Price . 35 cts. 

The French "Wine and Liquor Manufacturer. A 

Practical Guide and Private Receipt Book for the American Xiiquor Mer- 
chant. By JoHK Rack, Practical Wine and Liqii* Manufacturer. Illus- 
trated with descriptive Diagrams, Tables, and En^avings. This is by far 
the most complete and reliable Book on the Manufacture of Liquor, ever 
published. Cloth, price $3,00. 

The Young Reporter ; or. How to Write Short Rand. A 
Complete Phonographic Teacher, intended to afford thorough instruction to 
those who have not the assistance of an Oral Teacher. By the aid of this 
work, any person of the most ordinary intelligence may learn to "Write 
Short Hand, and Report Speeches and Sermons in a short time. Bound in 
boards, with cloth back, price 50 cts. 

The Nightingale. Songster ; or, Lyrics of Love. Contain- 
ing 164 Choice Sentimental Songs. Bound in boards, with cloth back, and 
illustrated cover, price 35 cts. 

The Emerald : or, Book of Irish Melodies. Containing a Choice 
Collection of Irish, Comic, and Sentimental Songs. Bound in boards, with 
cloth back, and illnstrated cover, price 35 cts. 

The Knapsack Full of Fun ; or, 1000 Eations of Laughter. 

Illustrated with over 500 Comic Engravings. Price 30 cts. 

DICK & FITZGERAIiD, 18 Ann St., N. Y. 
Cojiittet tha store beobt Mot 4a tfoy aAdMss in Oa V. & frae ^ pa^ag; on re**ipt of pdM. 



Madam Le Normand's Unerring Fortune-Teller' 

Containing the celebrated Oracle of Human Destiny, er Book 9i Fate 
being an accurate Interpreter of the Mystical Signs and Heavenly Bodies; 
also embracing the French, Italian and English methods of Telling For- 
tunes with Cards, and a new and entertaining process of Fortune Telling 
with Dice ; also containing seventy-nine good and bad Omens, with their 
Interpretation, one hundred and eighty-seven Weather Omens, and the 
Signitication of all the Male and Female Names in our language. This 
interesting and curious book was written by Madam Le Korjiand, the 
great French Fortune-Teller, who was frequently consulted by the E.mper- 
or Napoleon, and it differs entirely from any other book published in this 
country. Those purchasing it will find it to be a source of much entertain- 
ment and fun in the family circle. This book contains 144 pages, and is 
bound in pasteboard sides, with cloth back. It is illustrated with numer- 
ous engravings. It also contains a large Colored Lithographic Engraving 
of the Mystical Table, or Chart of Fate, which folds up. Price 40 

Live and Learn : A guide for all those who wish to speak 
• and write correctly ; particularly intended as a Book of Reference for the 
solution of difSculties connected with Grammar, Composition, Punctua- 
tion, &c., &c., containing examples of one thousand mistakes of daily oc- 
currence, in. speaking, writing, and pronunciation. 216 pages, cloth, 12mo, 
' Price «.— 75 

The Harp of a Thousand Strings ; or, Laughter for a 

Lifetime. A large book of nearly 400 pages. By the author of 
Mrs. Partington's Carpet-Bag of Fun. Bound in a handsome gilt cover. 
Containing more than a million laughs, and crowded full of Funny Stories, 
besides being illustrated with over Two Hundred Comical Engravings, by 
Darley, McLennan, Bellew, &c. Price ^1 50 

Anecdotes of Love. Being a true account of the most r^ 
markable events connected with the History of Love in all Ages and amoi^B 
all Nations. By Lola Montez, Countess of Landsfeldt. Large, 12mor 
cloth. Price $150 

Narratives and Adventures of Travelers in Africa. 

By Chaeles William^ Esq. 12mo, cloth, gilt back. Profusely illustrated 
with engravings. Price - $3 00 

The Book of 1,000 Comical Stories;' or, Endless Be- 
past of Fun. A rich banquet for every day in the year, with several cours- 
es and a dessert. BILL OF FARE : Comprising Tales of Humor, Laughable 
Anecdotes, Irresistible Drolleries, Jovial Jokes, Comical Conceits, Puns and 
Pickings, Quibbles and Queries, Bon Mots and Broadgrins, Oddities, Epi- 
grams, (fcc, &o. Appropriately Illustrated with 300 Comic Engravings. IBy 
the author of "Mrs. Partington's Carpet-Bag of Fun." Large 12mo, cloth. 
Price $1 50 

The Courtship and Adventures of Jonathan 

Homebred ; or, the Scrapes and Escapes of a Live Yankee. 
Beautifully Illustrated. 12mo, cloth. This book is printed in handsome 
style, on good paper, and with amusing engravings. Price $1 50 

Etiquette and Usages of Society. Containing the most 

Approved Rules for Correct Conduct in Social and Fashionnble Life — with 
Hints^oboth Gentlemen and Ladies on Awkward and Vulgar Habits. 
Also, the Etiquette of Love and Courtship, Marriage Etiquette, &c., &c., 

By H. P. Willis. A book of 64 pages. Price 10 

Bound in cloth with gilt side, and printed on fine papeo, suitable for a pres- 
ent to a lady. Price 50 



CopiCE of tho abovoboolu iQnt free of postago on reoeipt of price 



"Wright's Book of 3,000 American Receipts : or, 

Light%House of Valuable Information. Containing over 3,000 Keceipts in 
all the Useful and Domestic Arts — including Cookery, Confectionery, Dis- 
tilling, Perfumery, Chemicals, Varnishes, Dyeing, Agriculture, &c. Em- 
bracing valuable secrets that cannot be obtained from any other source. 
]S o exertion or expense has been spared to make this work as comprehensive 
and accurate as possible. Many receipts will bo found in it that have never 
before appeared in print in this country. Some idea may be formed of its 
value in this latter respect, when it is stated that the compiler has been for 
many years engaged in collecting rare and valuable receipts from nu- 
merous languages besides the English. This ia by far the most valuable 
American Keceipt Book that has ever been published. 12mo., cloth, 359 
pages. Price — $1 50 

''Trnnip''s'' American Hoyle ; or. Gentleman's Eandbook 
of Games. Containing clear and complete descriptions of all the games 
played in the United States, with the American Rules for playing them, 
including Whist, Euchre, Besique, Cribbage, All-Eours, Loo, Poker, Brag, 
Piquet, Ecarte, IJoston, Cassino, Chess, Checkers, Backgammon, Dominoes, 
Billiards, and a hundred other games. This work is designed to he an 
American authority for all tho various games of skil.l and chance. It has 
been prepared with great care by the editor, with the assistance of a num- 
ber of gentlemen players of skill and ability, and is not a re-hash of English 
games, but a live American book, expressly prepared for American read- 
ers. 12mo., cloth; 500 pages, with illustrations. Price $2 00 

Frank Converse's Complete Banjo Instructor, 

Without a Master. Containing a choice collection of Banjo Solos, Horn- 
pipes, Beels, Jigs, "Walk-Arounds, Songs and Banjo Stories, progressively 
arranged and plainly explained, enabling the learner to become a proficient 
Banjoist without the aid of a teacher. The necessary explanations accom- 
pany each tune, and are placed under the notes on each page, plainly show- 
•ing the string required, the. finger to be used for stopping it, the manner of 
striking, and the number of times it must he sounded. This is all arranged 
and explained in so clear a manner, and the method is so simple and easy 
to learn, that it may be readily comprehended at a glance hy any person, 
even of very limited understanding. By this simple method a person may 
master a tune in an hour or so. Mr. Converse is an eminent professor of 
the Banjo and a thorough musician, and his plan of instruction is entirely 
new and perfectly easy. This book is no catchpenny affair, hut is just what 
we say it is. The iNSTRrcTon is illustrated with diagrams and explanatory 
symbols. 100 pages, hound in boards, cloth back. Price 50 cts. 

The Finger-Post to Public Business. Containing 

the mode ofiorming and conducting Societies, Clubs, and other organized 
Associations ; full Rules of Order for the government of their debates and 
business ; complete directions how to compose resolutions, reports and pe- 
titions ; and the manner of managing Conventions, Public Meetings, Cele- 
brations, Dinners, Barbecues, and Pic-nics; Models of Constitutions for 
Lyceums, Institutes, and other societies. "With rules of Cricket, Base Ball, 
Shinny, Quoits, Yaohtiug and Rowing, and Instructions concerning Incor- 
porations. Hints about Libraries and Museums, with a catalogue of desir- 
able Books, and a List of American Coins ; and Rules for the collection and 
preservation of books, HISS., and objects of Curiosity. "Rules for Debating, 
and the composition and delivery of Public Addresses, with examples of fig- 
ures of s peech and a selection of specimens of style from various Ame rican ora- 
tors. Together with an appendix, containing the original Articles of Confed- 
eration of the United States, the Constitution, the celebrated Virginia and 
Kentucky Resolutions, and other documents of reference. By an ^x-Mem- 
ber of the Philadelphia Bar. 12mo., cloth. Price^ $150 



Oopiei cf tbe aibova books sent frae of postage on leoeip't of pri*^ 



The Perfect G-entleman. A book of Etiquette and Elo- 
quence. Containing Information and Instruction for those who desire to 
become brilliant or conspicuous in General Society, or at Parties, Dinners, 
or Popular Gatherings, &c. It gives directions how to use wine at table, 
with Kules forjudging the quality thereof, Kules for Carving, and a com- 
plete Etiquette of the Dinner Table, including Dinner Speeches, Toasts and 
Sentiments, Wit and Conversation at Table, &c. It has also an American 
Code of Etiquette and Politeness for all occasions. Model Speeches, with 
Directions how to deliver them. Duties of the Chairman at Public Meet- 
ings. Forms of Preambles and Besolutions, &c. It is a handsomely bound 
and gilt volume of 335 pages. Price $1 50 

Leaves from the Note-Book of a New York 

DHTECTTVE . This is a collection of very startling stories, showing how a 
shrewd New York Detective outwitted a lot of cunning rogues. The adven- 
tures of the ofiB.cer are very extraordinary. The disguises and stratagems 
he adopted to entrap the scamps he had to arrest, and the hair-breadth es- 
capes he made from perilous situations, together with his ultimate success, 
furnish material for twenty-nine very dramatic tales. However startling 
the incidents may be, there is no improbability about them ; indeed, the 
book bears internal evidence of being a transcript of personal experience, 
or based upon it, and many of the cases will be recognized by readers 
familiar with the annals of the police. Large octavo. Price 75 cts. 

The Secret Out; or, One Thousand Tricks with Cards, and 
other Rtcreations. Illustrated with over Three Hundred Engravings. A 
book which explains all the Tricks and Deceptions with Playing Cards ever 
known, and gives, besides, a great many new ones — the whole being des- 
cribed so carefully, with engravings to illustrate them, that anybody can 
easily learn how to perform them. This work also contains 240 of the 
best Tricks in Legerdemain, in addition to the card tricks. 12mo., 400 
pages, bound in cloth, with gilt side and back. Price $1 50 

The Illustrated Hand-Book of Billiards. By 

Michael Phelan and Claudius Bbroek. Containing a complete treatise 
of the noble Game of Billiards, with a description of all the different shots, 
how to bring the balls together, &c. To which is added, the Rules of the 
American or Four-Ball Game, the English Game, and the French or Three- 
Ball Game. Also containing the Rules for all the different Games of Pool. 
Illustrated copiously with engravings. Price 30 cts. 

The American Home Cook Book. Containing seve- 
ral hundred excellent Recipes. The whole based on many years' experi- 
ence' of an American Housewife. Illustrated with Engravings. All the 
Recipes in this book are written from actual experiments in Cooking. 
There are no copyings from theoretical cooking recipes. 

Bound in boards, cloth back. Price 50 cts. 

Bound in paper cover. Price : . 30 ctS. 

The G-ame of Draughts or Checkers Simplified 

AND EXPLAINED. "With Practical Diagrams and Illustrations, together 
with a Checker-board, numbered and printed in red. Containing the 
Eighteen Standard Games, with over 200 of the best variations, selected 
from the various authors, together with many original ones never before 
published. By D. Scattergood. Bound in cloth, with flexible cover. 

Price 50 cts. 

Courtship Made Easy; or, The Art of Making Love fidly 
Explained. Containing full and minute directions for conducting a Court- 
ship with Ladies of every age and position in society, and valuable informa- 
tion for persons who desire to enter the marriage state. Also, Forms of 
Love Letters to be used on certain occasions. 64 pages. Price -15 cts. 



Copi«3 uf tba ftbore books sent fra« ofpoBlife »u r«aeipC of prl«a. 



Popular Books sent Free of Postage at the prices annexed. 



The Sociable; or, One Thousand and One Home Amusements. Con- 
taining Acting Proverbs, Dramatic Charades, Acting Charades, 
Tableaux Vivants, Parlor Games, and Parlor Magic, and a choice 
■collection of Puzzles, &o., illustrated with nearly 300 Engravings and 
Diagrams, the whole being a fund, of never-ending entertainment. 
By the Author of the " Magician's Own Book." Nearly 400 pages, 
12mo., cloth, gilt side stamp •••Price $L60. 

Inquire Within for Anything You Want to Knov> ; or. Over 3.700 
Facts Jbr the People, Illustrated, 436 large pages. ..Price $1.50. 

"Inquire Within" is one of the most valuable and extraordinary vol- 
umes ever presented to the American public, and embodies nearly 4,000 
facts, in most of which any person living will find instruction, aid, and 
entertainment. It contains so many valuable and useful recipes, that an 
enumeration of them requires seventy-two columns of fine type for the 
Index. 

The Corner Cupboard ; or. Facts for Everybody, By the Author of 
" Inquire Within," " The Keason Why," <feo. Large 12mo.,400 pages, 
cloth, gilt side and back. Illustrated with over 1000 Engravings. 

Price $1.50. 

The Season Why : General Science, A careful collection of somo 
thousands of reasons for things, which, though generally known, are 
imperfectly understood. By the Author of " Inquire Within." A 
handsome 12rao. volume of 356 pages, cloth, gilt, and embellished 
■with alarge number of wood-outs Price $L50. 

The Biblical Reason Why ; A Hand-Book for Biblical Students, and 
a G-uide to Pamily Scripture Headings. By the Author of " Inquire 
Within, &c. Beautifully illustrated, large 12rao. cloth, gilt side and 
back Price $1.50. 

The Reason Why ; Natural History. By the Author of " Inquire 
Within," ''The Biblical Eeason Why," &o. 12mo. cloth, gilt side and 
back. Giving Beasons for hundreds of interesting facts in Natural 
History Price $1..50. 

10,000 Wonderful Things. Comprising the Marvellous and Bare, 
Odd, Curious, Quaint, Eccentric, and Extraordinary, in all Ages and 
Nations, in Art, Nature, and Science, including many Wonders of the 
world, enriched with Hundreds of Authentic Illustrations. 12mo. 
cloth, gilt side and back .; Price $1.50. 

That's It; or, Plain Teaching. By the Author of " Inquire Within," 
^ " The Reason Why," &o. Illustrated with over 1,200 Wood-cuts, 
12mo. cloth, gilt side and back Price $1.50< 

The Lady's Manual of Fancy Work. . A Complete Instructor in every 
variety of Ornamental Needle- Work ; including Shading and Coloring, 
Printer's Marks, Explanatory Terms, &o., &c. The Whole being a 
Complete Lexicon of Fancy Work. By Mrs. Pullan, Director of the 
Work-table of Frank Leslie's Magazine, <fec., &c. Illustrated with 
over 300 Engravings, by the best Artists, with eight large pattern 
plates, elegantly printed in colors on tinted paper. Large 8vo., beau- 
tifully bound in fiiie cloth, with gilt side and back stamp. 

Price $2 OJ 



Send oash orders to Dick ^ Fltzg^erald, 1 S Ann St., Hf. Y. 



THE 



y 



PLAY aEOUE^D; 



OUT-DOOR GAMES FOR BOYS. 



BOOK OF HEALTHY RECREATIONS FOR YOUTH. 



CONTAINING rPWAKDS OF 

A HUNDRED AMUSB.MENTS, INCLUDING GAMES OF 

ACTITITY AND SPEED; GAMES WITH TOTS, MARBLES, TOPS, HOOPS, KITES, BALLS', AND 

FULL INSTRUCTIONS IN AKOHERY, CRICKET, CROQUET, 

AND BASE BALL. 



SPLENDID L Y ILL USTBA TED WITH 1 24 WO OD- CUTS. 



NEW TORE: 
DICK & FITZGERALD, PUBLISHERS. 



Tl'i. 



Entered according to Act of Congress, in the year 1S66, 

By DICK & FITZGERALD, 

In the Clerk's Office of the District Court of the United States for the Southern 
District of New York. 



LovKJOY & Son, 

ELKCTKOTYrKUS AND StEREOTTPERS. 

15 Vandewater street N. T. 



CONTENTS 



PAQB 

Hop Scotch . . . ' . 11 

I Spy - 12 

Baste the Bear 12 

Pitcu-Stone 13 

Americans and English 13 

Fox 14 

C0CK-FlGHTIN« 14 

Hopping on tub Bottle 14 

Pkisoner's Base 15 

King Sbnio 16 

Kino of the Castle IT 

Simon Sats 17 

Spanish Fly 18 

Follow my Leader IS 

Mount Horse 19 

To.M Tiddler's Ground , 20 

Tag 20 

My Grandmother's Clock . . 20 

How MANY Horns do I Hold TJp 21 

Battle for the Banner 21 

Lull in the King 21 

Drawing the Oven 22 

Knock-'em Dovv-n ■ .... 22 

The Drill Sergeant 22 

Warning ' 23 

Duck on the Eock 24 

Leap Frog 2.5 

Fly the Garter 26 

See-Saw • 26 

Climbing Trees 2T 

Hop, Step, and Jump 21 

Snow-Balls 27 

The Snow Fort 2S 

Snow Giant 29 

Coasting 29 

Thread the Needle 81 

Modes of Precedence 31 

Marbles 33 

Tops 41 

Kites . . ■ 45 

Hoops 48 

The Pop-Gun 49 



4 CONTENTS. 

' PAGE 

The Blo-w-GtTIIt 50 

The Sling 50 

The Boomerang 51 

Quoits 51 

Hook 'em Sniffey 52 

Eed, Wuite, and Blue '" 53 

The Sucker 53 

Skip, or Eing the Nail 54 

Archery 55 

The Swing .' 69 

PiEB Balloons .... - 61 

Parachutes 63 

Cricket 64 

Base Ball 83 

Croquet 93 

Foot Ball 101 

Shinny . 104 

Hand-Ball or Fives 106 

Rackets lOT 

Tennis ' 108 

Golf 109 

Town-Ball - 110 

Ball Stock 112 

Trap, Bat, and Ball . . . • 113 

Nine Holes 114 

Hat-Ball 114 

Catch-Ball 115 

Eing-Ball 115 

Long Billiards 116 

Ten-Pins IIT 

Tip-Cat IIT 

Skittles 118 

Dutch-Pins . . ' 119 

Bowls - . . . 120 



OUT-DOOR PLAYS AND GAMES 



WITHOUT TOTS. 




HOP-SCOTCH. 

This is a game played by hopping on one foot and kicking an oyster-sliell 
or small flat stone from one compartment to the other, without halting the 
lifted foot, except in one case, to the ground, and without 
suffering the shell to rest on any of the Unes. A diagram 
is first drawn similar to the subjoined. It consists of thir- 
teen compartments, twelve being numbered, and the last 
one having a large P, standing for plum-pudding. In com- 
mencing the game, the players take their stand at the place 
marked by a star, and "quoit" for innings. He who can 
go nearest to the P, plays first. 

Method of Playing. — The winner begins by throwing 
his shell into No. 1 ; he then hops into the space, and 
kicks the shell out to the star * ; he next throws the shell 
into No. 2, kicks it from No. 2 to No. 1, and thenc? out. 
He then throws it into No. 3, kicks it from 3 to 2, f^ om 2 
to 1, and out. He next throws it into No. 4, kicks it from 
4 to 3, from 3 to 2, from 2 to 1, and out; and so he pro- 
ceeds till he has passed the cross and comes to No. T, when ho is permitted 




12 



I SPY. ^BASTE THE BEAR. 



to rest himself, hj standing with one foot in No. 6 and the other in Uo. 7 ; 
but he must resume hopping before he kiclis the shell home. He then 
passes through the beds 8, 9, 1 0, and 1 1, as he did those of 1, 2, 3, 4, 5, &c., 
and so on, till he gets to P, when he may rest, and placing his shell on the 
P, he is required, while standing on one foot, to kick it with such force as 
to send it tlarough all the other beds to * at one kick. If one player throws 
his shell into the wrong compartment, or when he is Icicking it out, he loses 
his innings, as he does also if the slieU or his foot at any time rests on aline, 
or if he kicks his shell out of the diagram. 

I SPY 

Is a good game for the play-ground or the field. The players separate into 
two parties ; one party must hide their eyes in a chosen base or Jiome (and 
no peeping allowed), while the rest seek out the best hiding-places tliey can 
find. One of the hiding party waits until his companions are hidden, and 
then ensconces himself in some nook, crying ""Whoop" as he does so, as a sig- 
nal to the opposing party that they may sally forth. The object of the hid- 
den ones is to rush out suddenly, and touch one of the opposing party, before 
they can retreat to the shelter of the ^^home." On the other hand, if one of 
the seekers can detect the lurking-place of any foe, he gives the alarm by 
crying — "I spy Jones I" or "I spy Robinson!" whereupon the said Jones 
or Robinson must come out and try to touch one of the retreating crew, who 
scour away home at his appearance. Every one thus touched counts one 
toward the side of the player who touched him. When all that are of one 
side have come out of their concealment, the opposite party take their turn 
at hiding; and the side which manages to touch most of the enemy's men, 
wins the game. 

BASTE THE BEAE. 



The boys who are to play 
at this game begin by twist- 
ing their handkerchiefs into 
the form of whips, with a 
knot at the end — a thing 
which most boys can do 
uncommonly well. A boy 
is then fixed upon to 
act "Bear." He crouches 
down, holding a cord in his 
AN rNSTETjMKNT OP TORTUEE. hauds, wliQc auothcr boy, 

who represents his master, seizes the opposite end. The boys try to hit the 
bear with their pocket handkerchiefs, while the master's aim is to touch one 
of them, without letting go the rope, or overbalancing the bear, who, from 
his squatting position, is easily overturned by a jerk of therope. Th*? first 




PITCH-STONE. AMERICANS AND ENGLISH. 13 

boy touched takes the bear's place, while the late bear becomes bear-leader, 
and the leader joins the assailants. This is a capital game, requiring the 
three qualities Ave hl^e to see developed by aU boys — temper, ability, and 
endurance. Care must be taken, however, that the handkerchiefs are not 
knotted too tightly, and that the assailants are forbearing with the bear, 
whose position would otherwise become unbearable. 

PITCH-STONE. 

This game is played by two boys, each of whom takes a smooth, round 
pebble. One player then throws his pebble about twenty feet before him, 
and the next tries to strike it with his stone, each time of striking counting 
as one. If the two pebbles are near enough for the player to place ono 
upon the other with his hand, he is at perfect liberty to do so, and it will 
count one for him. It is easy enough to play at this game when the peb- 
bles are at some distance apart ; but when they lie near each other, it is very 
dif&cult to take a good aim, and yet send one's own pebble beyond the reach 
of the adversary's aim. Two four-pound cannon-balls are the best objects 
to pitch, as they roU evenly, and do not split, as pebbles always do when 
they get a hard knock. The game is ten, and whoever gets ten first, wins 
the game, 

AMERICANS AND ENGLISH. 




This is a very merry old game, and one of the simplest kind. Two cap- 
tains are named, -who choose their men alternately, until all the players are 
divided into two equal parties. A line is chalked or scratched on the 
ground, and all the players take hold of each other as represented in the en- 
graving. The object of each party is, by dint of judicious pulling, to draw 
their adversaries over the line. This is not a more matter of strength. It 
depends in a great measure upon the skill of the leaders, who show their 
skiU by letting their respective followers know, by a secret sign, when they 
are suddenly to slacken their hold, and when to give a long pull, and a strong 
pull, and a pull altogether. "We have seen, assisted, and led this game, hun- 
dreds of times, and never failed to find it productive of very great amusement. 
The game is not to be considered as won, unless the entire side has been 
dragged over the line. 



14 FOX. COCK-FIGHTING. HOPPING ON THE BOTTLE. 

rox. 

One player is termed Fox, and is furnished with a den, where none of the 
players may molest him. The other players arm themselves with twisted 
or knotted handkerchiefs (the ends tied in knots), and range themselves 
round the den waiting for the appearance of the Fox. When the Fox is 
ready he calls out, " Twice live is ten." The next answers, " Fox, Fox, come 
out of your den!" Thereupon, the Fox, being also armed with a knotted 
handkerchief, hops out. "When he is fairly out, the other players attack 
him with their handkerchiefs, while he endeavors to strike one of them 
without putting down his other foot. If he does so, he has to run back as 
fast as he can, without the power of striking the other players, who baste 
him the whole way. If, however, he succeeds in striking one without losing 
his balance, the one so struck becomes Fox ; and, as he has both feet down, 
is accordingly basted to his den. 

COCK-FIGHTING. 

This game, which is productive 
of fun, is a trial of skill between 
two players. It is also called " truss- 
ing." The players are made to sit 
down on the ground, and draw their 
legs up, clasping the hands together 
below the knees. A stick is then 
passed under the knees, and over 
the elbows of each player, as shown 
in the cut ; and then the two play- 
ers, being placed face to face, try to 
overbalance each other, by pushing with the points of their toes. Of course, 
the hands may not be unclasped; and when a combatant rolls over, he lies 
quite helpless, until set up again by the spectators, or by his backers. The 
cock who overturns his adversary twice out of three times is considered to 
have won the fight. 

HOPPING ON THE BOTTLE. 

Yarious games are in vogue among boys, in which hopping on one foot is 
the principal object. Among these is one which not only assists in strength- 
ening the limbs, but also teaches the performers the useful art of balancing 
themselves upon a movable substance. A wooden bottle, a round wooden 
log, or sometliing of that description, is laid upon the ground, a mark is 
made at a certain distance, and the players have to hop from the mark upon 
the bottle, and retain their possession while they count a number agreed 
upon. In the olden times of Greece, this was considered an exercise of 
sufficient importance to give it a place at the public games. The performers 
in this case had to hop upon inflated leather bags, carefully greased, and of 
course, by their inevitable upsettings and floundering, caused great amuse- 




PRISONER S BASE. 



L5 



ment to the spectators. The sports took place on the Dionysia, or festivals 
of Bacchus, when the vintage was gathered in, and the victor was appro- 
priately rewarded with a cask of wine. 

PEISONER'S BASE. 



d: 







This is a capital game. It is a war in .miniature, with attack, retreat, 
stratagems, bold sallies, with defeat and imprisonment for the vanquished, 
and honor and credit for the victors. The various incidents of this game, 
its exciting character, and the scope it affords for the display of activity, 
readiness, and ingenuity, give " Prisoner's Base" an undoubted right to the 
first place among play-ground games, not reauiring toys. It is played in the 
following manner : 

The players should bo about sixteen 
to twenty in number. They are divided 
into two parties, the men being chosen 
alternately by two loaders or captains, 
so as to make the forces as equal as 
possible. Two bases are then marked 
out side by side, one for each party, 
and two prisons or smaller bases 
opposite the first, at about twenty yards 
distance — the prison belonging to base 
Xo. 1 being opposite to base No. 2 (see 
diagram), and vice versa. A player now 

ruus out from base No. 1, to the space between the bases and the prisons, 
and standing stUl, cries out, " Chevy, chevy chase, once, twice, thrice," which 



CHEVY 



16 KING SENIO. 

is considered as a challenge to the opposite party in base No. 2 ; one of 
"whom, accordingly, runs out to try and touch the challenger before he" can 
get back to his own base. If he can succeed in this, then must the 
person thus touched go to the prison belonging to his base, and there 
remain until he is rescued by one of his own party sallying forth, and 
touching the prisoner, if he can manage to get to him without being himself 
touched by one of the opposite party. If, however, " chevy chase" gets 
back untouched to hia own home, the pursuer in his turn is followed by 
another from the enemy's camp, and is liable to be touched. Thus, any 
player may sally forth and pursue any other of the opposite party wlio has 
left the base before him, with the intent to touch liim before he can get back 
to his own base; and every one so touched must go to prison, until- he is re- 
leased by one of his own side getting to his prison and touching him. The 
two leaders, who of course are the best runners, should not quit their bases 
except in cases of emergency, as much depends upon their generalship. 
"When several prisoners are in prison together, they may take hold of hands ; 
and the last only need keep his foot in the prison, the rest stretching out in 
a diagonal hne toward their own base. This shortens the distance the 
rescuer has to run to release one of them. No one who quits the base for 
the rescue of one prisoner may attempt to rescue another, until he has first 
returned to his base. "When all the ^jrisoners on botli sides are released, the 
game begins again, by a " chevy" being given in their turn by the pai'ty last 
challenged ; and it is seldom such a challenge passes without one or more 
prisoners being the result. The side which manages to send all its adver- 
saries to prison, so that none remain to rescue them, wins the game. 

There is a variety of this game in which no prisoner can be rescued ; once 
touched, he is shut out of the game, which concludes when all on one side 
have been thus excluded. This way of playing at " Prisoner's Base" is, of 
course, more expeditious than the ordinary method ; but far less amusmg to 
those players who happen to get shut out early in the campaign, and have 
to walk about doing nothing untO the contest is decided. 

KING SENIO. 
This sport, the name of which is probably a corruption of "King Cajsar," 
is rather a romp than a game, but it affords capital fun in cold weather. 
Two lines are drawn, at about seven or eight yards' distance from each other, 
0:1 the ground. The players range themselves behind these lines, leaving 
the intermediate space clear. One of them, called the "king," stands in the 
vacant space. The object of the players is to run from one base to another, 
across this space, Vi^ithout being arrested by the king, who, on his part, 
must try to hold any one of them, while he taps him on the head, and re- 
peats the following formula. 

" One, two, three, I crown thee ; 
Now thou art in Senio's fee." 

The player thus captured becomes one of the king's men, and must assist in 



KING OF THE CASTLE. SIMON SAYS. 



17 



capturing his former comrades, in their expeditions from base to base. They, 
on their part, may hep some way out of a base, and liop back again, on the 
approach of danger; but if they run out, or put both feet to the ground, 
they may not return, but must run to the opposite base, be the risk what it 
may. When more than lialf the players have been captured, a rush is some- 
times made by the stronger party into the bases, to capture the remainder 
en masse, as sliips in war-time used to be taken by boarding ; at any rate, 
the game must end sooner or later in the triumph of the king, whose power 
goes on increasing with every fresh capture ; for when a man has once been 
taken, there is no way of redeeming him. 

KING OF THE CASTLE. 
The accompanying engraving ..^sfe^^fe= _^^ 

will explain what this game is like. ~ ■ -==-^ 

One of the players posts himself ^ ^^ " 

on " ground of vantage," and the 
rest try to pull him down from his 
elevated position. Sometimes the 
players divide into two parties, one 
for attack, and the .other for de- 
fence, and a good deal of fun, not 
immingied with tearing of jackets, 
is generally the result. In this 
sport, which is rather a rough one, 
boys should be particularly careful 
to " fight fairly," and to keep their 
tempers, though they may lose the 
game. Fair pulls and fair pushes 
only, are allowed in this game ; 
the players must not take hold of 
any part of the clothes of the king, 
and must confine their grasps to 

the hand, the leg, or the arm. The player who succeeds in dethroning 
king, takes his place, and is subjected to the like attacks. 




the 



SIMON SATS, 
This, if Tv'cll managed, is a very comical game. The players are arranged 
as in Drill Sergeant, the player Vv^ho enacts Simon standing in front. He 
and all the other players clench their fists, keeping the thumb pointed upward. 
No player is to obey his commands unless prefaced with the v/ords, "Simon 
says." Simon is himself subjected to the same rules. The game commences 
by Simon commanding, — "Simon says, turn dotvn:" on which ho turns his 
thumbs dowTiward, followed by the other players. Ho then says, " Simon 
says, turn up,^' and brings his hands back again. Or, he may say, " Simon 
says, wig-wag," when the whole party follow his example and twiddle their 



18 



SPANISH FLY. FOLLOW MY LEADER. 



thumbs. When he has done so several times, and thmks that the players 
are off their guard, he merely gives the word, " Turn up," or " Turn down," 
or "Wig-wag," without moving his hands. Some one, if not all, is sure to 
obey the command, and is subject to a forfeit. Simon is also subject to a 
forfeit, if he tells his companions to turn down whUe the thumbs are already 
down, or vice vosa. With a sharp player enacting Simon, the game is very 
spirited. 

SPANISH FLY. 




The first boy out, by counting, sets 
a back as in playing "Leap-Prog," 
sideways, and the others follow. Then 
they all leap back ; and then over him 
in the second position of leap-frog. In 
this last leap, the leader leaves his cap 
on the boy's back, and the others must 
jump over without displacing the cap, 
until the last, who must take it with 
him as he leaps. If either fail to do 
this, the failing boy sets a back for the 
rest, instead of the first boy out- This 
game may be varied by depositing a 
handkerchief rolled in a ball, or by 
"knuckhng," that is, going over with 
the hands clenched; or by "slapping," that is, placing one hand on the 
boy's back, and hitting him when going over ; or in many other amusing 
ways. But whoever fails to do what he attempts, goes down, and becomes 
" back," instead of the other, who takes his place among the leapers. 

FOLLOW MT LEADER. 

The name of this game sufficiently indicates its nature. A quick, clever 
lad is chosen as "leader," and the other jjlayers have to follow him wherever 
he goes, to take any leap he chooses, to clamber up any steep place he has 
climbed ; in fact, they must never desert him. The game may be made 
very amusing, if the leader have wit enough to set his foUowers such tasks 
as they can just manage to accomphsh by dint of great exertion ; — for in- 
stance, we have heard of a leader who made some of his followers, they 
being somewhat of the fat type of boys, crawl through the very narrow win- 
dows of an out-house, at the imminent risk of sticking in the middle, in their 
zeal to stick to their leader. The sailors on board ship often play at this 
game when they are " turned up," on a fine afternoon, to " skylark" or enjoy 
themselves ; and Captain Marryat teUs a tale of an impudent fellow of a 
sailor leader, who, after leading his foUowers a wUd-goose chase aU over the 
ship, ran off to the galley-fire, and blacked his face with the soot. AU the 



MOUNT HORSE. 



19 



men had to do the same thing ; and as they followed their leader, shouting 
and laughmg, he led them to the end of the mainyard, and dropped off into 
the sea. Of course it was a point of honor to follow him, and sailors are not 
the men to hang back in such a case ; but some of them, who could not 
swim, were nearly drowned. The sailor was called before the captain to be 
reprimanded ; and touching his hat very respectfully, excused himself on the 
ground that the men were aU so dirty, he thought a little washing would do 
■them good — whereupon the captain laughed, and said no more about the 
matter. 

MOUNT HORSE. 




^;;sn:-7 



.i? 



T 



This game is best played by four Loyj of a liJo ; one party being the 
Horses, and the other the Eiders. The party to be Horses are deter- 
mined by tossing up, and they arrange themselves in the following manner : 
No. 1 stands erect with his face to the wall; No. 2 places his head against 
the back of No. 1, and bends his back. No. 3 does the same at the back 
of No. 2, and No. 4 the same at the back of No. 3. Tlie Eiders now make 
their leaps. The first, making a run, must endeavor to leap over Nos. 4- and 
3, to the back of No. 2, and the second rider to leap over No. 4, to No. 3; 
the last leaping on the back of No. 4. Vhen thus seated, it is the province 
of the Horses to wriggle off the Eiders, or to make their feet touch the 
ground, without falhng themselves. They must not, in wriggling, touch the 
ground with any part of their bodies but tlicir feet; and if they can suc- 
ceed in making the Eiders touch or fall off, they become Eiders ; and those 
who touch or fall, the Horses. The leader of the Eiders has no Horse to 



20 



TOM TIDDLER S GROUND. MY GRANDMOTHER S CLOCK:. 



mount, the otlier leader standing against tlie wall. So he stands off, and 
counts twenty, or repeats the words, " Jump, little nag-tail, one, two, three," 
three times, adding, at the last time, " Off, off, off!" If the Riders can keep 
their seats while this is being done, or if any Horse- gives way under the 
weight of the Rider, and comes to the ground, the Riders have another go. 
But if either of the Horses can wriggle off or throw his Rider, without 
himself touching the ground, except by his feet, then the Riders become 
Horses, and the Horses Riders. This play in England is called "Little 
Nag-tail." Refore jumping on, the first Rider always cries out, " Warning 1" 
or "Boot and Saddle'" 

TOM TIDDLER'S GROUND. 

This is a very favorite game with httle boys, and may be considered as a 
modification of King Senio. A large base is formed by drawing a line 
across the play-ground, and one boy, called "Tom Tiddler," takes his station 
within it, while the others run in, crying out, " Here am I on Tom Tiddler's 
ground, picking up gold and silver." If Tom Tiddler can touch any boy 
while he is on his ground, the boy so touched takes his place as the guar- 
dian of the imaginary gold and silver. 



1^' 



TAG. 

This game may be played by 

" ^ any number of boys. One of 

the players being chosen as 

Tag, it is his business to run 

about in all directions after the 

other players, tiU he can touch 

. one, who immediately becomes 

Tag in his turn. Sometimes 

when the game is played it is 

held as a law that Tag shall 

have no power over those boys 

who can touch iron or wood. 

The players then, when out of 

breath, rush to the nearest iron 

or wood they can find, to render 

themselves secure. Cross-tag 

is sometimes played, in which, whenever another player runs between Tag 

and the pursued. Tag must immediate!}' leave the one he is after to follow 

him. But this rathe- confuses, and snoils the game. 




MT GRANDMOTHER'S CLOCK. 

In this amusing sport the players join hands, and extend their arms to 
their full extent. One of the outside players remains stationary, and the 
others run round him as fast as they can, which proceeding is called " wind- 



BATTLE FOR THE BANNER. BULL IN THE RING. 



21 




ing the clock." In this manner the straight line becomes a confused spiral, 
and all the players get huddled together in a most laughable manner. Tha 
■mnding of the clock usually leads to such disorder that it is next to impos- 
sible to unwind it -without breaking the line of boys. 

BUCK, BUCK, HOW MANY HOENS DO I HOLD UP? 

This is a very good game for three 
boys. The first is called the Buck, 
the second the Prog, and the third 
the Umpire. The boy who plays the 
Buck is blindfolded, and gives a back 
with his head down, on some wall or 
paling in front of him, and his hands 
on his knees. The Frog now leaps on 
his back, and the Umpire stands at his 
side : the Frog now holds up one, two, 
three, five, or any number of fingers, 
and cries, "Buck, Buck, how many 
horns do I hold up?" The Buck then 
endeavors to guess the right number ; 
if he succeeds, the Frog then becomes 

Buck, and in turn jumps on his back. " ' 

The Umpire determines whether Buck has guessed the numbers rightly or 

BATTLE FOR THE- BANNER. 

This game is to be played from a mound, the same as in the engraving of 
King of the Castle, and it may consist of any number of players. Each 
party selects a Captain, and having done this, divide themselves into Attack- 
ers and Defenders. The defending party provide themselves with a small 
flag, which is fixed on a staff on the top of the mound, and then arrange 
themselves on its side and at its base, so as to defend it from the attacks of 
their opponents, who advance toward the hUlock, and endeavor to throw 
do-OTi those that oppose them. Those that are so thrown on either side, are 
called "dead men," and must lie quiet till the game is finished, which is 
concluded either when all the attacking party are dead, or the banner is car- 
ried off by one of them. The player who carries off the banner is called 
the Knight, and is chosen Captain for tlie next game. 

BULL IN THE RING. 
This active, merry, noisy game can bo played by any number of boys, 
and commences by their joining hands and forming a ring, having inclosed 
some boy in the middle, Avho is tlio Bull. It is the Bull's part to make a 
rush, break through the ring, and escape, and the part of the boys who 
form the ring to hold their hands so fast together that ho cannot break their 
I hold. Before making a rush the Bull must cry "Boo," to give warning, so 



not. 



22 DRAWING THE OVEN. THE DRILL SERGEANT. 

that the boys may grasp their hands more tightly. , The whole ring gener- 
ally replies to the Bull's challenge by crying "Boo" all together, and a 
pretty noise they make. When the Bull breaks through the ring, he is 
pursued until captured, and the boy who seizes him first is "BuU" when 
they return. A good " BuU" will lead them a pretty dance, clearing fences 
and ditches, and if he gets back and touches some mark agreed upon, near 
to where he broke through the rmg, he is "Bull" again. 

DRAWING THE OVEN. 

Several boys seat themselves in a row, clasping each other round the 
waist, thus representing a 'batch of loaves. Two other players then ap- 
proach, representing the baker's men, who have to detach the players from 
each other's hold. To attain this object, they grasp the wrists of the second 
boy, and endeavor to pull him away from the boy in front of him. If they 
succeed, they pass to the third, and so on until they have drawn the entire 
batch. As sometimes an obstinate loaf sticks so tight to its companion, tliat 
it is not torn away without bringing with it a handful of jacket or other part 
of the clothing, the game ought not to be played by any but little boys. 

KNOCK-'EM DOWN, 

Is made by scooping a hole in the ground, and placing in it an upright stick ; 
on the top of it is -placed a stone, or similar substance. 
The player then retires to a distance, and flings at the stone 
with ckibs or balls, the latter being preferable. If the 
stone falls into the hole, the player only counts one toward 
game, but if it falls outside the hole, he counts two. This 
is a capital game for the sea-side, and can be played upon 
the sands. This is similar to a game caUed Baton, which 
is played in this wise : 

A stick is fixed in a kind of cup or hole, about six inches 
over, in a loose moist soil, and the players consist of the 
Keeper and Throwers. The Keeper jDlaccs on the top of 
the stick some article, such as an apple or orange, and the 
Throwers endeavor to knock it ofi", by throwing at it short thick sticks, or 
batons ; whoever succeeds in doing this claims the prize, whenever it falls 
without the hole. The Thrower will soon find, in his play, that to tit the 
stick is of little importance, as from the perpendicular fine of gravity which 
the apple or orange will take in its descent, it is almost certain to fall in the 
hole. The aim, therefore, should be to strike the object from the stick. 

THE DRILL SERGEANT. 

This is a game something like Follow my Leader. It consists of the 
Drill Sergeant and his Squad. The Drill Sergeant places himself in a central 
spot, and arranges his Squad before him in a line. He then commences 
another guard here with various odd gestures, which all the Squad are bound 




WARNING. 



23 



to imitate. He moves Ms head, arms, legs, hands, feet, in various direc- 
tions, sometimes sneezes, coughs, weeps, laughs, and bellows, all of which 
the Squad are to imitate. Sometimes this is a most amusing scene, and 
provokes great laughter. Those who are observed to laugli, however, are 
immediately ordered to stand out of the line, and when half the number of 
players are so put out, the others are aT!i*yed to ride them three times 
round the play-ground, while the Drill Sergeant with a knotted handker- 
chief accelerates their motions. 

"WARNING. 




This is an excellent game for cold weather. It may be played by any 
number of boys. In playing it "loose bounds" are made near a wall or 
fence, about four feet wide and twelve long. One of the boys is selected, 
who is called the Cock, who takes his place within the bounds ; the other 
players are called the Chickens, who distribute themselves in various parts 
of the play-ground. The Cock now clasps his hands together, and cries, 
"Warning once, warning twice, and warning three times over; a bushel of 
wheat, and a bushel of. rye, when the Cock crows, out jump I." He then, 
keeping his hands still clasped before him, runs after the other players ; 
when he touches one, ho and the player so touched immediately make for 
the bounds; the other players immediately try to capture them before they 
get there if they succeed, they are privileged to get upon tlieir backs and 
ride them home. The Cock and his Chick now come out of the bounds 
hand-in-hand, and try to touch some other of the players; the moment they 
do this they break hands, and they and the player now touched run to the 



24 DUCK ON THE BOCK, OR DUCK-STONK. 

bounds as before, while the other players try to overtake them, so as to 
secure the ride. The three now come from the bounds in the same manner, 
capture or touch a boy, and return. If, while trying to touch the other 
boys, the players when sallying from the grounds break hands before they 
touch any one, they may immediately be ridden, if they can be caught be- 
fore they reach the bounds. Sometimes when three players have been 
touched the Cock is allowed to join the out party, but this is of no advan- 
tage in playing the game. 

DUCK ON THE ROCK, OR DUCK-STONE. 

This capital game requires at least three players, but its interest is con- 
siderably increased when there are six or eight. A large stone, called " the 
mammy," having a tolerably flat top, is placed on the ground, and "home" 
is marked off about twelve feet from it. Each player being provided with 
a stone about double the size of a base-ball, the game is commenced by- 
pinking for " Duck" — ^that is, by all standing at the home and throwingtheir 
stones or ducks in succession at the mammy. The player whose duck falla 
or rolls farthest from it becomes Duck, and must place his stone on the top 
of the mammy. The other players are allowed to take up their ducks 
and go to the home unmolested, while Duck is placing his stone down; they 
then throw their ducks, one after the other, at it, and endeavor to knock it 
off the mammy. Duck must replace liis stone whenever it is knocked off, 
and the throwers must pick up their ducks and endeavor to run home 
while he is so engaged. Should the duck remain on after four or five have 
thrown at it, the stones must rest where they fell, until some player more 
skilful than the others knocks off the duck, and so gives the throwers a 
chance of getting home. If Duck can touch one of the throwers as he is 
running home with his duck in his hand, the one so touched becomes Duck. 
When the duck is knocked off by any player, it must be instantly replaced, 
as Duck cannot touch any one while it is off the mammy. "When a throw- 
er's duck falls and lies before the mammy. Duck may touch hhn if he can, 
even before he picks up his duck. When Duck succeeds in touchmg a 
thrower, he must run to the mammy and quickly remove his duck ; if he 
has time, he should tap the mammy twice with his duck, and call out, 
"Feign double-duck!" as he may then walk home without fear of being 
touched by the boy whom he has just made Duck. Should all the players 
have thrown without being able to knock the duck off, it is frequently pro- 
posed by some of them to Duck to take either a "heeler," a "sling," or a 
"jump" toward home, in order that they may have a chance of reaching 
it. Duck may refuse or assent to these proposals at his option. The 
"heeler" is performed by the player kicking his duck backward toward 
home; the " sling" by placing the duck on the middle of the right foot, and 
sUnging it as far in the direction of home as possible ; and the "jump" by 
placing the duck between the feet, and holding it in that manner whUe a 



LEAi-'ExlOG. 



25 



jump is taken, the jumper letting tlie stone go as he alights, so that it may 
roll forward. If the duck is so far from home that one sling, jump, or heeler 
■v\'ill not suffice, Uvo or more of each may be taken, provided of course that 
Duck allows them. If the player does not geji his duck home in the num- 
ber of sUngs, jumps, or heelers, agreed on, he becomes Duck. Duck-stone 
is one of the livehest of winter games, but we must caution our readers 
against playing roughly or carelessly at it, as they may through negligence 
do one another much harm, on account of the weight of the stones and the 
force with which they must be thrown. 

LEAP-FROG. 





This game is very simple. It consists of any number of players; but 
from six to eight is the most convenient number. Having by agreement or 
lots determined who shall give the first "back," one player so selected 
places himself in position, with his head inclined and his shoulders elevated, 
and his hands resting on his knees, at ten yards' distance from the other 
players ; one of whom immediately runs and leaps over him — having made 
his Icyip, he sets a back at the same distance forward from the boy over 
whom he has just leaped. The third boy leaps over the first and second 
boys, and sets a "back" beyond the second; and the fourth boy leaps over 
the first, second, and third, and sets a " back" beyond the third, and so on 
till all the players are out. The game may continue for any length of time, 
and generally lasts till the players are tired ; but the proper rule should be 
that all who do not go clean over should be out. Those who "make backs" 
should stand perfectly stiff and firm ; and those who " make leaps" should 
not rest in their flight heavily upon the shoulders of their playmates, so as 
to throw them down, which is not fair play. The backs may be sideways 
(1), which is the first position, or with the back to the frogs (2), which is the 
second position. Eut no boy should "fudge," as it is termed, that is, stoop 
suddenly, as the other touches him. If he should do such a vile trick, there 
is danger that tlie boy will fall suddenly to the ground, and put out his arm, 
or shoulder, or otherwise injure himself. 
2 



26 



FLY THE GARTER BT/a-BAW. 



FLY THE GAETER. 

One boy selected hj chance gives a back as in Spamsb Fly. Tlie player 
who gives the back must stand sideways, with one foot a little forward, 
near a line which has previously been drawn on the ground. This Une is 
called the " garter," The other players have not only to vault over his 
back, but must alight with their heels beyond the garter or line. Any one 
failing to do this has to take the place of the lad who has hitherto given the 
back to the rest, and the game begins anew. Supposing all to have flown 
satisfactorily, the back-giver takes a jump backward from his position and 
offers himself again to the rest. These must now start from beyond the 
garter, give one spring, and then clear the back. Failing to do this, places 
are changed. Any one stepping on the garter, taking more than one jump, 
or failing to clear the back satisfactorily, must take his comrade's place, and 
present his back to the rest ; and so the game commences de novo. 




SEE-SAW. 

A stout plank is laid 
over a log or low fence, 
and nicely balanced if 
the players are of the 
same weight; but if 
one is heavier than the 
other, the end on which 
he intends to sit should 
be the shortest. Two 
players then take their 
seats on the plank, one 
at each end, while a 
third stations himself on 
the middle of it, as represented in the illustration ; the name of this player 
is in some places Jack-o'-both-sides, and in others Pudding. As the players 
by turns make slight springs from their toes, they are each alternately ele- 
vated and depressed, and it is the duty of Pudding to assist these move- 
ments by bearing all his weight on the foot, on the highest end of the plank, 
beyond the centre of the tree or wall on whicli it rests ; this wUl be best 
understood by referring to the illustration ; thus, A is the trunk of a tree, 
across it a plank is laid, on which two players, B, C, take their seats ; D is 
"Pudding;" it will be seen that his left foot is beyond the centre of the 
trunk A, on the highest end of the board, and consequently his weight 
being added to that of B will depress that end of the plank, and the end on 
which sits must, of course, rise ; Pudding then bears on his right foot, 
and C in turn descends ; and thus the game continues during pleasure, Pud- 
ding bearing alternately on each side. 



CLIMBING- TREES. SNOW-BALLS. 



27 



CLIMBING TREES. 

In climbing trees both the hands and feet are to be used, but the climber 
should never forget that it is to the hands that he has to trust. He should 
carefully look upward and select the branches for his hands, and the knobs 
and other excrescences of the trees for his feet. He should also mark the 
best openings for the advance of his body. He should also be particularly 
cautious in laying hold of withered branches, or tliose that have suffered 
decay at their junction with the body of the tree, in consequence of the 
growth of moss, or through the effects of wet. In descending, he should bo 
more cautious than in ascending, and hold fast by his hands. He should 
rarely slide down by a branch to the ground, as distances are very ill calcu- 
lated from the branches of a tree. 

HOP, STEP, AND JUMP. 




Make a mark on the ground at a place called the "starting point." At 
ten yards' distance from this make another, called the " spring." Then let 
the players arrange themselves at the starting point, and in succession run 
to the second mark called the spring. From tlie spring make first a hop on 
one leg, from this make a long stejy, and from the step a long jump. Those 
who go over the greatest space of ground are of course the victors. 



SNOW-BALLS. 

Every boy has played at snow-balls, from the time that his little fingers 
were first able to grasp and mould a handful of snow. Elderly gentlemen 
know to their cost how apt the youtlifcl friend is to hurl very hard snow- 
balls, which appear to pick out the tcnderest parts of his person, generally 
contriving to lodge just at the juncture of the chin and the comforter, or 
coming with a deafening squash in the very centre of his ear. Even the 
dread policeman does not alwa3'g escape ; and when ho turns round, indig- 



28 



THE SNOW FORT. 



nant at the temporary loss of his hat, he cannot recognize his assailant in 
the boy who is calmly whistling, as he saunters along, with both his hands 
in his pockets. The prudent schoolmaster will also not venture too near 
the playground, unless he has provided himself with an umbrella. 



THE SNOW FOET. 




-s^.o's.^-^ 



To make a snow fort, wooden spades may be used, if the snoW is loose ; 
when, however, it cakes, heavier implements are necessary, as the weight 
and resistance of the blocks would soon destroy a wooden shovel. A snow- 
ball may be brought to almost any size, by first kneading a smaU. one with 
the hands, for the nucleus, and then rolling it over and over, when it will 
gain size in its progress, until at last it can only be moved by employing the 
leverage of long poles. To make a snow fort, the foundations should at 
first be marked out, either in a square or circular form, and then clear out 
the snow from within, piling it upon the line of boundary to form the wall. 
A similar process goes on from without, and thus a good stout wall is f?oon 
produced, which must be considerably broader at the base than at the top. 
The size of the construction, and the plan, must necessarily depend upon 
the number of boys engaged in rearing it, and the supply of material in the 
form of snow. In a castle of ambitious construction, there should be a para- 
pet, raised above the wall, on the top of which latter the defenders stand, to 
ward off the attacks of the besieging party. Loopholes should also be 
pierced, through which the smaller boys, hidden in the interior, harass the 
approaching enemy with snowballs. The height of the fort, exclusive of 
the parapet, should not exceed six feet, or seven at the most ; and care must 



SNOW GIANT. COASTING. 



29 



be taken, in piercing the loopholes, to strengthen the surrounding parts, or 
the attacking party may find a breach most convenientiy made, through 
which they can enter the fortress, to the discomfiture of the defenders. The 
snow-balls used for the bombardment and defence must not be made too 
hard or too large, and all the military operations should be conducted with 
that good humor and love of fair play for which American boys are in gene- 
ral famous. 

SNOW GIANT. 




This is made in the same way as the snow fort, that is, by rolling large 
snow-balls to the place where the giant is to be erected, and then piled up 
and carved into form. He is not considered completed until two coals are 
inserted for eyes, and untU he is further decorated with a pipe and an old 
hat. "When he is quite finished, the juvenile sculptors retire to a distance, 
and with snow-balls endeavor to knock down their giant, with as much zest 
as they exhibited in building him. If a snov,' giant is well made, he will last 
until the leaves are out, the suu having but little power on so large a mass 
of hard snow. 



COASTING. 
What better sport is there than coasting down lull ! Take your sled on a 
clear, winter day — start from the top of a long slippery hill — and — away you 
go — sliding, rushing along — faster and faster — your very blood dancing in 



30 



your veins — ^now jumping over this knoll, arjd then over that — bouncing 
away to the bottom of the hill. "What if your feet are cold, and your fingers 
too ? Off of your sled quick, and trudge back again — the exercise will warm 
you ready for another start. 

"Well do I remember a good time I had years ago. It was two days be- 
fore Christmas — there was a heavy fall of snow, and all of us boys, and 
some of the girls too, were rejoicing over the capital fun we should have as 
soon as it stopped snowing. 




In the afternoon as we left school, one of our number, who was always 
prophesying about the weather, said, " Seel how red it is in the west 1 and 
look, the wind is in the north — it will stop snowing before morning, and will 
be cold enough." " "What sport we ^vill have then 1" said another who stood 
by; "I win have my ' Gen. Jackson,' ready to run a race with any of youl" 

And sure enough, the next morning it was clear and cold, and half an 
hour before school we boys were at work, clearing away the snow, and 
making a good path on the hill just back of the school-house ; before we had 
finished, however, the bell rang, and vnth red cheeks and cold fingers we 
rushed into the school-house out of breath. 

As it was the day before Christmas, v^^e were dismissed early in the after- 
noon. Once out of school, there was a rush for sleds ; and boys and girls, 
all of us were ready for a start. "We found our hill one glare of ice, with 
deep snow banks on both sides; we soon found out how this came. One of 
the boys asked permission to " go out" during the morning exercises, and 
had taken the opportunity to draw several buckets of water, and pour it 
upon the track we had opened. 

Soon we were at it, "Gen. Jackson" taking the lead, followed by several 
larger combatants. I was ready with my long sled, seated in front steering, 



THREAD THE NEEDLE. MODES OF PRECEDENCE. 31 

"with two of the girls behind; all were cheering, laughing, and shouting, 
" out of the way, or I'U run over }'ou I" Gen. Jackson did keep ahead ; but 
some said, he did not start fair. We were soon back again for another 
start — one of our number, more adventurous than the rest, took his sled in 
Ms hands, ran a short distance, and then threw himself at full length on the 
seat, using his feet behind for steering when half way down the hill, and at 
full sjDeed ; suddenly his sled turned, and away he went head first into tho 
snow bank, nothing left but his feet, kicking furiously in the air ; he soon 
found Ins way out, with a red face and clothes covered with snow. We all 
laughed heartily, wliich so vexed him, that he left the hill and was not seen 
agam that day ; but I was as unfortunate, for soon after, when near the 
bottom of the Mil, with my sleigh load of girls, over we went, I into a bed 
of snow, they here, there, and everywhere ; and what a time, sleds whiz- 
zing past — boys hallooing, girls crying — all in confusion. We soon found 
that we were all safe, no one hurt, and all v/as forgotten in the excitement. 

THREAD THE NEEDLE. 

This game can be played by any niunber of boys, who must all join hands ; 
the game is begun by the outside players at each end of the line holding the 
foUowiug dialogue: "How many miles to Babylon?" "Threescore and 
ten." " Can I get there by candle-light?" " Yes, and back again." " Then 
open the gates without more ado, and let the kmg and his men pass through." 
The player and the one next to him at the end of the line opposite the last 
speaker then elevate their joined hands as high as they can, to allow the 
speaker to run under, and the whole line follow Mm, still holding hands. 
This should be done, if possible, without breaking the line by letting the 
Lands go, and is styled " threading the needle." When aU the boys have 
passed through, the same conversation begins again, excepting that the re- 
spondent in his turn becomes the inquirer, and runs between the opposite 
players, the others following as before. 

MODES OF PRECEDENCE. 

It is tTSual to toss up coppers between two leaders as to who shall liave 
first choice of men, or who shall have first "innings" or "go" at a game. 
In games where one has to first give "back," as in leap-frog, or go out first, 
as in "tag," one player repeats a jingle, touching each player in succession, 
as a word, or letter comes out. Whoever he touches at the last word goes 
out. There are a great many of these jingling rhymes. The foUo^ving are 
some of the best known : — 

One-ery, two-ery, hickory Han, 
Phillisy, folhsy, Nicholas John; 
Spinkum, spankum, winkum, wankum, 
Twiddlum, twaddlum, twenty-one. 
0-U-T, out, 
With a white dish-clout — out! 



32 



MODES OF PRECEDENCE. 



Heater, beater, Peter mine, 
Hey Betty Martin, tiptoe fine, 
Higgledy-piggledy, np the spout, 
Tip him, turn him round about, 

One, two, three ; 

Out goes he ! 

Eena, deena, dina, dust, 
Cattla, weena, wina, wust, 
Spin, spon, must be done, 
Twiddlum, twaddlum, twenty-one; 

0-U-T— spells out, 

"With the old dish-clout — 

Out, boys, out I 

Aila, maUa, tip-tee tee; 
Dila, dila, dominee ; 
Oka, poka, dominoka^ 

High prong tusk; 
One flew east, and one flew west, 
And one flew over the cuckoo's nest. 

We win here close our department of Out-door games withoui toys. "We 
have given our juvenile friends a host of amusing games to choose from, 
and we might have added many others, such as Fat and Ptcss wants a corner, 
but our readers will agree with us that such childish games should not be 
included among the sports of sturdy American boys, bemg at best only fit to 
amuse very httle boys, and therefore to be considered as mere 




" child's play." 



OUT-DOOR PLAYS AND GAMES 



WIT H TOTS, 




MARBLES. 

The old-fashioned marbles -were made by the attrition of pieces of stone 
against each other in a kind of mill, and -were far better than many of those 
now in use, which are made of porcelain. "When we were young the painted 
marbles, -now a deal in vogue, were called " Chinese," and were not valued 
so much as others. They are generally too smooth to shoot well. Marbles 
then, and still are wherever marbles is much jDlayed, divided into common 
marbles and " alleys." Of these last a "red alley" is equal to two common 
marbles, a "black alley" equal to three, and a " white alley" to four. Very 
large marbles called "tomtrollers,"are sometimes, but not often used — never 
in the ring games; and the very small marbles, called "p.eewees," are only 
fit for children with very small hands. 

There are three ways of shooting a marble. 1, Trolling, which consists 
in projecting the marble so tliat it rolls along the ground, until it strikes tbo 
marble at which it is aimed; 2, Tloisting, where the marble is shot from at 
or above the level of the knee, while the party stands ; and Knuckling doivn, 
where the player shoots with the middle knuckle of his fore-finger touching 
the ground, but makes his marble describe a curve in the air on its way to 
the ring. A boy has to be a good player, a "dabster," as they say, to 
knuckle down well. 
2* 



34 



LONG TAW. BOUNCE-EYE. 




HOW TO HOLD TOUB MAEBLB. 



To slioot a marble properly, it must be held be- 
tween the tip of the fore-finger and the first joint 
of the thumb, resting on the bend of the second 
finger, and propelled forward by suddenly forcing 
up the thumb-nail. Some boys place it between 
the bend of the first finger and the thumb-joint. 
This is called " shooting cunnethumb," and not 
only subjects those who do it to the ridicule of their associates, but tires the 
thumb very much. 

Marbles is a game played in different ways. We play it in the United 
States different somewhat from the English, and in different parts of this 
country various games prevail. 
The old-fashioned 

LONG TAW, 

Which merely consists in shooting at each other's alleys in turn, the one 
who hits his opponent's alley taking it as his prize, is very httle played 

SriNE-HOLES 




Is another game not much used. A board, with nine little arches, each 
just large enough to admit a marble, is held by one party, while another 
shoots his alley at one of the holes. The shooter pays one marble for the 
privilege of a shot. If his marble goes through a hole, he gets the number 
of marbles written above that — the holes being numbered as in the cut. 



TEETOTUM 

Is a game of marbles. A teetotum, with 
figures on its sides, is set spinning, and shot 
at. If it be hit and knocked over while spin- 
ning, the lucky shooter gets the number of 
marbles set down on the upper side of the 
teetotum. 

BOUNCE-ETE 



Is an English game requiring no skill. 
Each player puts his marble in a ring, and 
then each in turn drops a marble on the pile. 

All they thus knock out they take. If a player's marble stays in the ring, 

it is lost and goes to the general Stock. 




THE PILE GAME. THE POT GAME. 



85 



THE PILE GAME 

Is similar, but requires better players. Three 
marbles are placed in the ring, and one set on top. 
The shooters get all they knock out, but forfeit their 
alley if they miss. 



BOUNCE 



ABOUT, OE 
ALONG, 



BOUNCE 




Is played with tomtroUers, and instead of shoot- 
ing the marbles with finger and thumb, they are thrown by hand, and he 
who hits the other's bounce being winner. 

PICKING 'CHEERIES 

(In England " Picking Plums") is 
played by laying the marbles of the 
players in a row, instead of a ring, jprP- 
and shooting at them under the same 
rules of gain and loss as in the 
" Pile game." 



DIE-SHOT 

Is an English game. Ve have never seen it played 
here. A marble is rubbed nearly square — at least enough 
to stand firmly, and to have a flat upper surface. On 
this last part an ivory die is placed. The player is to 
strike the marble so that the die will fall off, paying first 
one marble for his shot. If he succeeds, whatever num- 
ber is uppermost on the die mdicates the number of 
marbles he is to receive. 



THE POT GAME 
Is played by making three holes, or "pots," in the ground, 
ubout four feet apart. To determine who shoots first, one boy 
takes a marble and places his hands behind his back. He then 
shows his closed fists to one of the others, who guesses wliicli 
hand holds the marble. If he guesses right, tlie other boy goes 
last, and the successful one tries with another. If he succeeds 
with him, he tries another, and so on. If he fails he is next to 
last, and the one who guessed right goes before him, and takes ^ 
his place to try. For instance : four boys are to play. John ^pr 
Smith takes a marble, and puts it in one hand behind his back. .^^ 
He then shows both fists to Peter Brown, and asks which hand 
has the marble. Peter Brown touches the right hand. The hands are 





36 TIPSHARES, OR HANDERS. 

opened, and the marble is found to be in the left hand. Peter Brown is the 
last to play. John Smith now tries Andrew Jones. Andrew guesses the 
right hand, and it is found there. Now John Smith is next to last, and 
Andrew Jones tries Alfred "Williams. Alfred guesses the left hand, and the 
marble was in the right hand. Consequently he falls back ; and the play- 
ers shoot m the following order: 1. Andrew Jones. 2. Alfred Williams. 
3. John Smith. 4. Peter Brown. Andrew now knuckles down at a line 
six feet from the first hole, and shoots. If his marble gets into the hole, he 
shoots from there to the second ; and if he gets into that, then into the 
third, and wins a marble from each of the others. If he nhsses, he puts 
his alley, or another instead, into the first hole ; and Alfred takes his turn. 
So it goes in succession. If the player who wins the first hole chooses, he 
can make each of his opponents in turn put down their alleys for him to 
shoot at. If he hits them they are his. If he misses, the one whose alley 
he aimed at may shoot at his alley. If that be hit, he is out of the game, 
and his alley gone. 

Another method of playing this game is as foUows ; Make three holes in 
the ground at about a yard and a half distance from each other. Then 
make a mark at a yard and a half distance from the first hole. The first 
player knuckles down at the mark and shoots his marble into the first hole 
if he can. If he succeed, he then takes a span toward the second hole, and 
shoots his marble again toward that hole, and so on. If he does not suc- 
ceed, the next player tries his luck with his own marble, and if he enters 
the hole and his adversary's marble is near it, he may either try to knock 
the former player's marble away with his own or try to enter the second 
hole. If he succeed, he goes on again to the next, taking a span toward it 
as the former did, and throughout the whole game, having the privilege of 
knocking hl9i adversary's marble away if he can, whenever he has first en- 
tered a hole ; and when he has knocked it away, he continues from the place 
his marble goes to. If he miss either the marble or the hole, the first player 
goes on again, or if there be a third player he takes his turn in like manner, 
and whoever plays may, if he can, knock away all other marbles that sur- 
round either of the holes, thus rendering it more diificult for the next player 
to get in his marble. Whoever first gets his marble into the ninth hole wins 
the game. The ninth hole is reckoned thus:, First, 1, 2, 3, 2, 1, 2, 3, 2, 1. 
So that he goes up and down the three holes twice. The loser must pay to 
him whatever they agree to play for. Sometimes the loser puts his knuckles 
on the ground at a certain distance, and allows the winner to shoot his 
marble at them from that distance, then from wherever the marble goes to. 

TIPSHARES, OR HANDERS, 

Is played by two or more players. To play it, a hole, of the diameter of 
three inches, is first made on a smooth or level piece of ground, and a fine 
is marked at about seven feet from it. Bach boy puts down two, three, or 



SPANS AND SNOPS. CONQUEROR, 



37 



four marbles, as may be agreed upon, and then the whole party bowl for 
their throws, by retiring to three times the distance already marked from 
the hole, and bowling one marble to it ; tlie order of throws being deter- 
mined by the nearness that each boy's marble approaches the hole. When 
this is settled, the first thrower takes all the marbles in his hand, and 
throws them in a cluster toward the hole. If an even number falls in, 
such as 2, 4, 6, 8, 10, he wins all ; but if an odd number falls in, he loses 
all, and the next player throws. Sometimes it happens that the game is so 
soon finished, that the other players have not a chance of a throw. When 
this happens, those thrown out have first innings in the next game, which 
restores the equilibrium of chances. This game is sometimes played by 
giving to the thrower all the marbles he can put into the hole, while the 
other players take the remainder. 



SPANS AND SNOPS 

Consists of one boy laying 
down his marble, and, giving 
a distance, his antagonist 
shoots at it; if he misses, 
the first boy shoots at the 
alley of the second, till one 
is struck, wMch the striker 
claims. He also gets it, if 
he can span the space be- 
tween the two marbles, so 
that his thumb will rest on 
one and his forefinger on the 
other. Failing to do this, 
his companion shoots with 
his marble at that of his adversary, and thus the game goes on, a 
ble being paid each time a span or a snop occurs. 




CONQUEROPv 

Is played in some places. A piece of hard ground, and free from stones, 
is chosen for the spot. The first player lays his marble on the ground, and 
the second throws his own at it with aU his force, and endeavors to break 
it. If he succeeds, his marble counts one, and the vancpiished player lays 
down another marble. If two players have marbles that have already 
vanquished others, the "Conqueror" counts all the conquered of the other 
party in addition to his own. For example, suppose A^ being conqueror of 
twenty, breaks B, also a conqueror of twenty, A counts forty-one, i. e., 
twenty of its own, twenty for the vanquished belongmg to B, and one for 
B itself. 



38 



FORTIFICATIONS. KNOCK OUT, OR LAG OUT. 



FORTIFICATIONS 

May be called an elaborate Tersion of " picking cherries." The marbles are 
not merely ranged along a line, but disposed on a diagram, as in the illustra- 
tion, and the players try to shoot them out of the limits of the fortification, 
not being allowed to consider a marble as won until it is quite clear of the 
outworks. If the taw of the attacking person remains within the fortress, 




it is considered as a prisoner of war, and must remain where it is, until shot 
out by another player, whose booty it becomes, according to the laws and 
regulations of war. This "fortification" game is much played in Prance, 
and is supposed to have been recently introduced here by some young 
Americans, on their return to their native country, after a residence in a 
French college at Paris. 



KNOCK OUT, OR LAG OUT, 



Is played by knocking marbles against a 
waU, or perpendicular board set up for the 
purpose ; and the skill displayed in it depends 
upon the player's atteiition to what is called 
in mechanics the resolution of forces. For in- 
stance, if an object be struck against the wall 
at A from the mark at B, it will return again 
to B in a straight line ; if it be sent from 
to A, it will, instead of returning to C, pass 
off aslant to D, and its course will form the 
angle D ; the angle of incidence being equal to the angle of reflection. 




THE RING GAME. OR RING TAW. 



39 



The game is played by any number of players ; the first player throws 
his marble against the wall, so that it may rebound and fall about a yard 
distant from it; the other players then, in succession, throw their marbles 
against the wall, in such a way as to cause them to strike any of those 
already lagged out, and the marble struck is considered won by the owner 
of the marble that strikes it, in addition to which, the winner has another 
throw. When only two boys play, each successively throws out till one of 
the "laggers" is struck, and he who strikes takes up all. 

This game may also be played by spanning the marbles, as in Spans and 
Snaps. 




THE RING GAME, OE RING TAW, 

As they call it in England, is the great game of marbles. The English 
mode is as follows : Two rings are drawn upon the ground, a small one 
six inches in diameter, enclosed by a larger 
one, six feet in diameter. Into the small 
ring each player puts a marble, called 
" shot." The players then proceed to any 
part of the large ring, and from thence, as an 
offing, shoot at the marbles in the centre. 
If a player knocks a marble out of the ring 
he wins it, and he is entitled to shoot again 
before his companions can have a shot. 
When aU the players have shot their mar- 
bles, they shoot from the places at which 
their marbles rested at the last shot. If the 

shooter's marble remain in the small circle, ho is out, and has to drop a 
marble in the ring, and he must put in besides all the marbles he had pre- 
viously won in that game. It is a rule, also, that, when one player shoots 
at and strikes another's marble, the one so struck is considered dead, and 
its owner must give up to the striker of the taw all the marbles he may 
have previously won during the game. The game is concluded when all 
the marbles are shot out of the ring, or all the players' marbles are killed. 

In this country it is played that way in some few places. In others it is 
varied. The general way is as follows : — Instead of the outer ring, a line 
six feet off is drawn, and called the base. (See illustration at beginning of 
marbles.) From this the players knuckle down, unless some one prefers to 
hoist, when he must call out, " hoistings." Each player puts one alley in 
the ring. If the first shooter knocks any or all the marbles out they are 
I his, and he shoots on until the ring is rsleared, or he misses. If his alley 
remains inside of the ring, it is "fat," that is, he loses it, and is out of the 
game, unless it remains after shooting out the last marble. After any one 
I misses, the next one may, if he chooses, shoot at the aUey of the other, and 
lif he hits it, the other is killed, and is out of the game, and his alloy gone. 



40 



"marbles are out." 



The player who has just killed one of his antagonists may then go to base, 
and shoot at the ring. If, however, he kiUs all his antagonists, he takes the 
ring marbles without shooting at them. And when any one is kUled, he 
gives to the victor aU the marbles he has won during the game, whether 
he got them from the ring or by kiUing his antagonist. If his opponent's 
.marble has got in a hole or behind any obstacle, he may cry "puts," which 
will give him a right to place it in an eligible position, at the same distance, 
or may cry " clearance," and then remove any thing from between him and 
the marble. But if liis antagonist cries "fen puts," or "fen clearance," be- 
fore he cries "puts" or " clearance," he must shoot as it lies. And he must 
shoot from where his marble lies always. In some places, however, if he 
cries " roundings," before his antagonist cries "fen roundings," he can go 
around to some more eligible point at the same distance, and shoot from 
thence. 

Another way, in vogue in some parts of the "West: a ring is made, and one 
marble placed in the centre, and the "others at points on the edge of the 
circle. The player may either hoist, troU, or knuckle down, as suits him. If 
he knocks out the centre marble at the first shot, it counts him one. If he 
liits one of the others he shoots on, till he has hit all, or misses. If he clears 
the ring it counts one, or if he kQls all his antagonists it counts one. The 
players who foUow the first may neglect the ring and follow him to shoot 
at his alley, and he do the same with them. Whoever counts three first 
wins the game. 

In all these games the players " lag" for first shot. That is, they troU 
from base to a marble placed in the centre of the ring, and whoever gets 
nearest, shoots first. Whoever wins a game always shoots first in the next 



Remember that a "taw" and " marble" are the same^ but in this country 
the word " taw" is rarely used. Strictly speaking, it only apphes to the 
marble a player shoots with. 




"MAKBtEa AEB OUT." 



41 



TOPS, 



Tops are very good toys — that is to say, the peg-top and whip-top. The 
humming-top we have always looked upon rather slightingly, as unfit for 
any but very little boys ; for there is no skiU. required in its use, nor does it 
afford healthy exercise, or teach a boy that lesson which even in the play- 
ground he may always be advantageously learning — namely, the riglit way 
of using his wits. Peg-tops are made of various kinds of wood, beech and 
box being the chief. Tops of box-wood, or "boxers," as they are usually 
caUed, are much the best for all purposes, from their superior strength ; and, 
as they are more expensive than tops made of other woods, they are gene- 
rally provided with the best pegs. Every boy knows that there are two 
ways of spinning a peg-top — namely, underhand and overhand. The former 
method consists in holding the top, with the string wound round it, in the 
hand, with the peg downwards ; and it is spun by suddenly dropping the 




top, and drawing away the string with a jerk, or snatch, as it falls. This 
is undoubtedly the easiest way of spinning ; but it is justly decried by school- 
boys as a girlish and shuffling proceeding, and totally inferior in every way 
to the honest overhandcd method of holding the top tightly in the hand with 
the peg upward, the end of the string being secured by a loop round the 
httle finger, or a button between the third and fourth fingers, and then 
bringing the top down, by a bold circular movement of the arm over the 
head, with a force which will make it spin three times as long as by tho 
underhand method. "We should advise our friends in this, as in every other 
more important affair in life, to eschew all underhand proceedings. 



42 



WHIP-TOP PEG-TOP.- PE a IN THE RING. 



WHIP-TOP 



Is played hj first whirling the top 
into motion, by turning it sharply with 
botli liands, and then, by flogging it 
till its motion becomes very rapid. 
When two persons play Whip-top, the 
object should be for each to whip his 
top to a certain goal, he who reaches it 
first being the victor. Another play is 
for each whipper to flog his top, so that 
it strilces and knocks down that of his 
adversary; this play is called "encoun- 
ters," as the other is denominated "racing." The best kind of thongs are 
those made of pliable eel-skins, and they should be used carefuUy, particu- 
larly in "races" and "encounters," so that the whippers may not cut each 
other's eyes out. 




WHIP-TOP. 



PEG-TOP. 

There are many kinds of Peg-tops, and they 
also vary in shape, some being much rounder than 
others. Those are the best which are shaped like 
that represented in the cut. There is also great 
variety as regards the shape and size of the peg, 
which in some tops is short and thick, in others, 
long and tapering. Again, tops are made of differ- 
ent kinds of wood, some being made of beech, others 
of elm, some of sycamore, and others of box-wood. 
Some of the very best tops are made of Ugnum- 
vitcB, with long, handsome pegs. A box-wood or 

PEG-TOP. J. o 

white beech top is a very good one. 
In winding the top, lay one end of the string, commencing at a, down to 
the base of the peg, i, and then, commencing at the peg, wind it round and 
in the grooves, until you come to the upper part, keeping the other end of 
the string in your hand as you throw. 




PEG IN THE RING. 

This game may be played by any number of boys. A ring, about a yard 
in diameter, is first marked on the ground, and another ring, surrounding 
the first, and at a yard's distance from it, is also marked. The players must 
stand on this ring, and from it throw their tops. One player begins by 
throwing his top spinning into the ring, and while it is there spinning, the 



CHIPSTONE. 43 

Other players are at liberty to peg at it as quickly as they can. If none of 
them hit It until it ceases spinning, and if it roUs out of the rin<r the 
oyner is allowed to take it up, and having wound it, to peg at the oThers 
Avhich may be stiU spinning in the circle. Should any of the tops when 
they cease spinning, fall .vithin the ring, they are considered dead, and are 
placed m the centre of the circle for the others to peg at. The player who 
succeeds m striking any of the tops out of the circle claims those so struck 
out. In some places, each player may ransom his top with a marble 

If a player does not cast his top within the ring, or attempts to take it 
out before it is down, or faUs in spinning when he throws, in either case it 
is considered "dead," and must be placed in the centre of the rin<. for the 
others to peg at. There is no order in this game ; the object of th°e player 
bemg either to spUt the top of his companions, and thereby gain the peg as 
his trophy, or to restore them to their owners, by striking them sufficiently 
hard to drive them without the boundaries of the circle. Sometimes half a 
dozen dead tops are driven out of the ring by one cast, without any of them 
being damaged, and, indeed, if they be made of good box it is but rarely 
that they spht. •' 

Sleepmg tops are exposed to much danger in the play, for they offer a 
fair mark to the "pegger," and often get split, when the "peg" is taten by 
the sphtter as his trophy. Long-pegged tops are the best for the game for 
as they must lie more upon their sides after their fall, and before the spin- 
ning entirely ceases, they are the more likely to spin out of the rin- 

There IS a way of making the top spring out of the ring directly it has 
touched the ground. Only long-pegged tops will execute this feat It is 
done by drawing the hand sharply toward the body just as the top leaves 
tJie string. When the manoeuvre is well executed, the top wHl ^rive any 
opponent that it strikes entirely out of the ring, while it does not remain 
withm the dangerous chcle itself for more than a few seconds. 

CHIPSTONE. 

TMs game is played by two boys in the following manner: Two lines 
about SIX feet apart, are marked upon the ground, which ought to be smooth 
and hard. Some smaU stones are then procured and placed midway be- 
Uveen the hues; they should not be larger than a smaU bean, and the black 
aud polished ones are the most sought after. The tops are now setup 
spinning on the ground, and the players, being each provided with a 
small_ wooden spoon, dexterously introduce them under the pegs of the 
^Pinning-tops, and then, with the top still spinning in the spoon, throw the 
roint of the peg against the stone, so as to clap it out of bounds; he who 
does tins the soonest being the victor. While the top continues to spin he 
may take it up with the spoon as many times as he can, and when it spins 
out he must agam ^ind up, pursmng the same plan untU he " chips out » 



44 



HUMMING-TOPS. 
HUMMING-TOPS 




Are made hollow, having at their 
crown a peg, round which is wound 
a string ; this, being pulled tlirough 
a kind of fork, gives motion to the 
top, and sets it spinning ; the fork 
and the string being left in the 
spinner's hand. In spinning the 
top, care should be taken in wind- 
ing the string firmly and eyenly on 
the peg, and when it is pulled out, 
neither too mucli nor too Uttle force 
should be used, and a firm and 
steady hand should be employed, 
HUMMING-TOP. while the top should be held in a 

perpendicular position. The string should be drawn with a steadily in • 

creasing force, or the top wOl not hum properly. 




'TOPS AEE IN, 



45 



KITES. 




KiTE-FLTiKG is fine fun, if you have a good kite, plenty of string, and a 
day neither too windy nor too calm. ' In this country, kites are raised by boys 
only, but in China everybody flies his kite at the proper period ; and it looks 
queerly to a traveller in that country to see old men with big spectacles 
on their noses, each seeing if his kite wiU soar higher than his neighbor's. 

The old-fashioned bow-kite is still made by some 
boys. It looks well enough, but does not fly so 
well as the three-sticked kite. An upright, thin 
stick — say twenty inches long, is taken. A piece 
of y/halebone, fifteen inches long, is bent into a 
bow, the string of which would be ten inches in 
length. The whalebone, while straight, is notched 
in the centre, and fastened by winding thread to 
the straight stick, at d, which is two inches from 
the top end. It is then brought down, and the 
string, five inches from one extremity, is wound 
twice around the stick, at c, which is thirteen inches 
from the bottom. It is then carried over, and fas- 
tened to the other end of the bow, just five inches 
from the centre. A string is now fastened to one 
end of the bow, and brought down over the lower 
end of the stick (h), which should have a notch to 
hold it, and carried up to the other end of the bow, 
wliere it is secured. At two inches from d, on the bow, a small string is 




46 



fastened and carried over the top of the stick to a corresponding distance 
on the opposite side where it is fastened. The frame is made, and you have 
only to cover it with paper in the manner which we will describe, when 
treating about the square kite, and when dry, make a hole on each side of 
the stick, five inches from the top, and again five inches from the bottom, 
for the belly-band, and you have your kite. The bob-tail is fastened in the 
same way, by a string passed through near the bottom. 

The size of the kite may be varied, but the proportions given should be 
preserved. That is, if the kite be fifteen inches long, the distance from the 
bow to the top should be one and a half inches, from the bow-string to the 
bottom nine and three-quarters, and the length of the bow-string, seven and 
a half inches, and so for any other length of stick. 

2 
1 





The best kite is that made in the shape of a square (Fig. 1), with the two 
upper corners cut off — a six-sided figure. The skeleton of this is made of 
three sticks, tied together as represented in the cut. These are notched at 
their extremities, and through the notchas a thread is laid, and brought 
around the sides of the figure, so as to give stability to the position of the 
sticks, and firmness to the kite after it is made. Having made the frame, it 
is laid upon paper (Fig. 2), which is cut to about an inch wider than the line 
of the figure, with notches at the corners, as represented by the figure. 
That part of the paper outside of the thread is 
covered with good boiled paste, the pasted part 
turned over the edge, and the kite set up to dry. 
As soon as it is dried thoroughly, the belly-band, 
which is constructed differently from that of the 
bow-kite, is put on. Holes are pierced at dd in 
the paper, and a thread put through, and tied. 
The other end of the loop is fastened in the same 
way at d, on the opposite side. A similar loop 
is made at a a. The belly-band is tied to and 
between these two loops, in such a manner that it 
will not slip, and the kite-string (e), attached in 




47 




about the centre of this at c. Holes are made at the lower corners and a 
loop attached, for the purpose of suspending the hob-tail, at /. 

The tail of the kite may be made of one piece 
of paper, or cloth, a long band or strip, enough 
to balance the kite, and keep it from being "top- 
heavy;" but not too long, or it will prevent it 
from rising well. The bob-tail is the best kind, 
howaver. This is made by rolling up slips of 
paper, cut about three inches wide, or wider, ac 
cording to the size of the kite, into a bob d, in 
serting them in a slip-loop (a h), on the tail 
strmg, about three inches apart, as at c, using 
enough to balance the kite properly. 

Unless there be a nice breeze stirring, the kite-flyer need not expect to 
have much sport, as nothing can be more vexatious than attempting to fly a 
kite when there is not sufficient wind for the purpose. To raise the kite, 
the flyer wUl require the aid of another boy. The owner of the kite having 
unwound a considerable length of string, now turns his face toward the 
wind and prepares for a run, while his assistant holds the kite by its lower 
extremity, as high as he can from the ground. At a given signal the assist- 
ant lets the kite go, and if all circumstances be favorable it wiU soar up- 
ward with great rapidity. "With a well-constructed kite in a good breeze, 
the flyer need not trouble himself to run very fast nor very far, as his kite 
wOl soon find its balance and float quite steadily on the wind. The kite- 
flyer should be careful not to let out string too fast. T^^hen a kite pitches it 
is a sign that it is lop-sided, or that its tail is not long enough. 

If the kite be very large, it may be raised at night, with a lantern ap- 
pended to the tail. In that case, mushn is used instead of paper, to with- 
stand the dew. A lantern may be made by hollowing out a mock-orange, 
or smaU gourd, and placing the stump of a candle in it, impaled on a sharp 
nail, driven in the bottom of the gourd. The string should be as thin as 
the kite wiU bear, or it wiU "belly" too much. On the other hand, if too 
thin, it is liable to be broken by the pressure of the wind on the kite. Boys 
sometimes send up messengers to their kites. To do this, cut a thin piece 
of pasteboard or stiff paper in a circular form, with a hole in the centre about 
the size of a dime ; put the string of the kite through the hole, and the mes- 
senger wiU gradually and gracefully ascend, until it reaches the kite. The 
messenger should be about three inches in diameter. 




48 



HOOP RACE. 



B:oops. 

The proper and legitimate lidop should be made of a stout ashen lath, 
round on the outside and flat on the inside, and should be well fastened at 
its point of juncture ; it should be in height so as to reach midway between 
the youngster's elbow and shoulder, so that he may not have to stoop while 
striking it. The stick should be about sixteen inches long and made of 
tough ash ; and in bowling the hoop the bowler should strike it vigorously 
in the centre, and in a direction horizontal with the ground. Such hoop 
exercise is exceedingly good, and a good run with such a hoop will warm 
the youth in the very coldest weather. Nothing can be more objectionable 
than are modern iron hoops ; they are exceedingly dangerous to by-passers, 




and many are the shins that have been broken, and not a few old men have 
been thrown down and kiUed by them. The practice of running them with 
a crooked piece of iron is also foolish, for it defeats the end of the hoop, 
which is to give exercise to the arm, while running gives it to the legs. 
The game caUed " encounters" can be well played with wooden hoops, but 
not with iron ones. It consists of two players driving their hoops against 
each other from long distances, the victor being he Avho beats the other 
hoop down. Sometimes a string is extended across the diameter of the hoop, 
and another at right angles with this, while some pieces of tin are tied 
loosely in the centre, to jingle as the hoop is driven. 

HOOP RACE. 

Any number of boys can join in this exciting sport, but they ought all to 
be provided with hoops as nearly equal in size as possible. At a given 



TURNPIKE. THE POP-GUN. 49 

signal, the players all start together, and each endeavors to reach the win- 
ning-post (which may be any distant object) before his companions. He 
who arrives at the winning-post last is generally received with groans, 
hisses, and other vocal signs of disapprobation. 

TURNPIKE. 

Five or six boys can play at this game though only one hoop is required. 
Chance decides wliich of the players shall first take the hoop. The other 
players become turnpike-keepers. Each turnpike is formed of two bricks or 
stones, placed on the ground, and separated by about three fingers' breadth. 
These turnpikes are fixed at regular distances, and their number is regulated 
by the number of keepers. "When all is ready, the first player starts his 
hoop, and endeavors to drive it through aU the turnpikes ; should he suc- 
ceed in this, he turns the hoop, drives it back again, and retains it until it 
touches one of the turnpikes, the keeper of which now becomes hoop- 
driver. "When a player touches the hoop with his hand, or allows it to fall, 
he must deliver it up to the nearest turnpike-keeper. Each keeper must 
stand on that side of his tumpilie which is toward the right hand of the 
hoop-driver, and it therefore follows that he must alter his position when 
the hoop-driver returns. Should a keeper stand on his wrong side, the 
driver need not send the hoop through his turnpike. "When the players are 
numerous, there may be two or more hoops driven at once. 

THE POP-GUN, 

The best pop-guns are made of a strong straight piece of elder, and 
should be about six inches long. The pith of this should be pierced out by 
an iron ramrod fitting the hole ; and when the inside is thoroughly smooth 
by rubbing the rod up and down, it is 
ready for use. The peUets are made with 
moistened tow — brown paper is a nasty 
thing to put into the mouth, and we shall 

never advise the use of it. "When the pellet is prepared, it should be laid 
over the mouth of the gun in such a quantity as to require squeezing and 
plugging in. The first pellet should be driven through the gun to its other 
end ; the second pellet is to be driven in, in a similar manner to the first, 
and then, as it is forced through the gun, the air between the peUets being 
incompressible beyond a certain point, forces out the lower peUet with a 
loud "pop;" hence the term "pop-gun," which has been applied to them. 
Pop-guns are not a very healthy exercise ; the pressing of the rammer 
against the pit of the stomach frequently leading to derangement of that 
organ. To prevent this, the lad who plays at pop-gun should have a small 
round board slung over his neck by a string hanging as low as the pit of his 
stomach, against which he should press the handle of his ramrod when he 
fires oflf his pop-gun. 
3 



60 



THE BLOW-GUN. THE SLING. 



THE BLOW-GUN. 

This is merely a long and perfectly straight tin or brass tube, tlirough 
■which pellets of putty are driven by the breath. Great accuracy is some- 
times attained with this instrument. We knew a young naturalist who 
shot all the birds he stuffed with a blow-gun, bringing down a yellow- 
hammer or tom-tit with it, at twenty yards, as surely as with a rifle. For 
firing at a mark it is capital. 

THE SLING. 

The art of slinging, or casting of stones with a sling, is of very high anti- 
quity. We see it represented on the Nimroud monuments, and the feat of 
David, in kiUing Goliath, is familiar to every one. In the earliest times there 
were bands of slingers, and probably whole regiments of them, and there 
is little doubt that the art of slinging was earlier than that of archery. 

In country districts, slinging of stones is a common 
sport; and the sling so used consists simplj'' of a piece 
of leather cut into the annexad form, to which are 
afiBxed two cords, one having a loop. In using it, the 
leather is suffered to hang from the string downward ; 
the slinger places his httle linger in the loop, and holds 
the other end in his hand, and then putting the stone 
in the hole of the sling at A, which prevents its falling, 
whirls the whole round for three or four times, to ob- 
tain a strong centrifugal force, and, suddenly letting go 
of that part of the sling held in his hand, the stone flies 
forward with inconceivable rapidity, making a twanging 
sound in the ear as it flies. Slinging is a very good exercise for imparting 
strength to the arm, but young slingers should be very careful where they 
send their stones, or they may do much damage. 

If any of our readers may wish to construct a better kind of 
fi': A D [j :X sling, they may do it in the following manner: — Get a currier 
X -„ V y ^ to cut a piece of very strong buckskin leather in this shape, 
the centre being cut into bars. Two long strips of the same leather are 
then cut of this shape. 




two cuts being made along them so as to leave three leather cords. These 
are plaited together, and the flat ends firmly sewn to the centre piece. The 
shape will then be this, 



.jii^..i.i.iuktvwr^'v-'..'l-.- 



■■■^.j^.y.>tv^t kgg;5gg 



A sling made on this principle will carry a stone of a pound weight. The 



THE BOOMERANG. QUOITS. 



51 



loop and point should be wMpped with silk. The accuracy that can be ob- 
tained with such a weapon is astonishing, only the missUes should always 
be leaden bullets of the same weight — two or three ounces being the best 
average weight. 

THE BOOMERANG. ' 

This instrument is a curved piece of 
wood, flat on one side, and slightly 
rounded on the other. It is used by the 
natives of New South "Wales, who can 
throw it so dexterously as to kQl a man 
behind a tree, where he may have fled 
for safety. It should be held horizontally in throwing it, and cast by bring- 
ing the arm backward, and after making a variety of curves it wiU come 
back again to the person who sent it. . If skilfully thrown, it may be made 
to go in almost any direction the thrower pleases. We do not recommend 
its use, however, as with an unskilful person it is very apt to come back on 
his own head, or hit some one standing near him, 

QUOITS 





A very ancient and deservedly popular game. 
It strengthens the arms of the player, opens the 
chest, and is altogether a most healthful, desirable 
exercise. The necessary implements consist of a 
number of iron rings, called quoits, and tvv'o iron 
pins, called /to&s; these are to be obtained from 
almost every dealer in hardware. The game is 
played on a piece of level grass or turf. The two hobs are driven 
into the ground at a distance of sixteen or twenty yards from each 
other, leaving only a few inches out of the ground. There are cither 
two players, or three playing against each otiier, or four playing two 
on each side, and throwing alternately. The players being armed with an 
equal number of v^uoits, each steps out in turn beside one of the hobs, and 
aims his quoits, one by one, at the other hob ; his object being to throw tlie 
ring over the hob, that the quoit may form a circle round it. This, however, 
requires very great skhl, and is rarely achieved ; the next object, therefore, 
is to bring the quoits as near as possible to the hob. When the first player 
has thrown all his quoits, the second takes his turn ; and when all his am- 
munition is expended, they walk to the second hob to compare notes. Sup- 
pose A has three quoits nearer than any of B's — he counts three points to- 
ward the game. If one of his is nearest, and then one of B's comes next, A 
can count only one, however much nearer his other quoits may be to the 
hob than the rest of B's. The nearer proximity of one quoit of B's bars aU 
the advantages of position attained by the rest of A's. Standing at the 



52 



HOOK EM SNIFFEY. 



second hob, they cast their quoits toward the first, and thus the game con- 
tinues until one or other of the players has gained the requisite number of 
points to constitute him the victor. If a quoit completely encircles the hob 
it counts ten points. 

HOOK 'EM SNIFFEY. 

This is a capital amusement, al- 
though it cannot boast of a very 
euphonious name. All the rigging 
required for Eooh 'em Sniffey, is a 
high post "with an arm to it (the same 
as the sign-post to a country inn), or 
a tolerably high tree with one long 
branch extending from it at a right 
angle, a stout piece of twine from 
ten to fifteen feet in length, and an 
iron ring three or four inches in 
diameter. In addition to these, it 
is necessary to have 
an iron hook which 
should be driven in 
the post at a suffi- 
cient height from the 
ground to permit the 
ring to catch upon it 
when swung from the 
hand of the player 
(see Fig. 1). The game is to try and 
get the ring on the hook by standing 
off at some distance from the latter, 
"" and swinging the former teyond it. 

Each boy is entitled to the same number of siuings, and he who hooks the 
ring the greatest number of times, wins the game. A pleasant variation to 
this game may be had as follows : 

Instead of the single hook, substitute 
a board with several hooks (say ten), 
and number each from one to ten ; then 
fasten the board firmly to the tree or 
post, at the proper height from the 
ground (see Fig. 2), and all is ready to 
begin the game. The boy who is skil- 
ful enough to saving the ring so that it 
catches on a hook, scores as much as 
the hook is numbered. Each player 
has an equal number of swings, and he who scores the greatest number is 






RED, WHITE, AND BLUE. THE SUCKER. 



53 



declared the victor. As at eyevy thing else, it requires practice to become 
an adept at HooJc 'em Sniffey. In our happy boyhood days we derived much 
pleasure from this innocent sport. 

RED, WHITE, AND BLUE. 




The title of this game is taken from three colored dice, which are placed 
upon pillars stationed at any distance from the starting point agreed upon by 
the players on commencing the game. Each player has three baUs, which 
he throws at the pillars, and scores so many toward the game, according 
to the number the dice, when overthrown, may turn up. 

THE SUCKER. 

Cut a circular piece of stout leather ; bore a 
hole through its centre ; and pass a string, with 
a knot to prevent the end from escaping, through 
this hole. Soak the leather well in water before 
you use it; when thoroughly soaked, place the 
leather on a stone, and press it down with your 
foot, by which you exhaust or press out the air 
from between the leather and the stone; then 
holding the string, you may, by the pressure of 
the external air on your leather sucker, raise a 
considerable weight. If the sucker could act 
with full effect, every square inch of its surface 
would support about the weight of fourteen 
pounds. The feet of the common house-fly are 
provided with miniite natural suckers, by aid of which the insect is enabled 
to run up a smooth pane of glass and walk along the ceiliug. 




1^ 



54 



skip; or nmQ the nail. 



SKIP; OE EING THE NAIL. 

This game, although very simple, is very amusing. The apparatus neces- 
sary is, first, a board about eighteen inches square, with a knife or large nail 
driven in the centre, and sixteen smaller naQs driven in around it in regular 
order ; secondly, seventeen rings made of stout iron wire about two inches 
in diameter. The board is placed on the ground, and the boy wlio plays 
first takes the rings. The players then stand twenty feet from the board, 




or such distance as may have been agreed upon, and pitch the rings at it the 
same as in the game of quoits. Each boy tries to pitch the rings so that 
they v/ill encircle the nails, or the knife if possible, and the most skilful 
pitcher wins the game. Each ring that encircles a nail counts five ; if a 
player is fortunate enough to ring the knife, he counts twenty The game 
may be played at any number of points the players choose. 



CAT AND MOUSE. 

This sport, which is of French origin, is for two players only. Each 
should be blindfolded, and then tied to either end of a long string, to be se- 
cured by a loose knot in the middle to a post, so that the players are enabled 
to move about with facility. He who takes the part of the "mouse" scrapes 
two pieces of wood (one notched) together, so as to make a grating noise, 
which attracts the other player, or the " cat ;" and he immediately strives 
to catch his prey, by following the noise ; the "mouse," at the same time, 
struggling to escape being caught. 



-THE CROSS-BOW". 



55 



ARCHERY. 

The modern practice of archery is coniinecl, in civilized nations, to mere 
amusement — and a very graceful and excellent one it is. To consider it 
properly, we must begin with the several implements. 



THE CROSS BOW. 



Fis. L 



rig. 3. 




The Cross Bow was 
formerly used as a wea- 
pon of war, and the bow 
itself being made of a 
strong steel spring, it 
required the assistance 
of mechanical power to 
bend it; but the cross 
.bow we recommend to our readers is not of quite so formidable a nature. 
The stock of the bow (A A*, Fig. 1) is formed something like the stock of a 
musket, to the extremity of this the bow is fixed ; from A to B a semicircular 
groove is formed, in which the arrow or the bullet is placed; at B there is a 
step in the wood, as shown more plainly in Fig. 2, over this step the string 
of the bow is drawn, and there it remains until it is raised by means of the 
trigger. This last is constructed in various ways ; in the plan represented 
in the engraving, the lock, if we may so call it, is formed of two pieces of 
brass, or hard wood; these are let into the stock, which is pierced for that 
purpose, as sho-mi at C, Fig. 3 ; their shape is indicated by the dotted lines 
at C and D, Fig. 2 : a pin is driven through tlie stock, and also through each 
of these pieces, so as to form two axles on which tliey can work. The effect 
of this arrangement is as follows: when tlie finger draws back the trigger 
D, its upper portion presses against the lower half of the lever C, and the 
upper part of that lever is consequently forced against the string of the bow, 
which is thus raised above the step, and being drawn forcibly forward by 
the bow, it carries with it the ball or the arrow. 



THE BOW. 

The Bow may be made of the yew-tree, laburnum, thorn, or acacia, and is 
generally formed of two pieces of wood joined together, the back piece being 
of a different wood to the front, and the grain reversed. It is of great im- 
portance to secure a good bow. We would not, therefore, advise the young 
archer to make one, but to buy one at a good toy shop, where they 
may be had at all prices. Upon making a purchase, he should examine the 
bow well, to observe whether it be well set in all its parts, of an elegant cut 
or shape, and free from flaws, knots, or cracks. He should look well at tho 
ends, and to those points on which tho bow-string is fixed, which ought to 



56 



THE STRING. THE ARROWS. 



be tipped with horn. The proper length of a bow for a youth is about five 
feet. The flat or outward part of a bow is called its back, and the inward 
part its belly and in stringing it the young archer should be particularly 
careful to keep the belly inward, or the bow will break. 

THE STKING. 



The string of the bow should be made of hemp, and whipped with sew- 
ing silk at that part of it which receives the arrow, marked C in the an- 
nexed plan. The thickness of the string should depend upon the length 
of the bow, and should never be too thin for its powers, as the snapping of 
a string sometimes causes the snapping of the bow. The young archer 
should never use a string in the least out of order, and should avoid cat-gufc 
strings especially. A bow five feet long, when bent, should have a string 
about five inches from the centre. This will be a guide in stringing the 
bow. The young archer should take great pride in the care of his bow, 
especially of the string, and look carefully, after every day's shooting, at 
the "whipping" of the string, and at the wearing points, repairing the least 
defect. He ought also to place his bow in an oil-skin case, lined with baize ; 
and when put away for the season it should be well rubbed with oil, and 
polished. He should also have always two or three spare strings in readi- 
ness, in case the one in use may fly. 

THE AEEOWS. 

Arrows are generally made of some white wood, such 
as ash, deal, or the wood of the orbele poplar, and are 
sometimes varnished. They are both blunt and sharp. 
The sharp ones are for target shooting, the blunt ones 
principally for roving; they also vary as regards 
length, some being long and some short. In j^urchas- 
ing them, the principal thing to be attended to is, that 
they are perfectly straight, weU made, and that the 
plumes are securely fitted. There should be three on 
each arrow ; one, which is of a darker color than the rest, is called the 
cock-plume, and in shooting should be placed uppermost. The length and 
weight of the arrows should be in proportion to the size of the bow. The 
nicks of the arrows should be cased with horn, and they should fit the 
string exactly. 

STRINGING THE BOW. 

The young archer must be very careful in performing this feat, or he will 
fail in the attempt ; to do so safely, he must take the bow in his right hand 




HOW TO DRAW THE BOW. 



57 



by the handle, the flat part toward him ; then let his arm rest against his 
side, then put the lower end of the bow against the inside of his right foot, 
bring his left foot forward, and place the centre of the left wrist on the 
upper level of the bow below the loop of the string, the fore-finger knuckle 
on one edge of the bow, and the top of the thumb upon the other ; then up 
with the bow and loop it. This feat, however, can be best learned by see- 
ing another expert person perform it. In unstringing the bow, the short 
horn should be placed on the ground against the right foot, the middle of 
the bow grasped in the right hand, and the left wrist placed on the upper 
horn, so that the fore-finger may unloop the string when the bow is brought 
down, as in the manner of stringing it. 

HOW TO DRAW THE BOW. 





rosnioN IS suootuig long bow. 



POSITION IN SHOOTING CEOSS BOW. 



The directions for drawing the bow, or rather the arrow, are as 
foUows : The archer having placed himself opposite to the target, 
with his face a httle inclined to the right, should swing himself shghtly 
round, so that his eye and the target are in an esact line. He should stand 
quite upright, his left foot slightly in advance. Holding the bow horizontally 
in his left hand, he should draw an arrow from Ids pouch and carry it under 
the string and" over the left side of the bov,'. The fore-finger of the left 
hand now holds the arrow secure on the wooden part of the bow at its cen- 
tre, while the right hand fixes the nick of tlie arrow on the string, where it 
is held fast between the first and second fingers, the cock-feather being 
uppermost. The forefinger of the left hand may now be removed from the 
arrow, and the centre of the bow grasped tightly. The bow is now raised 
gradually by the left hand, at the same time that the string is pulled by the 
right; and when the arrow is drawn about two-thirds of its length, the neck 



58 APPARATUS, ETC. 

of it should be brought close to the right ear and the aim should be taken. 
The aim should be taken quickly, and the string loosened freely from the 
fingers with a peculiar touch, which no books can teach, and which nothing 
but experience and skill can give. In long shots the right hand must be 
lowered, and the arrow sent so as to form a greater curve in its flight. The 
archer should look at his 7nark, not at his shaft, and when he has shot should 
retreat to the leftward, and take his position behind the person with whom 
he is shooting. 

The following apparatus will be required by the young archer : 

A Shield. — This is a broad leather guard, buckled round the inside of the 
left arm, between the elbow and wrist. Its use is that the string may 
strike against it when the arrow is discharged. The sharp tiua^ig of the 
bow-string against the unprotected arm or wrist wUl frequently produce 
such bruises as to prevent the practice of archery for some time afterward. 

A Glove, or rather finger-stalls for three fingers of the right hand, will bo 
found almost indispensable. This prevents the fingers from being bhstered 
from the friction of the string and arrow. 

A Belt and Pouch. — These are buckled round the waist. The belt is made 
of various designs, generally of leather, with a pouch to receive the pile of 
the arrows. The pouch is worn on the right side ; the tassel and grease- 
box being fixed on the left side. 

A Quiver, which is generally made of japanned tin, is used to preserve 
the arrows from damp, &c. ; also for keeping the reserve arrows in, as only 
three are used when shooting in company. It is only Avorn when roving. 

Targets are made of different sizes, varying from one foot to four feet three 
inches, consisting of five circles. The centre, gold, counts nine ; red, seven ; 
inner white or blue, five; hlach, three; and the outer white, one. There 
should always be a pair of targets in the field, to save time and trouble. 
The distance for target-shooting varies. Some gentlemen shoot at sixty 
yards ; others at eighty to one hundred yards. Ladies generally fifty and 
sixty yards. The young archer should practise at a short distance, and 
lengthen it as he progresses, commencing at twenty yards, till he is able to 
hit the smallest mark, which will prove he has attained command over his 
bow. 

A graceful attitude is always requisite in shooting, which the inexpe- 
rienced archer would scarcely suppose of consequence. The position (or 
standing), holding, nocking, drawing, and loosing are the points which 
require great study. 

Roving is the most amusing of the various styles of shooting. A party 
go across country, selecting any object as a mark, at which they shoot with 
blunt arrows. He whose arrow Is nearest to the mark is the winner. 

Flight-shooting is practised to determine who can shoot furthest. Strength 
in drawing the bow, rather than skill, is here called into play. Care should 
be taken, or in your ardor to excel you may snap your bow. 

Clout-shooting is shooting at a piece of pasteboard or paper stuck in a 



GENERAL HINTS FOR ARCHERS. THE SWING. 69 

Btick and placed in the ground. In the good old daya of archery, we hear 
of archers who could spUt in twain a willow wand, peeled, and stuck upright 
in the earth as a mark ; but in these degenerate times we require something, 
more tangible. 

GENERAL HINTS FOR ARCHERS. 

1. In commencing archery never begin with a stifiF bow, but select one 
adapted to your strength, and change this for a stronger from time to time. 

2. Never shoot with another person's bow. 

3. Never put an arrow in the string when any one stands between you 
and the target, or you may shoot out an eye. 

4. Never talk, jibe, or jest at the time of shooting. 

5. Always study to take a graceful attitude in shooting, or in moving 
about the iield. 

6. Never draw a bow near another,, person; as, should it snap, the danger 
■will be greater to him than yourself. 

I. Never let your bow-string get untwisted or ravelled by neglect. 

8. Never exhibit impatience at the tardy efforts of your compeers, or 
chagrin at your own failures. 

9. Never shoot alone if you can help it, as it leads to negligence and in- 
difference. 

10. Take care that the arrows are kept dry; otherwise they will twist 
and warp, the feathers will fall off, and they wiU soon be utterly useless. 

II. Always walk behind the rest of the party, if you have to change your 
position during the shooting ; and when you have shot, always go off to the 
left, so that your neighbor may step into your place readily, and take his 
turn. It is scarcely necessary to caution all young archers to refrain from 
crossing between the target and the shooters, at any time while archery 
practice is going on. 

THE SWING. 

Let no one despise this exercise. If any one can 
stand a twenty feet swing for half an hour, tho sea may 
toss its worst, for he will come off unscathed. Now, 
we do not mean to say that merely sitting on a board 
and getting swung by some one else is any great object : 
far from it. But there are some very graceful exercises 
to be managed on the swing. Here are some : 

1. The way to get into the swing is as follows: 
Take one rope in each hand, just above the seat ; walk 
backward until the ropes are freely stretched. Now 
run sharply forward, letting the hands glide up the ropes 
as far as possible, and the instant that you feel a 
check, grasp the rope tightly, and spring into the seat standing. "When 




60 



THE SWING. 




Rff. 2. 



there, work easily up "bj alternately bending and straightening the knees. 
(See Pig. 1.) 

2. "When in good swing, slip the feet off the seat (which sliould not 
be more than four inches wide) ; let tlie hands slide down the ropes, and 
come down sitting. To recover tlie standing position, reach upward with 
the hands as high as possible, and draw yourself upward as the swing is 
going forward, when the seat will place itself exactly under your feet. 

3. Now for some feats. 
Let the swing go very gently. Place both hands at 

the level of the shoulders, and suddenly extend them, 
keeping the arms straight. Take care, as there will be a 
I violent vibration, and you will be shot out of the swing 
before you know where you are. Practise it first while 
the swing is still, but do not be satisfied until you can 
do it while in strong swing, and without closing the 
hands, merely letting the palms rest against the ropes. 
(See Fig. 2.) 

Swing still. Stand up on the seat, and grasp the rope 
with the hands as low as possible, without bending the 
body or the knees. Now lean forward, making your 
hands the pivot, and do not be astonished at finding your heels in the air, 
and your head downward. To recover your- 
self, the body must be bent a little. (See 
Pig. 3.) 

An old proverb says: — "A good beginning 
makes a good ending," and the sports of youth 
are no exception to this rule, 
^ig- 3- The following will teach our young friends 

how to come gracefully from the swing. 

To make a telUng exit from the swing, two ways may be adopted. 
First way : Get the sv/ing into a firm, steady movement, sit down, and bring 
both hands inside the ropes; and just as the swing has passed its centre, 
strike the seat away with the hands and you wih shoot forward several yards. 
Take care to come down on the toes, and to lean well backward as you leave 
the swing, as the impetus will bring you upright 
as you touch the ground. (See Fig. 4.) 

The second method is, to seat yourself in the 
same manner, and as the swing crosses its centre 
backward, lean well forward and strike away the 
seat. Ton will then be hurled backward, and if 
your balance is good, will come to the ground in 
a very elegant attitude. Be sure to lean well for- 
Fig. 4. ward, cross the feet, clasp the hands, and come 

down on the toes. (See Fig. 5.) 





FIRE-BALLOONS. 



61 



Great care must be taken to lean well backward if you 
shoot out forward, and well forward if you shoot back- 
ward, or in the one case you will come with your nose on 
the ground, and in the otlier you wiU. find the back of 
your head rather damaged. So practise with gentle 
swings at first, and then increase. "We have often done it 
with the swing at full speed, and in one instance we shot 
so far forward that the spot was marked by a row of iron 
naUs driven into the ground. 




Fig. 5. 



FIRE-BALLOONS. 



The best shape for balloons of all kinds, whether large or small, is that of a 
globe ; the lower end of the globe being somewhat opened out into a 
tube for air-balloons, and 
widened out still more or else 
a portion of the globe cut 
off, for fire-balloons. In the 
one case to admit the gas, in 
tlie other to allow of the fire 
burning beneath, without set- 
ting fire to the paper of 
which the balloon is made. 

The best material for 
making a fire-balloon is com- 
mon sheets of tissue paper; 
the lengtli of the paper is 
equal to half round the bal- 
loon, supposing it to be a 
perfect globe ; therefore sup- 
posing you want a bal- 
loon three feet in diam- 
eter when complete, the sheets of paper to make it of should be 41- feet long, 
but as the lower end of the balloon is to be open, the paper will of course 
be shorter, so that sheets of paper four feet long would make a balloon of 
the above size and allow an opening belov/ of one foot across. The length 
of the paper being determined, j'ou must then decide upon the number of 
sections or gores which it is to have, and this should be twelve in the least; 
or in a large balloon there should be a much greater number, the width of 
each of these papers, if there are twelve of them, must be a twelfth of the 
circumference, which will make about 9.} inches for each, but they must be 
cut ten inches in the widest part because of folding over and forming the 
seams. The particular shape of each section is like a part of an orange-peel, 
cut out from the fruit, of the foUowing shape A. 





62 . FIRE-BALLOONS. 

A piece at one end being supposed to 
be cut off. An improvement, however, 
is made when the sections are cut as in 
Fig. B, because the mouth is more open. 
To cut these sections of a very accurate 
form requires great care, and a table 
of decimals is often given to show the 
accurate length of the cross measure- 
ment of different parts, but this is not by any means necessary for common 
purposes. It is quite sufficient if the sides be formed by a pair of com- 
passes, one point of them being fixed in the distance, the other point touch- 
ing the paper at the two ends and in the middle. If one of the papers, or 
still better if a stifter piece of paper of full size be doubled in two down the 
middle, the outer mark may be made by one stroke of the compasses, and 
the various sections may then be easily cut out by this one pattern. 

"When the gores are all ready, paste about a quarter of an inch of the 
edge of one of them, and stick a second to it, carefully and smoothly all 
along the edge ; this it will be difficult to do without assistance ; the easiest 
method is to paste the edge of one section on a flat table and then to trans- 
fer it to the edge of a flat hoop of about equal circumference as the balloon ; 
holding it there, take the second section, put it right at one end, and continue 
it along the hoop to the other end, when the two edges will fit each other 
as beautifully and cleanly as possible. When stuck together, put them 
aside to dry, and stick together two other sections, and so on till the whole 
are joined in twos. "When dry join in hke manner two of these, till all are 
joined in fours, let them dry, and join two fours, and when dry the third 
four, the last joint of which should be done when all the rest are dry, and 
by the hand without the hoop. As the sections will not be strong enough 
at the top, a small star of paper is to be pasted over the upper end of all 
the sections, a small piece of rag about the size of a half-dollar piece is put 
within side, and pasted down, and then let a string be drawn through the 
rag at the top to hold the balloon by. Nest procure a light hoop which 
may be rather larger than the opening left at the bottom, and furnish it 
with two wires across, a smaller hoop and that of wire or else a wire basket 
being in Ihe middle. Put the hoop in its place and paste the edges of the 
paper around it, then fasten by wire a piece of sponge to the centre of the 
hoop or basket, and the balloon will be complete. "When it is to be fired, 
some spirits of wine is to be poured over the sponge, taking care that none 
of it shaU touch the paper, then taking hold of the top of the balloon, move 
it three or four times up and down in the air, in order partly to inflate it, and 
thus remove the paper from around the spirit. Then very carefully hght the 
spirits, holding the balloon up from the ground. Let it ascend tiU you have 
hold of the hoop, now let it become weU inflated by the hot air, and when 
ready, let it gently fly away. Of course you will always regard the direction 



PARACHUTES. 



63 



of the wind, and the position of the objects around. If the balloon is to be 
used in damp weather it had better be varnished, cotton and hemp are not 
so good as sponge to pour the spirits of wine upon, because they are apt to 
throw out sparks. Spirits of turpentine is not so good, because the heat is 
less than spirits of wine, it produces a great deal of smoke and its flame is 
larger, and therefore more apt to set fire to the balloon. 



PARACHUTES. 

These are easUy made by cutting a piece of paper in a circular form, and 
placing threads round the edges, which may be made to converge to a point 
at which a cork may be placed as a balance. They ascend by the air get- 
ting under them, and are frequently blown to a great 
distance. 



And here we conclude our Hst of minor out-door 
games and sports. Of course, many have been ne- 
cessarily omitted for want of space ; and many of the 
games here chronicled will be known to our young 
readers in a different form to that here described. 
But we have endeavored, in every case, to give the 
most popular, and at the same time the most simple, 
form of each sport ; and think that, with the explana- 
tions and hints here afforded, no set of boys need ever 

be at a loss for the means of amusing themselves in the playground. We 
will now proceed to give the more difficult games, and those suited to older 
boys, such as foot-ball, cricket, base-ball, shinny, golf, racket, and kindred 
sports. 





,if, ^^ ^~, 






^S^5SSi£ 



BALL GAMES. 




«i»^iia^r vt/ vi;^- "^r --'~^. ' *= 

fi - '■ '--..•-^■- -' .•■-.'''''■...'ir' „ 



CEICKET. 

This is essentially an English game as base-ball is American, but it meets 
"with some favor in this country, and seems to be gaining ground. It is 
played with single or double wicket — ^the latter the true game, though the 
prmciples of the game are the same in both cases. We will first consider 
double wicket. The number of players is twenty-two, divided into two 
sides of eleven each, though when the players on one side are acknowledged 
to be very superior, they sometimes allow their opponents to have more. 
One of these sides is in, and the other out, until aU the players of the «Vi 
side, except one, have been put out as batsmen, - one after the other, by the 
fall of the wickets they defend, or by being caught out by one of the other 
side. The bowler is the chief personage of the out side, and the two bats- 
men are the only ones of the in side employed. The ten other players dis- 
perse themselves through the field in certain stations which we shall pres- 
ently indicate ; and here are the names of a side : 



1. The bowler. 

2. The wicket-keeper. 

3. The long stop. 

4. The point. 

5. The cover point. 

6. The long slip. 



1. The short slip. 

8. Middle wicket. 

9. Long field — on side. 

10. Long field — off side. 

11. Leg. 



BATS, BALLS, AND STUMPS. 65 

The bowler, having dispersed his men through the field, has to bowl at 
the wicket of one of the batsmen, who, on his side, defends it, and at the 
same time strives to make "runs." When the ball has been struck from 
the bat, the batsman, if he sees a chance, must run and change places with 
his companion at the other wicket before the ball can be thrown up by the 
fielders. If he gets to the other wicket in safety, this counts as one run. 
He may sometimes make as many as five runs off a single hit ; but this is 
about the maximum. Twos and threes are more common. The register of 
these runs is kept by the umpires, and each man has his runs scored against 
Ids name. The side that makes most running in two mnings wins. 

"We will now describe the preliminary proceedings at a game of cricket, 
and explain the different technical terms employed. The laws or rules of 
the game we shall give literally according to the code laid down by the 
Marylebone Club, now universally looked upon as the great and chief au- 
thority in these matters, in the United States and England. 

We will suppose a party of cricketers turning out for an afternoon's sport. 
Some carry bats, two have cricket balls, and several others bear the stumps 
of which the wickets are constructed. They come to the place where the 
wickets are to be set up, or "pitched." It is a level field, and the space 
between the wickets, in particular, is flat as a billiard-table. Now the bowl- 
ers advance, and under their direction the wickets are set up. The distance 
between the wickets, for full-grown players, is twenty-two yards; where 
the players are young, it is advisable somewhat to decrease the distance. 
The distance between the stumps must be -a little less than the diameter of 
the cricket ball, so that the ball cannot pass between the stumps without 
touching them, and knocking off the bails or little bits of wood placed across 
the top of the stumps. The companions of the bowler are now dispersed 
about tlie field, in various positions, according to the rules we shall describe. 
They all labor for the same object, namely, to stop the ball when it is struck 
by the batsman, to catch it (if possible) before it reaches the ground after 
being deUvered from the bat (in which case the batsman is considered 
caught out, and his innings is over), and to throw the ball up, when they 
have stopped it, to the bowler or wicket-keeper as quickly as possible. The 
bowler's desire is to knock down the batsman's wicket, while the batsman's 
province is to defend his wicket by striking away the ball as it is bowled 
toward him. Beyond this, he has to judge what balls it will be safe for him 
to strike hard at, and wliat balls he must content himself with Nocking, or 
striking down ; for on the number of runs he obtains will depend the share 
he contributes to the success of his side. 

BATS, BALLS, AND STUMPS. 

The bat must not exceed thirty-eight inches in length, nor be more than 
four inches and a quarter in the widest part. Bats are chiefly made of wil- 
low, and bound tightly round the handle with waxed twine, to afford the 



66 



CRICKET. 



strikers a firm grasp, and to prevent concussion. The weight of a full-sized 
bat should not exceed two pounds and a half. The blade should be about 
twenty-one inches long, and four inches wide at the shoulder, gradually ex- 
tending to four inches and a quarter at the tip. It should likewise increase 
in thickness from the shoulder to the tip, to produce a greater momentum 
in striking. The face should be perfectly smooth, shghtly curved from the 
middle to the sides ; and the back should be more acutely rounded than the 





face. For a right-handed player, the ofi" side of the bat should be square 
at the tip, and the near side rounded, to prevent the ball from rising when 
tipped or blocked ; and for a left-handed player, this should be reversed. In 
making choice of a bat, never select one that is too heavy to use comfort- 
ably, with a handle that feels at all too thick when grasped, as it will be 
very likely to cramp the hands ; but give the preference to one rather stout 



THE UMPIRES.— THE SCORERS.— THE GROUND. 67 

Strongest"**"" "' '"' ''"''" "' ''^°"'''^' '' *^^^ ^^^ ^^^--bly the 

le.ftln'fi"'"'*''"*'^''?^ ""''' *^'° ^^^ ounces and three-quarters, nor 
les than five ounces and a half. Its circumference must not exceed nine 

tT.e h. ' TT' "' **'^'"'' ''' "^'^ '' ^-^ P--« «f leather sewn 
together so as to form two perfect hemispheres. At the beginning of eZl 
mnmgs ^hen playing a match, either side is entitled to call for a new ball 

s^ifoh'e, r ^"Z" °'"; ''"' ^''^ '''''''^ ^^ '''''' ^'^'''' t° Preserve the 
stitches from rottmg, and the leather from becomino- rou-h 

Tne stumps must be sufficiently long to leave twenty-seven inches out of 
the ground. They should be made either of lance-wood or ash, bound with 
brass wire or strong twine, and grooved on the top, to hold the bails, each 
of which should be four inches long. 

THE UMPIRES. 

thJttr'''- ''"'!>!" """ 'PP°^"*'^' "^^ ^^ ^^^^ P^'^^' t° «e«l« ^U disputes 
tha may -se m the course of the game. As their decisions are final two 
persons should be selected who are distinguished for impartial judc^meut 
and knowledge of the laws. They take their stations, one at eac i wiZt •' 
the umpire at the striker's wicket should stand rather behind it; at the on 

whet," '^h'V: '^ '" *^' ^^^ °' *'^ P^^^^^^' ^- 'i"*^- ^h-% to decide 
whether the batsman is fairly stumped out, or not. The umpire at the 

bowler's wicket should place himself in a direct line behind it, to see tha 
tte bowler dchvers the ball fairly, and that the batsman does' not stop 

w?cket h" ri!'"^^^*' "^'^^ '^^ P'^* '' '''' ^^°- - P— before the 
wicket. He is likewise to be first appealed to in all questions respecting 

nd the f ? "f '*• ^)' ""^^''^^ ^" ''' '^^'^ ^^"^I'l P^^^^ f- Motets: 
and the parties toss up for the choice of innings. The umpires should 
change wickets after each party has had one innings. 

THE SCORERS. 
Two scorers are to be chosen, one by each side, to mark the game. They 
hould be placed ma Hue with cover-point, at some distance out in the fielT 

pTraTe Ev! " \ ." >" '' *'^ ^'^^^"- ^^^^ ^^^^^^'^ ^^^ - ^o be kep^ 
.eparate. Every striker's runs are to be marked separately to his name 

aeh mnings; and when he is out, it must be described as bowled, caught 

etc, etc., a3 the case may be, and the name of the person attached by whom 

he was put out. ■' 

_AU overthrows and lost balls are to be scored to the striker- and the 
wide balls, no balls, and byes, that occur during an innings, are a'adito be 

funi^gslVnS '■^"' ""''' "^ ''"''' ''' ^^"^-^ °^"^^ ^^^^^- -^- *^^ 
THE GROUND. 

Pos'sible^tZl''^''''' '"A' ^'"' '''''''^ ">' ^^*-^-^' --^ - level as 
possible, that the progress of the ball may not be impeded. To preserve it 



08 



CEICKET. 



in good condition, it "will be occasionally requisite to have it rolled and 
"watered : and if the grass can be mowed, or eaten off close by sheep, it 
"will be found advantageous. 

PITCHING THE WICKETS. 

The Wickets must be pitched by the umpires, directly opposite to each 
other, at the distance of twenty-t"wo yards for men, but may be varied (with 
the size and freight of the bat, ball, etc.) according to the strength of juve- 
nile players. The stumps should be placed close enough to each other to 
prevent the ball passing through, "without either striking them down, or 
knocking the bails off. When two matches are played by the same parties, 
it is usual to allow the party leaving home the privilege of pitching the first 
wicket within thhty yards of a spot fi^ed upon by their opponents. 




■t^^^^^^^^yi-6^M^ 



BTJW! 



POPPING, BOWLING, 'and RETURN CREASES. 

Each "wicket is set up on a line, six feet 
eight inches in length, drawn on the 
^ground. This line is called the bowling 
crease. At each end of the bowling 
crease two lines are carried forward at 
right angles to the bowhng crease. These 
are the return creases ; and in front of 
the wicket, parallel to the bowling crease, at a distance of four feet, runa 
another line, called ihe popping crease. Within this popping crease the 





Poppinsj Crease. 






•Wicket. 


o 5- 

a 3 



Bowlini? Crease. 



STATIOXINa THE MEN. THE BOWLER. 



69 



batsman who runs from one wicket to another after the ball has been struck, 
must ground his bat ; for until he does so, he is not home, and can be put 
out. The batsman must remain within this popping crease until the ball 
has been dehvered by the bowler. The bowler must have one foot within 
the bounds of the bowling and return creases when he delivers the ball. 

STATIONING THE MEN. 

It is the bowler's business to place the men in their different stations, 
which is usually done according to a certain established plan. It rests 
with the bowler, however, to alter or modify the position of the men, and to 
increase or decrease the distance at which they stand from the wickets, ac- 
cording to the peculiarities of 
the play of the batsmen at the 
wickets. With extraordina- 
rily hard hitters it becomes 
advisable to increase the dis- 
tance, that the baU may not 
be sent skimming far away 
over the heads of the indus- 
trious players Avho are " fag- 
ging out." Where the bats- 
man has a knack of striking 
the ball up high into the air, 
it is often weU. to j^ost some 
player of quick eye and nim- 
ble fingers where he may 
have a chance of a good 
catch; and other changes will 
be made wliich the bowler's 
experience will naturaUy sug- 
gest. 

The accompanying figure 
"will best explain the posi- 
tions of the men on the 
field. "When six bahs have 
been bowled at one wicket, 
over is cried, and all the play- 
ers change their places to 
corresponding positions on the opposite side of the field to that on which 
they stood; for now the bowling will bo from the opposite wicket. Wo 
have now to offer a few remarks to 

THE BOWLER. 

He is the most important personage in the eleven, for the time being ; for 
it is to his prowess that the opposing batsmen are to succumb ; and it falls 





t Long Stop. 




' t Long. 

Sill). t Short. t "Wicket 
Slip. Keeper. 
"Wicket. 


tLeg. 


+ Point. 


+ Batsman. 


t TLmpiee. 


t Cover. 






t Middle Wicket. 




+ Umpire. 


+ Batsman. 
• • • t Bowler. 
Wicket. 

1 


t Long Field 


'off." 

tLong 


Field " on." 



"70 CRICKET. 

to him to baffle the prowess and perseverance of the batsman opposed to 
Mm, by judicious management, patience, and skill, to put his adversaries 
successively hors de combat. Nothing wlH compensate, in a match, for un- 
skilful or careless bowling, if the batsmen on the other side are quick to 
take advantage of the opportunities afforded them by their adversaries. 
Two or three of the best players on each side generally divide the bowling 
between them ; the captain or leader of the eleven exercising his judgment 
in appointing different bowlers to attack various batsmen. And this is 
important, for matches have been won or lost by the way in whicli the 
bowlers and batsmen have been pitted against each other. There are three 
chief varieties in bowling, viz.: fast and slow underhand, and overhand, 
which last is necessarily fast. Variety of balls, and deception to the eye 
of the striker, are the great objects of every good bowler ; and for this pur- 
pose a peculiar twist, or bias, is given, which is intended to make the ball, 
after it touches the ground, take a different course to what is expected by the 
striker. In mechanics, the angle of reflection is the same as the angle of 
incidence • but at cricket the bias often prevents this, and the ball which is 
expected to go clear of the wicket will often turn in to it, almost round the 
bat, and take the stumps when least expected. The ball is held by the tips 
of the fingers, but no description will serve to teach the mode of producing 
this bias, and the young bowler must learn it by imitating the actions of a 
practical master of the art, and if possible, a professed bowler. As to the 
various methods of bowhng, it is very difficult to pronounce an opinion, or 
to give a preference, for the great professors of the art are themselves 
divided in opinion on the subject. As a rule, however, it may be unhesita- 
tingly said that the swift round-hand bowling is the most dangerous and 
destructive to wickets in general ; it is, however, the most difficult to man- 
age, and should be well practised in private before being attempted in a 
match ; for, if the balls go wide, all the swiftness in the world will be of no 
avaU. In under-hand bowling, the wrist is kept beneath the arm, with the 
knuckles downward. The ball must be pitched in nearer to the wicket than 
in round-hand bowling, for it is generally slower than the round-hand 
method, and a long, slow pitch, aimed well at the centre stump, will consid- 
erably puzzle the batsman. The bowler may deliver the ball from the right 
or left side of the wicket at which he stands ; and the batsman at that 
wicket must stand as the bowler requires. It is usual to take a short I'un, 
and then to deliver the ball — this increases the momentum ; but too long, a 
run is not advisable, as it disturbs the aim. 

The bowler may not deliver the ball with the arm extended straight from 
the body, nor with the back part of the hand uppermost. Changes in the 
mode of bowling are perplexing to nervous and unpractised batsmen ; it is 
therefore desirable that the bowler should be an adept in the round-hand as 
well as the under-hand style, and be able to alternate the swift style with | 
the slow. 



THE BATSMAN. 



71 



THE BATSMAN. 

He must stand in a firm, steady attitude, witli the bat held perpendicu- 
larly, the lower end just over the "block-hole," a small hole in the popping 
crease, just in front of the centre stump. Then his bat must be before the 
■u-icliet, but no part of his body may be there. He must stand fairly beside 
it. (See Fig. 1, page 82.) The right foot must be put down firmly just 
witlun the popping crease, and upon this foot nearly all the weight of the 
body must rest, that the batsman may turn in any direction to hit out at the 
liall. In running, take care to keep the bat out of tlie way of the other 
batsmen, and hold it in a sloping direction before you, that you may ground 
it quickly within the popping crease at the very earliest moment. Half a 




'^/-../gfe 






OUT I A BAD GUAKD. 

second of time saved in doing this may save your wicket. Oa first going in, 
it is best to block a few balls, before attempting to strike out at any. Defer 
this display of your skill till your hand has got properly in by a few minutes' 
practice. Keep the left shoulder well up, and forward. Slope the bat-han- 
dle slightly forward, when expecting the word " play." Do not sacrifico 
neatness and precision to an overweening wish to be considered a hard hit- 
ter, or you may chance to carry out your bat \\'\.i\\. the fatal cypher against 
your name in the list, to represent your score. 

Now for a few words respecting the other players ; and then we will 
give the laws or rules established for double and for single wicket. 



72 



THE WICKET-KEEPER 



Should be one of the sharpest players on the side to' which he belongs, for, 
next to the bowler's, his is the most important post. His first duty is to 
stop the ball when the bowler has bowled, and the batsman missed it ; and, 
consequently, the first great art in wicket-keeping consists in judging how 
the ball will bound after it has been pitched toward the wicket. The 
wicket-keeper stands a yard or two behind the wicket, and, with his wrists 
close together, catches at the ball as it bounces upward ; and if he does this 
quickly and well, he may, two or three times in tlie course of a match, come 
in for a chance of stumping out an incautious batsman, who is standing off 
his ground, by knocking down his wicket for him; but to do this, the 
wicket-keeper must be entirely behind the wicket, and with no part of his 
body projecting over it, or the batsman wiU not be out. To the wicket- 
keeper the ball is generally thrown up, while the batsmen are running, and 
thus it will be seen that the chance of putting one of them out depends 
greatly on his quickness, and on his faculty of catching quickly and se- 
curely. 

SHORT SLIP AND LONG SLIP. 
These two functionaries stand to the right of the wicket-keeper. A slight 
tip of the ball by the batsman Avill often send it in these directions, with a 
good chance of a catch. They must, therefore, be always on the alert, as a 
ball passing them generally tells toward the score of the opposite party, by 
adding several runs to their account. Long shp generally gets more of the 
running, and short slip more of the catching to do ; therefore, these two 
fielders should be posted with regard to their qualifications in these re- 
spects. If the wicket-keeper quits his post to run after a ball, short shp 
must run in and stand at the wicket ready to have the ball thrown up to 
him, and to stump out the batsman, resigning his post at the wicket-keeper's 
return. 

LEG 

Stands on the left, or " on" side of the batsman at the wicket — some yards 
off. A " leg hit" is one in which the ball is struck sideways by the bats- 
man, in a line with the popping crease, and it is a ball of this kind that 
"leg" has to stop, or catch; and from this he takes his name, and not, as a 
wag once facetiously suggested, because it is his duty to stop the ball with 
his legs if he can't do so with his liandg, rather than let the other side get 
runs, by allowing it to go by him. Nevertheless, he ought to stop it some- 
how — with his head, if he cannot otherwise! It is also "leg's" duty to 
stop and throw up balls thrown up toward him by outlying fielders. 

LONG FIELD " OEF " AND LONG FIELD "ON" 
Are posted a little.distance behind the bowler's wicket, and are to run after 
and throw up those skimming balls which are the delight of batsmen, and 



MIDDLE "WICKET. COVER. POINT. LONG STOP. 73 

the bane of energetic bowlers. They must be quick, active players, able to 
get over ground quickly in trying circumstances ; and their arms should be 
strong, to enable them to throw the ball well "home," when they have 
stopped it. 

MIDDLE WICKET 
Stands on the " off" or right side of the batsman. It wiU be seen 
by the diagram that he is placed not quite midway between the 
wickets, but rather nearer to the bowler's. This is because balls struck in 
a peculiar way by the batsman often pitch just to the point where he is 
posted, giving him a chance of a catch, of which he ought to be always ready 
to avail himself. His post is the nest in importance after that of the wicket- 
keeper. 

COVER 

Stands not far from middle wicket, but nearer to the striker's wicket. 
His duties are similar to those of middle wicket, but his post is less impor- 
tant, as, in the ordinary course of cricketing events, he gets fewer chances. 
It will be seen that the field is more closely watched on the "off" than on 
the "on" side. This is because, m ordinary playing, the batsman is far more 
Ukely to hit the ball in an " off" than in an " on" direction. 

POINT 

Stands not far from the striker's wicket on the " off" side, and stops 
the balls hit almost sideways from the wicket on his side. He has likewise 
to see that he misses no chance of a catch from a ball blocked by the bats- 
man. A good catcher, with a very quick eye and band, should be placed 
at this post. 

LONG STOP 

Stands behind the wicket-keeper, and has to stop all the balls the latter 
allows to pass. Of course, he must be posted nearer to or farther from the 
wicket, according as the bowling is fast or slow. 

It is general, moreover, to appoint two umpires, one for each side, who 
take up their positions near the wiclcets, and to whom every question that 
may arise during the match is to be referred. Their decision is to be ac- 
counted final, and no good cricketer would think of appealing from it, how- 
over much it may be at variance with his own opinion. It is the umpire's 
duty also to see that the rules are properly observed, and tliat every thing 
is carried on in good cricketing stylo. If the bowler, for example, raises his 
hand above the shoulder in delivering the ball, it is for the umpire nearest 
him to call "no ball."' If tlie batsmen, in running, fliil to ground their bat3 
properly within the popping creases, it is his duty to disallow the run. Ho 
also decides when a ball, passing the striker at unduo distance, is to be con- 
sidered as "wide." _ -■ 
4. 



Y4 CRICKET. 

It is as •well to arrange beforehand the turns in which the batsmen are to 
go in on each side for their innings. Care should, however, be taken not 
to put any player of extraordinary merit too near the bottom of the list, or 
it may happen that all his comrades' wickets being put down, he may have 
to carry out his bat, for want of a companion to stand at the opposite wicket, 
and thus his side will lose part of the score he might be reasonably expected 
to make. On the other hand, it is only courteous to see that the player who 
has been obliged to go out for want of a companion, in the first innings of 
the match, should go in earlier in the list in the second, so that one, at least, 
of his innings may be complete. 

THE EULES OF THE GAME OF CRICKET. 

The following Rules have been taken from those issued in a modified form 
by the Marylebone Club. Some alterations, which were thought necessary, 
have been made, and the forty-seven rules of the club have become forty- 
nine ; not by the addition of new rules but by the subdivision of one into 
two in two instances. 

1. The Ball must not weigh less than five ounces and a lialf, nor more 
than five ounces and three-quarters. It must measure not less than nine 
inches, nor more than nine inches and one-quarter in circumference. 

2. The Bat must not exceed four inches and one-quarter in the widest 
part; it must not be more than thirty-eight inches in length. 

3. The Stumps must be three in number, twenty-seven inches out of the 
ground ; the bails eight inches in length ; the stumps of sufficient thickness 
to prevent the ball from passing through. 

4. The Boioling Crease must be in a lino with the stumps ; six feet eight 
inches in length, the stumps in the centre, with a return crease at each end 
toward the bowler at right angles. 

5. The Popping Create must be four feet from the wicket, and paralleled 
to it; unlimited in length, but not shorter than the bowhng crease. 

6. The Wickets must be pitched opposite to each other, at the distance of 
twenty-two yards. 

7. It shall not bo lawful for either party during a match, without the con- 
sent of the other, to alter the ground by rolling, watering, covering, mowing, 
or beating, except at the commencement of each innings, when the ground 
may be swept and rolled; such request to be made to one of the umpires 
within one minute after the conclusion of the former innings. Tiiis rule 
does not prevent the striker from beating the ground with his bat near to 
the spot where he stands during the innings, nor the bowler from filling up 
holes with sawdust, &c., when the ground is wet. 

8. After rain the -wdckets may be changed with the consent of both parties. 

9. The Bowler shall deliver the ball with one foot on the ground behind 
the bowUng crease, and within the return crease, and shall bowl four balls 
each over. 



THE KULES OF THE GAME OF CRICKET. 75 

10. The ball must be bowled, not thrown or jerked, and the hand must 
not be above the shoulder in delivery ; and whenever the bowler shall so 
closely infringe on this rule as to make it difBcult for the umpire to judge 
whether the ball has been delivered within the true intent and meaning of 
this rule or not, the umpire shall call " no ball." 

11. He may require the striker at the wicket from which he is bowling 
to stand on that side of it he may direct. 

12. If the bowler shall toss the ball over the striker's head, or bowl it so^ 
wide that in the opinion of the umpire it shall not be fairly within the reach 
of the batsman, he shall adjudge one run to the parties receiving the in- 
nings, either with or without an appeal, which shaU be put down to the 
score of wide balls ; such ball shall not be reckoned as one of the four balls ; 
but if the batsman shall by any means bring himself within reach of the 
baU, the run shall not be adjudged. 

13. If the bowler deliver a "no ball," or a "wide ball," the striker shall 
be allowed as many runs as he can get, and he shaU not be put out except 
by running out. In the event of no run being obtained by any other means, 
then one run shall be added to the score of "no balls" or "wide balls," as 
the case may be. All runs obtained for " wide balls" to be scored to "wide 
balls." The names of the bowlers who bowl "wide balls" or "no balls," 
in future to be placed on the score, to show the parties by whom either 
score is made. 

14. xVt the beginning of each innings the umpire shall call " play." From 
that time to the end of each innings no trial ball shall be allowed to any 
bowler. 

15. The Striker is out if either of the bails be bowled off, or if a stump be 
bowled out of the ground. 

16. Or, if the baU from the stroke of the bat or hand, but not the wrist, 
be held before it touch the ground, although it be hugged to the body of the 
catcher. 

It. Or, if in striking, or at any other time while the baU shall be in play, 
both his feet shall be over the popping crease, and his wicket put down, 
ezcept his bat be grounded within it. 

18. Or, if in striking at the ball he hit down his wicket. 

19. Or, if under pretence of running, or otherwise, either of the strikers 
prevent a ball from being caught, the striker of the baU is out. 

20. Or, if the ball be struck and he wilfully strike it again. 

21. Or, if in running the wicket be struck down by a throw, or by the 
hand or arm (with ball in hand), before his bat (in hand) or some part of his 
person be grounded over the popping crease. But if both the bails be off, a 
stump must be struck out of the ground. 

22. Or, if any part of the striker's dress knock down the wicket. 

23. Or, if the striker touch or take up the ball while in play, unless at the 
request of the opposite party. 



V6 - CRICKET. 

24. Or, if -with, any part of Ms person he stop-, the ball, which, in the 
opinion of the umpire at the bowler's wicket, shall have been pitched in a 
straight line from it to the striker's wicket, and would have hit it. 

25. If the players have crossed each other, he that runs for the wicket 
which is put down is out. 

26. A ball being caught, no run shall be reckoned. 

27. A striker being run out, that run which he and his partner were at- 
tempting shall not be reckoned. 

28. If a lost ball be called, the striker shall be allowed six runs ; but if 
more than six shall have been run before "lost baU" shall have been called, 
then the striker shall have all which have been run. 

29. After the ball shall have been finally settled in the wicket-keeper's or 
bowler's hand, or shall have passed through the hands of the wicket-keeper 
for the bowler to resume bowhng, it shall be considered dead; but when 
the bowler is about to deliver the ball, if the striker at his wicket go outside 
the popping crease before such actual delivery, the said bowler may put him 
out, unless (with reference to the 21st law) his bat in hand, or some part of 
his person, be within the popping crease. 

30. If the striker be hurt, he may retire from his wicket, and return to it 
at any time during that innings. 

31. If the striker be hurt, some other person may stand out for him, but 
not go in. 

32. No substitute in the field shall be allowed to bowl, keep wicket, stand 
at the point, cover the point, or stop behind in any case. 

33. If any fieldsman stop the ball witii his hat, the ball shall be consid- 
ered dead, and the opposite party shall add five runs to their score ; if any 
be run, they shall have five in all. 

34. The ball having been hit, the striker may guard his wicket with his 
bat, or with any part of his body except his hands; that the 23d law may 
not be disobeyed. 

35. The wicket-keeper shall not take the ball for the purpose of stumping, 
until it has passed the wicket ; he shall not move till the ball be out of the 
bowler's hand ; he shall not by any noise incommode the striker ; and if any 
part of his person be over or before the wicket, although the ball hit it, the 
striker shall not be out. 

36. The umpires are sole judges of fair or unfair play; and aU disputes 
shaU be determined by them, each at his own wicket ; but in case of a catch 
which the umpire at the wicket bowled from cannot see sufficiently to decide 
upon, he may apply to the other umpire, whose opinion shall be con- 
clusive. 

37. The umpires in all matches shall pitch fair wickets, and the parties 
shall toss up for the choice of innings. The umpires shall change wickets 
after each party has had one innings. 

38. They shall allow two minutes for each striker to come in, and ten 



THE RULES OF THE GAME OF CRICKET. 77 

minutes between each innings. "When the umpires shall call "play," the 
party refusing to play shall lose the match. 

39. They are not to order a striker out unless appealed to by the adver- 
saries. 

40. But if any one of the bowler's feet be not on the ground behind the 
bowhng crease, and within the return crease when he shall deliver the ball, 
the umpire at his \';-icket, unasked, must call " no ball." 

41. If either of the strikers run a short run, the umpire must call " one 
short." 

42. No umpire shall be allowed to bet. 

43. No umpire is to be changed during a match, unless with the consent 
of both parties, except in case of a violation of the 42d law ; then either party 
may dismiss the transgressor. 

44. After the delivery of four balls, the umpire must call "over," but not 
until the ball shall be finally settled in the wicket-keeper's or bowler's hand; 
the ball shall then be considered dead; nevertheless, if an idea be enter- 
tained that either of the strikers is out, a question maybe put previously to, 
but not after, the delivery of the next baU. 

45. The umpire must take especial care to call "no ball" instantly upon 
delivery; "wide ball" as soon as ever it shall pass the striker. 

40. The players who go in second shall follow their innings, if they have 
obtained one hundred runs less than their .antagonists. 

47. When one of the strikers shall have been put out, the use of the bat 
shall not be allowed to any person, until the next striker shall come in. 

48. At the beginning of each innings, either party may call for a new 
ball. 

49. No bowler shall be allowed to change wickets more than once during 
the innings. 

It is usual for wicket-keeper and bowler to come provided with thick 
leather gauntlets, to protect the hands ; the .wicket-keeper especially, who 
lias to stop the bowler's swift balls, will find liis gauntlets any thing but 
useless appendages. Pads for the legs are also worn, and will save a good 
deal of bruising. Light flannel suits, like those worn by pupils practising 
gymnastics, are best for cricketing. Shoes with spiked soles, to prevent the 
players from slipping on the smooth turf are also used. 

SINGLE WICKET. 

The game of Single Wicket is a substitute for the more legitimate Double 
Wicket game, when the number of players will not suffice to play in the 
regular match fashion. The batsman has a stump set in the ground, to 
which he must run, and then back to his popping crease, as there is, of 
course, no companion to run with him. The wicket-keeper is generally 
di.?pensed with altogether; so that three or four scouts, with the bowler 
and batsman, are enough to play the game. When the players are very 



Y8 CRICKET. 

few, they sometimes play " all against each, other" — each one taking the bat 
in turn, and playing to get runs on his own account ; he who scores most 
during two innings being considered the victor. Hits behind wicket do not 
count, when there are less than live players on a side. As single wicket is 
frequently played for practice, it is well to let each man change his position 
as often as convenient, that they may learn something of each separate 
operation of the cricket-iield ; the bowler of one innings being the long-stop 
of the next, the point of the third, &c. And hero we must be allowed to 
give our young readers a very emphatic caution to avoid the bane of the 
cricketer, namely, carelessness in practice. He should always go into the 
field determined to do his very best, and to play as if he were playing a 
match, and as if the favorable issue of a day's efforts depended on him alone. 
Those who follow this game as a mere amusement, without zeal, perseverance, 
or determination, will not only never excel, but can hardly bope to avoid 
the ridicule of their more skilful companions. Especially is this caution 
against carelessness required in the matter of bowling. To obtain a correct 
method, the distance of the bowler from the wicket against which he bowls 
should always be the same. If you bowl from different distances at different 
times, the pitch will always vary ; and precision in delivering the ball — the 
great object of all bowling — will never be obtained. 

No match can be considered as decided until it is completely played out, 
however great the preponderance of runs on one side may be. The side 
neglecting to finish the match is considered to have lost it. 

The following are the lavv-s of Single Wicket : — 

1. When there shall be less than five players on a side, bounds shall be 
placed twenty-two yards each in a line from the off and leg stump, 

2. The ball must be hit before the bounds, to entitle the striker to a run ; 
which run cannot be obtained unless he touch the bowling stump or crease 
in a line with his bat or some part of his person, or go beyond tiiem; return- 
ing to the popping crease, as at a double wicket, according to the 21st 
law. 

3. When the striker shaU hit the ball, one of his feet must be on the 
ground and behind the popping crease, otherwise the umpire shall call "no hit." 

4. When there shall be less than five players on a side, neither byes nor 
overthrows shall be allowed, nor shall the strilver be caught out behind the 
wicket, or stumped out. 

5. Tlie fieldsman must return the ball so that it shall cross the play be- 
tween the wicket and the bowling stump, or between the bowling stump 
and the bounds ; the striker may run till the ball be so returned. 

6. After the striker shall have made one run, if he start again he must 
touch the bowling stump and turn before the ball shah cross the play, to 
entitle him to another. 

T. The striker shall be entitled to three runs for lost baU, and the same 
number for ball stopped with hat, with reference to the 27th and 33d laws 
of Double Wicket. 



GENERAL INSTRUCTIONS, 79 

8. "WTien there shall be more than five players on a side, there shall be 
no bounds. AU hits, byes, and overthrows shall then be allowed. 

9. The bowler is subject to the same laws as at Double Wicket. 

10. No more than one minute shall be allowed between each ball. 
Ti'hen Single Wicket is played without sides, the first innings is tossed 

for; and when out, the striker takes the bowler's place, then that of the 
"nacket-keeper, then fieldsman to the left of the bowler, and so on in suc- 
cession, according to the number engaged. 

GENERAL INSTRUCTIONS. 

Hints upon Dress. — Eschew hats of every description. If made of straw 
they are apt to blow off and strike the wicket, or to baulk you in hitting or 
catching. Woollen caps, made with peaks to shelter the eyes, are prefer- 
able, being not only light and cool to the head, but absorbing the perspira- 
tion. As loose shirt-sleeves sometimes stop the ball in their folds, from 
whence it may be shaken on to the wicket, an elastic cotton or merino 
flannel shirt wiU be found the most convenient garment. If you inchne 
to a flannel jacket you will find it of most service when fielding, or to slip 
on after leaving your wicket with such a score as may have induced copious 
perspiration. Encase your nether limbs in trousers of well shrunk flannel, 
with an India-rubber belt passed through loops sewn upon the waistband. 
Avoid braces, which unquestionably impede a cricketer's movements, 
whether he be striking, bowling, or fielding. Tie a cotton handkerchief 
round your neck, in preference even to the silk of Delhi, and this, with 
merino or thin worsted socks, and well spiked shoes, will complete your 
toilet. If the bowling be very swift, there is no objection to your donning 
India-rubber gloves, or, adopting paddings for the better preservation of 
your shins ; and should you, perchance, get a bruise or two, remember the 
very best remedy is to rub with sweet oil until your arm aches. 

Bowling and Wicket-keeping. — In bowling, an ounce of practice is worth a 
ton of theory. The bowler must learn by observation the weak stump of 
the batsman (as a commander reconnoitres the weak point of a fortress), and 
lay siege to it accordingly. As a general rule, the leg-stump is the most 
vulnerable, though balls pitched rather wide of the direct line to the off- 
stump, are puzzling to batsmen not well up in the hit known as ''■the cut." 
In reaching out at them, the batsman is very apt to strike under the ball, 
and cause a catch. Upon the bowler's judgment must depend the variation 
of his delivery from swift to slow, and vice versa. Where a style of round 
bowling is attained, accompanied by considerable bias, or twist, in the pro- 
gress of the baU, after grounding, the batsman has no easy task in defend- 
ing his wicket. But in adopting round bowling, eschew, by all moans, the 
reprehensible practice of If/iroiyzw^; — remember the ball must bo delivered 
with the hand below, and not above the shoulder. When practising, com- 
mence with moderate force of delivery, which is easily increased in velocity 



80 



after you have acquired the art of grounding the ball a proper length. The 
bias is imparted to the ball by forcibly invertiug the wrist in the delivery, 
and at the same time imparting with the little linger an impulsive twist, by 
which the ball, according to tlie natural motion of bodies, acquires a circular 
rotation, combined with a lateral progression. In playing a match, there 
should be at least four good bowlers, to allow of a change at each wicket, 
if necessary. 

The whole attention of the player should not be devoted either to bowl- 
ing or batting, but be equally divided with fielding ; for good fielding is a 
very important item in playing a match, and equally so is good wicket- 
keeping. Hence, the wicket-keeper is required to possess ready judgment, 
keenness of sight, and agihty of limb. Like Putnam, he should not know 
fear, with reference to the velocity of the coming ball. He should continually 
watch the positions of the fieldsmen, changing the same by signals, that 
advantage may be taken of the batsman's weak points. It is also his duty 
to maintain silence, and prevent confusion during the game. 

How to defend your Wicket. — Tlie bifold task of the batsman consists ia 
stopping some balls and hitting others. It is the proper discrimination of 
which to do that marks the practised player. Batsmen who adopt a slashing 
style of play, are apt to place too great a rehance upon mere physical force, 

wMch they wrongly look upon 
as the source of success. Any 
one can slash away with im- 
punity at a baU coming tolera- 
bly wide of the stumps ; but 
our young reader doubtless 
well knows that, just without 
his reach, there is a spot upon 
which all straightly delivered 
balls that happen to ground 
are difficult to treat, and not 
merely dangerous, but fre- 
quently prove "trimmers." 
There is but an instant of time 
in which you must decide 
whether you will step forward 
and^meet the ball, or receive it 
with the home block (see En- 
graving). If you adopt the 
former plan, most likely the bowler will drop his succeeding balls gradually 
shorter, until you leave your ground, and (as the natural consequence of 
missing one of them) your wicket. Remember, if you should decide upon 
stepping in, and afterward change your mind, you cannot recover yourself 
sufficiently in time to take the ball on the back play. Now the advantage 




GENERAL INSTRUCTIONS. 



81 




of stopping these dangerous "lengtli balls" by the home-block on the back 
play is, that the siglit you thus get of the ball, by waiting its arrival, is 
much better than when the eye is directad forward in opposition to the ad- 
vancing projectile. Therefore keep on your ground, and smother these balls 
by the home block, rather than risk your wicket by stepping in to hit them. 

IsTow it must be understood that 
these observations apply only to 
balls grounding withoutiliQ batsman's 
reach. "V\'hen the bowler delivers 
the ball a few inches over the spot 
noted as "dangerous," it must be 
met by forward play (see Engraving). 
If tlie length at which it rises bo 
sufficient for you to do so, lounge 
_ well out at it, and make, if possible, 
your brace of runs by this descrip- 
tion of hit, generally known to 
cricketers as the "forward drive." 
If, on the contrary, the ball grounds 
and rises sharply, and your sphere 
of action is so limited, that in striking 
at the ball you can hardly fail to 
strike your stumps at the same time, then smother it by the forward block. 
Generally speaking, forward play is the safest against swift bowling that 
comes within j'our reach, as the rapidity of the delivery, when the ball is 
met by back play, often sends it off into the Point's hands. While alluding 
to one chance of the batsman's being caught out, he may as weU be re- 
minded not to " spoon" the ball up into the air in his forward play. This 
he will avoid by not elevating the left elbow too much. The following 
diagram ' shows the angles at ^ 

which the ball will rise to the 
bat, and rebound from it, accord- 
ing to the length of the bowler's 
delivery. 'So. 1 is the most difiS- 
cult to dispose of, for if the bats- 
man lounges out incorrectly, the 
ball may chance to rise just high 
enough to pass over the shoulder 
of the bat. K'o. 2 may be treated, as previously described, by " forward 
play." Nos. 3 and 4 deserve the hardest hitting your strength can bestow — 
a regular forward drive. 

The following cuts represent the difTerent positions of the batsman in 
defending his wicket : 

No. 1 shows him in position ready for the ball, after the delivery of which 




82 



the bat is raised into some one or other of the following positions, or even 
into a still greater variety. No. 2 shows an advance of the left leg, to 
reach a wide ball on the " off side.'i No. 3 is the attitude in the " leg hit." 
No. 4 is the advance of the right leg for an " ofif ball." No. 5 shows what is 




called "the drive;" and No. 6, "the draw." The grand principle is to 
avoid hitting at all balls coming straight at the vdcket, which must be 
stopped or "blocked," as it is termed, instead; and to hit only at those 
which are going wide of the stumps, and always with a full bat. 




AU UNKXPECTED HIX, 



EASE BALL. THE GROUND. 



83 



BASE-BALL. 




This game, which is E,ounders, or Town Ball, reduced to a system, and 
governed by scientific rules, is a graceful and invigorating pastime, and bids 
fair to become to this coimtrj what cricket is to England — ^the national 
game. T^e give the rules and principles of the game, as played by grown 
players, remarking that boys should reduce the distances there set down 
about one-sixth. 

THE GROUND. 

A base-ball ground should be leveland free from irregularities; turfy, if 
possible, but, if gravelly, then the ground around the bases should be turfed, 
to prevent injury in falling, and the field should be about four hundred feet 
broad and six hundred feet long. The home base should be seventy feet 
from tlie head of the field. The bases should be made of wood, and a ring 
screwed in each, and they should be set flush with the ground. 

In laying off your ground, fix first the point of j-our homo base, then 
measure from that, down the field, one hundred and twenty-seven feet four 
inches, and there set your second base. Attach a cord one hundred and 
eighty feet long, with a knot in the middle, to the rings of the home and 
second base. By taking tlie knot in the hand, and stretching the cord as 
far as you can on the right, you will get the point of the first base ; and 
then, by carrying it over to the left in the same way, j'ou will get the tbiwl 
base. On a line from, and distant from the home forty-five feet toward the 
second base, is the pitclier's point. The foul-baU posts are placed on a lino 



84 



33ASE-BALL> 



■with the home and first, and home and third hase, at least one hundred feet 
from the bases ; and should be painted, and high enough from the ground 
to bo seen by tlie umpire. 

BASES AND PITCHER'S POINT, 

The bases are made of canvas, or some heavy stuff, and filled with cot- 
ton or hair ; are about fourteen by seventeen inches, and fastened to the 
base-blocks with strips of harness-leather. Pour quoits, nine inches across, 
flat side iq), and painted white, show the pitcher's point, and the home base, 
and have iron spikes at the bottom, to keep them from being shifted. A 
piece of plank, set edgewise, six feet long, two inches wide, and eight inches 
deep, and the edge above ground enough to catch the umpire's eye, makes 
the line of the pitcher's position. 

*" BAT AND BALL. 

The form and shape of the bat and ball are regulated by the rules. For 

ordinary use ash is the best ma- 
terial; but those who like a 
heavy bat will take hickory, and 
for a light bat, EngUsh willow is 
preferable. 

BATTING. 

There are different styles. 
Each player chooses what best 
suits him. Some give a blow 
like a woodman, grasping the 
handle with the left hand, and 
sliding the right toward it ; some 
take the bat near the middle, 
with both hands; others seize 
the handle with both hands, and 
give a swinging hit. "Whichever 
mode you adopt, plant yourself 
firmly on the ground, with your 
left foot on the stril^er's position, 
and while you meet the ball 
with a quick stroke, do- not hit 
so hard as to lose your balance. 

If your foot is off the position, and a ball comes perpendicularly to the 

ground, it vdll not be a foul ball. 

THE GAME. 
There are nine players on a side — one side having the bat, and the other 
the field. The fielders are as follows : Catcher, Pitcher, first, second, and 




THE STRIKBE. 



xs 



DIAGRAM OF POSITIONS. 



85 



third Basemen ; Short Stop, and Right, Left, and Centre Fieldsman. By look- 
ing at the diagram you will see the relative positions. Whoever wins the 
toss at the outset, can either bat or field first. The batsman takes his posi- 
tion at the home base, on a hue dravioi through its centre, parallel to one 



O Scorer. 



Catcher. 




-Right Field, 



Left Field.- 



Centre Field. 



DIAGKAM OF A BASE-BALL riBLD. 



extending from the first to the third base, and extending three feet on each 
side of it. As soon as he hits tlie ball he starts for the first base, and is 
succeeded by the other batsmen in turn. "When three of these are put out, 
the fielders take their turns at the bat, and play their innings ; and so on, to 
tlie close of the game, which consists of nine innings on a side. If the 
batsman, after touching successively the first, second, and third bases, reach 



86 



BASE-BALL. 



the home base, untouched hj the ball in his adversary's hands, he is entitled 
to score one run ; and if he hits the ball so far as to make the four bases 
before it is returned, he makes a home run. If the game be interrupted or 
stopped before each side have played five innings, it is drawn. The rest of 
the game will be found by a reference to the rules. 

FIELD POSITIONS. 

Catcher. — His business is to catch or stop all balls pitched or thrown to 
the horde base, to catch all tips and foul balls, throw the ball swiftly and 

unerringly to the bases, and keep 
a watch over the whole field. 
"WTien a player has made the first 
base, the catcher gets nearer the 
striker, so as to take the ball from 
the pitcher before it bounds ; and 
so soon as the ball is delivered, 
and the player runs from first to 
second base, he takes the ball be- 
fore bounding, and dehvers it 
swiftly to the second base, in 
time to cut off the player before 
he gets to that base. When the 
catcher sees several fielders run- 
ning to catch a ball, he should 
name the one he thinks surest to 
take it, when the others should 
not strive to catch the ball on 
the fly, but only, in case of 
its being missed, take it on the 
bound. 

Sho7-t Stop. — His duty is to stop all baUs that come within his reach, 
and pass them to whatever base the striker is aiming at. When neces- 
sary, he covers the third base, and backs up the second and third bases, 
when the ball is thrown in from the field. He must be ready to take 
foul balls on the bound, when missed on the fly by the pitcher, or third 
baseman. 

Pitcher. — His position is behind a line, four yards long, drawn at right 
angles from the home to the opposite base, at the distance of forty-flve feet 
from the home. He should be chosen for his good fielding, and swift and 
accurate delivery of the ball, which he must pitch, and not throw. The 
ball must be dehvered as near as he can to the home base, to the striker, 
and high enough to prevent its bounding at or before the base. He should 
keep his eye out to the bases, and when he sees the players endeavoring to 
run to the bases, should deliver an accurate and swift ball to the basemen. 




THE CATCIIEK. 



FIELD POSITIONS. 



87 




He should be able to pitch tbo ball quickly an I evenly, and give it at the 
same time that bias, or twist, which is best to baffle the batsman's blow, 
and yet is a fair ball at the stri- 
ker. He should catch, too, if a 
player endeavors to make the 
home base while he is pitching, 
nnd follow his ball to the homo, 
where he will take it from the 
catcher. 

Left Field. — As half, or may 
be more, of the balls liit are sent 
in his direction, he should be a 
sure catcher, as well as a good 
thrower and runner. 

Centre Field. — Right Field. — 
These require the same qualities 
as the other field; but as few 
balls go to Mm, it is usual to put g 
the poorest player in the last 
named position. 

Batsman. — He must not get 
over three feet from either side 
of the liue drawn through the 
centre of the home base, and 

wait the coming of a proper ball * but when a fair ball comes he should 
strike. When he has hit the ball he should drop, not throw his bat, and 
make for the first base ; for if it be a foul ball the umpire will declare it at 
once, and he can easily return. Tho rules, if studied, will speak further of 
him and his duties. 

First Base. — He should take a position a little below his base, and inside 
the line of the foul-ball post, to catch balls he would otherwise miss. The 
moment the ball is struck, and docs not come near him, he must get back to 
his base, and with one foot on it, be ready to receive the ball from any 
fielder ; because the striker may be put out at the first base without being 
touched by the ball, provided the baseman, with ball in hand, touches the 
base before the striker gets there. The moment he has held the ball, ho 
should either send it to the pitcher, or to any other base that players are 
trying to make. 

Second Base. — He should play generally to tho left and a little back of 
his base, though he should be guided in it by the customary play of the 
striker. "When the striker reaches the first base, he should return to his 
base, prepared to receive the ball from the catcher, and bo ready to put out 
the striker by touching him with the ball. On no base, except the first, can 
the striker be put out by the baseman holding the ball, except when baUs 



TUB PITCHEE, 



BASE-BALL. 



are caught on the fly, or are foul, when the player, in returning to the base 
he has left, may be put out, as at the first base. 

Third Base. — The same general rules will 
/p. apply here as to the second base, in regard 

to practice. 

ON FIELDING. 

The fielders should always be able to 
throw the ball to base from long field; and 
whenever they stop the ball, they should 
return it at once, either to the pitcher, or to 
the baseman needing it. Let each start tho 
moment the ball is struck, so as to take it, 
if possible, on the fly, and not on the bound. 
It- is easier to take a ball by running for- 
ward than backward. Ton naay be de- 
ceived by a ball being hit high "to long 
field, and think it will come farther than it 
will — a ball describing a more sudden curve 
in its descent than ascent. Practice and a 
keen eye must strengthen the fielder's 
judgment on this point. 




THE UMPIRE AND SCOEEIl. 

The Umpire. — The position of the umpire is not altogether desirable, for 
he must displease some one with his decision. But he should not merely 
be impartial, nevertheless, but strict, in enforcing the rules of the game, and 
prompt in his decision, giving an opinion in general according to the first 
impression on his mind, which, in ninety-nine cases out of a hundred, he 
will find correct. If the point is doubtful, tho rule is to decide in favor of 
the ball. He should call a foul ball instantly; and call out " one strike," 
and so on through to " three strike," whenever a player persists in refusing 
fair balls. He must keep his eyes about him, see that the pitcher does not 
jerk the ball, or have one foot before his position, or in any other way vio- 
late the rules ; and see that the batsman is on his line. If the striker is off 
his line, and the ball therefore fall behind the base when struck, the umpire 
will declare it a fair baU. Ills position is to the right of, and between the 
striker and catcher, in a line between the third and home base, unless the 
striker is left-handed, when he takes the opposite side. If either side try 
to prolong the game, in order that night may stop it, let him decide it by tho 
last fair innings, or make it a draw. Let him remember that a bound is 
when it has struck the ground but once, though it may have struck against 
a tree or other stationary object before. 

The Scm-er. — His duty is very plain. He is the clerk of the game, to set 



RULES AND REGULATIONS. 89 

down every thing as it is ; and therefore he should know the game thor- 
oughly in every point. 

The foUovs^Lng are the rules adopted by the National Association of Base- 
Ball Players, with the latest amendments : 

EULES AND EEGULATIONS 

AdojAed hrj the Xatioiial Association of Baae-Ball Players, Tield in ITew YorJc, 
Deceniber 9, 1863. 

Sec. 1. The ball must weigh not less than five and one-half nor more than 
five and three-fourths ounces, avoirdupois. It must measure not less 
than nine and one-half, nor more than nine and three-fourths inches in 
circumference. It must be composed of India-rubber, and yarn, and cov- 
ered with leather, and, in all match games, shall be furnished by the chal- 
lenging club, and become the property of the winning dub as a trophy of 
■victory. 

Sec. 2. The bat must be round, and must not exceed two and a half inches 
in diameter in the thickest part. It must be made of wood, and may be of 
any length to suit the striker. 

Sec. 3. The bases must be four in number, placed at equal distances from 
each other, and securel}^ fastened upon the four corners of a square, whoso 
sides are respectively thirty yards. They must be so constructed as to be 
distinctly seen by the umpire, and must cover a space equal to one square 
foot of surface. The first, second, and third bases shall be canvas bags, 
painted white, and fiUed with sand or saw-dust ; the home base and pitcher's 
point to be each marked by a flat circular iron plate, painted or enamelled 
white. 

Sec. 4. The base from which the ball is struck shall be designated the 
home base, and must bo directly opposite to the second base ; the first base 
must always bo that upon the right-hand,, and the third base that upon the 
left-hand side of the striker, when occupying his position at the home base. 
And in all match games, a line connecting the home andfint base and the home 
and third hase, shall be marked by the use of chalk, or other suitable material, 
so as to be d'stlnctly seen by the umpire. 

Sec. 5. The pitcher's position shall bo designated by two lines, four yards 
in length, drawn at right angles to a line from home to second base, having 
their centres upon that line at two fixed iron plates, placed at points fifteen 
and sixteen yards distant from the home base. The pitcher must stand 
within the lines, and must deliver the ball as near as possible over the cen- 
tre of the homo base, and for the striker. 

Sec. 6. Should the pitcher repeatedly fail to dehver to the strilver fair 
balls, for the apparent purpose of delaying the game, or for any other cause, 
the umpire, after warning him, shall call one ball, and if the pitcher persists 
in such action, two and three balls ; when three balls shaU have been called, 
the striker shall be entitled to the first base ; and should any base be occu- 



90 BASE-BALL. 

pied at that time, each player occupying them shall be entitled to one base 
without being put out. 

Sec. "7. The ball must be pitched, not jerked or thrown to the bat ; and 
whenever the pitcher draws back his hand, or moves with the apparent 
purpose or pretension to deliver the ball, he shall so deliver it, and must 
have neither foot in advance of the front line or off the ground at the time 
of delivering the ball ; and if he fails in either of these particulars, then ib 
shall be declared a balk. 

Sec. 8. When a balk is made by the pitcher, every player running the 
bases is entitled to one base, without being put out. 

Sec. 9. If the ball, from a stroke of the bat, first touches the ground, the 
person of a player, or any other object, behind the range of home and the first 
base, or home and the third base, it shall be termed foul, and must be 
so declared by the umpire, unasked. If the ball first touches the ground, 
either upon, or in front of the range of those bases, it shall be considered 
fair.- 

Sec. 1 0. a player making the home base, shall be entitled to score one 
run. 

Sec. 11. If three balls are struck at, and missed, and the last one is not 
caught, either flying or upon the first bound, it shall be considered fair, and 
the striker must attempt to make his run. 

Sec. 12. The striker is out if a foul ball is caught, either before touching 
the ground, or upon the first bound. 

Sec. 13. Or, if three balls are struck at and missed, and the last is caught, 
either before touching the ground, or up®n the first bound ; 

Sec. 14. Or if a fair ball is struck, and the ball is caught either without 
having touched the ground, or upon the first bound ; 

Sec. 15. Or, if a fair baU is struck, and the ball is held by an adversary 
on first base, before the striker touches that base. 

Sec. 16. Any player running the bases is out, if at anytime he is touched 
by the ball while in play in the hands of an adversary, without some part 
of his person being on the base. 

Sec. 17. No ace or base can be made upon a foul ball; such a ball shall 
be considered dead, and not in play until it shall first have been settled in 
the hands of the pitcher. In such cases players running bases shall return 
to them, and may be put out in so returning in the same manner as the 
striker when runuing to the first base. 

Sec. 18. No ace nor base can be made when a fair ball has been caught 
without having touched the ground ; such a ball shall be considered alive 
and in play. In such case players running bases shall return to them, and 
may be put out in so returning, in the same manner as the striker when 
running to first base ; but players, when balls are so caught, may run their 
bases immediately after the ball has been settled in the hands of the player 
catching it. 

Sec. 19. The striker must stand on a hne drawn through the centre of the 



RULES AND REGULATIONS. 91 

home base, not exceeding ia length three feet from either side thereof, 
and parallel with the lino occupied by the pitcher. He shall be considered 
the striker until he has made the first base. Players must strike in 
regular rotation, and, after the first innings is played, tlie turn commences 
Avitli tlie player who stands on the list next to the one who lost the third 
hand. 

Sec. 20. Players must make their bases in the order of striking; and 
when a fair bail is struck, and not caught fiying (or on the first bound), the 
first base must be vacated, as also the second and third bases, if they are 
occupied at the same time. Players may be put out on any base, under 
these circumstances, in the same manner as the striker when running to 
the first base. 

Sec. 21. Plaijprs running bases must touch them ; and, so far as possible, 
keep upon the direct hne between them ; and must touch them in the fol- 
lowing order : first, second, third, and home ; and if returning must reverse 
this order ; and should any player run three feet out of this line, for the 
purpose of avoiding the ball in the hands of an adversary, he shall be de- 
clared out. 

Sec. 22. Any player, who shall intentionally prevent an adversary from 
catching or fielding the ball, shall be declared out. 

Sec. 23. If the player is prevented from making a base, by the intentional 
obstruction of an adversary, he shall be entitled to that base, and not be 
put out. 

Sec. 24. If an adversary stops the ball with his hat or cap, or takes it 
from the hands of a party not engaged in the game, no player can be put out 
unless the ball shall first have been settled in the hands of the pitcher. 

Sec. 25. If a ball, from the stroke of a bat, is held under any other cir- 
cumstances than as enumerated in Section 24, and without having touched 
the ground more than once, the striker is out. 

Sec. 26. If two hands are already out, no player running home at the 
time a ball is struck, can make an ace if the striker is put out. 

Sec. 27. An innings must be concluded at the time the third hand is put 
out. 

Sec. 28. The game shall consist of nine innings to each side, when, should 
the number of runs be equal, the play shall be continued until a majority of 
runs, upon an equal number of innings, shall be declared, which shall con- 
clude the game. 

Sec. 29. In playing all matches, nine players from each club shall consti- 
tute a full field, and they must have been regular members of the club 
which they represent, and of no other club, for thirty days prior to the 
match. No change or substitution shall be made after the game has been 
commenced, unless for reason of illness or injury. Position of players and 
choice of innings shall be determined by captains previously appointed for 
that purpose by the respective clubs. 

Sec. 30. The umpire shall take care that the regulations respecting balls, 



92 BASE-BALL, 

bats, bases, and the pitcher's a,nd striker's positions, are strictly observed. 
He shall keep a record of the game in a book prepared for the purpose ; he 
shall be the judge of fair and unfair play, and shall determine all disputes 
and differences which may occur during the game ; he shall take especial 
care to declare all'foul balls and balks, immediabely upon their occurrence, 
unasked, and in a distinct and audible manner. He shall, in every instance, 
Ic-fore leaving the ground, declare the winning club, and shall record his decision 
in the score hooks of the two clubs. 

Sec. 31. In all matches the umpire shall be selected by the captains of 
the respective sides, and shall perform all the duties enumerated in Section 
30, except recording the game, which shall be done by two scorers, one of 
"whom shall be appointed by each of the contending clubs. 

Sec. 32. No person engaged in a match, either as umpire, scorer, or 
player, shall be, either directly or indirectly, interested in any bet upon the 
game. Neither umpire, scorer, nor player shall be changed during a match, 
unless with the consent of both parties (except for a violation of this law), 
except as provided in Section 29, and then the umpire, may dismiss any 
transgressors. 

Sec. 33. The umpire in any match shall determine when play shall be 
suspended; and if the game cannot be concluded, it shall be decided by 
the last even innings, provided five innings have been played, and the party 
having the greatest number of runs shall be declared the winner. 

Sec. 34. Clubs may adopt such rules respecting balls knocked beyond or 
outside of the bounds of the field, as the circumstances of the ground may 
demand; and these rules shall govern all matches played upon the ground, 
provided that they are distinctly made known to every player and umpire, 
previous to the commencement of the game. 

Sec. 35 No person shall be permitted to approach or to speak with 
the umpire, scorers, or players, or in any manner to interrupt or interfere 
during the progress of the game, unless by special request of the um- 
pire. 

Sec. 36. No person shall be permitted to act as umpire or scorer in any 
match, imless he shall be a member of a Base-Ball Club governed by these 
rules. 

Sec. S'?. "Whenever a match shall have been determined upon between 
two clubs, play shall be called at the exact hour appointed ; and should 
either party fail to produce their players within fifteen minutes thereafter, 
the party so failing shall admit a defeat. 

Sec. 38. No person who shall be in arrears to any other club, or who 
shall at any time receive compensation for his services as player, shall be 
competent to play in any match. 

Sec. 39. Should a striker stand at the bat without striking at good baUs 
repeatedly pitched to him, for the apparent purpose of delaying the game, 
or of giving advantage to a player, the umpire, after warning him, shall call 
one strike, and if he persists in such action, two and three strikes. "When 



CROQUET. 



93 



three strikes nre called, he shall be subject to the same rules as if he had 
struck at three fair balls. 

Sec. 40. Every match hereafter made shall be declared by a single game, 
unlegs otherwise mutually agreed upou by the contesting clubs. 



CROQUET. 



Tms game ('pronounced cro-kay') is of French origin, and has been only 
recently introduced into 







this country. As it is an 
out-door game, requiring 
some skill, and giving a 
variety of exercise, with- 
out being too fatiguing, it 
is likely to become pop- 
ular ; and we will give its 
details in full. 

Croquet can be played 
only on a level piece of 
ground; but a good Cro- 
quet-ground should be 
close turf — the grass cut 
short, the moss killed out, 
and the ground well rolled. 
The area required is not 
large — about sixty by nine- 
ty feet. If it be for a permanent Croquet-ground, there should be a shallow 
ditch around it, to prevent the balls from straying. Of this rectangle laid 
out for the course of the ball, the lower part is the base, or foot, the oppo- 
site end the head, while the sides are respectively the right and left flanks. 
In the centre of the foot is the spot from whence the play begins, and here 
the starting-stake is set ; and in the centre of the head is the turning-stake. 
There are ten bridges, with a span of twelve inches, made of iron wire, 
and stuck in the ground, leaving six to eight inches above ground. The 
stakes are of wood, two feet in length, and having eight rings of difierent 
colors, running down in this way : black, yellow, red, white, blue, orange, 
brown, green. It is from the starting-stake, through the bridges, touching 
the turning-stake, and from the other flank, back to the spot, that the balls 
are driven, by a mallet in the hands of the player. The course of the ball 
will be seen by an examination of the diagram. 

The balls are made of wood, arc turned to be ten inches in circumference, 
of beech, willow, or plane tree, eight in number, and painted to correspond to 
the rings on the starting-stake. This allows one to each player, though 
when four play they can either use four, or play two each. The mallet baa 
a head with a diameter of two and one-third inches, and a length of four, a 



94 



CROQUET, 



cylinder, slightly hollow in the middle, and having the ends slightly convex 
The shank of the mallet is slender, tapering toward the head, about nine- 
tenths of an inch in diameter at the butt, and two feet and a half long. 
The shank should be of well-seasoned hickory — the head of dogwood, 
heart-hickory, or box — the latter preferable. 

The distance from the starting-stake should be about ten feet from the 
base, and the turning-stake should have the same distance from the head. 



m^'ch 




FOOT 



A, The Starting-stake. B, The Turning-stake. C, The Centre. S, The Spot. 
1, 2, Lower Central Bridges. 8, 4, 5, Left Flank Bridges. 

6, 7, Upper Central Bridges. 8, 9, 10, Eight Flank Bridges. 

The dotted lines and arrows indicate the course of a ball in making the grand, round of 
the game. 



!:n. 



CROQUET. 95 

The bridges or hoops should be set — jSTo. 1, ten feet from the starting-stake ; 
No 2, ten feet farther on in a direct hne toward the head ; Nos. 6 and 1 
should be twenty and ten feet from tho turning-stake. The distance between 
Nos. 2 and G is according to the lengtli of the ground. No. 3 and No. 10 should 
be on a lino at right angles with Nos. 1, 2, 6, and 7, and in line with 2 ; and 
No. 5 and No. 8 in a like position with No. G. Midway between 3 and 5, 
and 8 and 10, the two remaining bridges are set. The precise space of the 
spot is one mallet's length behind bridge No. 1. 

In beginning the game, a match is made — four or two on a side, accord- 
ing to the number of players — under two chiefs. In order to determine 
first choice of allies, the chiefs drive a ball through the first bridge, and the 
one who comes nearest to the starting-stake with the first blow has the 
choice. They then choose alternately. "When it is made up they take the 
balls in rotation, beginning with the color on top of the starting-stake, and 
going down, and play with those. 

"Whatever be the number of players, the object of each is to make the 
grand round and strikeout against the starting-stake — ^by the accomplishment 
of which feat, the " victory" is obtained. 

The course of the ball in making the grand round is, first, from the spot, 
through bridges 1 and 2 upward; then to the left flank in front of 3 ; 
thence through 3, 4, and 5 ; thence back to the line of the centre in front 
of 6 ; thence through 6 and 7, making the half-round. 

The stake is next tolled; after which the ball runs back through 7 and 6, 
duvmward, or in a direction contrary to its previous course. 

Having re-run 7 and G, it crosses over to front of the right flank bridges — 
their front being the reverse to that of those on the left. It then runs 8, 9, 
and 10, dovmivard ; crosses again to the centre line above 2; and re-runs'2 
and 1 toward the starting stake. 

It has thus completed the grand round ; and being once more placed upon 
the spof^ has the option — either of striking out, or continuing the play, with 
the privileges of the Hover. 

As the victory is not declared till all the friends of a side are struck out, 
the act of striking out is usually delayed by each, until the last of that side 
has completed the grand round. The striking out of any individual ball — 
while any of its friends are still far back in the game — is a serious loss, instead 
of a gam, to the side to which it belongs : more especially since the rover is 
endowed Avith certain privileges, which render him either a valuable friend, 
or a formidable enemy. 

Under certain circumstances it is not impossible to make the grand round 
in a single tour of play ; but the individual who can accomplish this feat, 
may be regarded as a " crack croquet player." An ordinary player will 
take a dozen — perhaps a score — of tours to return to the starting-stake ; and 
even a good " hand" at croquet, will usually require a considerable number, 
to enable him to accomplish the desired end. 

A ball in going its round meets with two distinct classes, of interruptions — 



96 CROQUET. 

one voluntary, the other unavoidable. Of the former kind, there is the di- 
verging from its course to attack an enemy, by roquet and croquet, and spoil 
the latter's position ; or, by the same means to help on a friend. A ball 
may also voluntarily diverge from its course to place itself near a friend, so that 
the latter, when its tour comes on, may by roquing upon it, make posi- 
tion. 

The involuntary obstructions to the course of a ball are of various kinds : 
attempting the bridges, and failing to attain them ; passing without running 
them; crossing at the corners, without the possibility of iM?-TOra(7 them; being 
roqued or croqued out of position ; played out of its proper tour, and duly 
challenged ; attempting to make a roquet, and failing in the attempt ; or 
permitted to •' flinch" from under the foot of its player while in the act of 
croquet ; — any of these contingencies will obstruct a ball on its round. 

Croquet is somewhat like billiards, the mallet taking the place of the cue. 
The strokes and advantages can be best gleaned from the technical terms 
of the game, and from the rules, which follow: — 

TEEMS USED IN CROQUET. 

Arena. — The space enclosed within the boundaries of the croquet-ground. 

Attacking. — Playing at an enemy's ball, for the purpose of spoiling it. 

Back of a Bridge. — The side reverse to the front. 

Blow. — The stroke of the mallet. 

Booby. — A ball that has attempted to nm the first bridge, and either rues 
or overruns it. 

Bridged Ball. — A ball that has run the first bridge. 

Centre. — The central part of the arena. 

Central Bridges. — Those in a hue between the two stakes. They are 
upper and lower. 

Chiefs. — The players selected to marshal the sides. 

Climbing on the Scape- Goat. — Roquing a ball into a better position for 
the player : so that the roquing ball may get in front of its own proper 
bridge, or obtain some other advantage of position. 

Concussion. — The displacement of a ball by another — driven against it by 
roquet, croquet, ricochet or roquet-croquet ; and not hit directly, either by 
the mallet or the playing ball. 

Corners. — The points of passage, between the lines of flank and central 
bridges. 

Course. — The direction taken by the ball on its round. 

Croquet. — The title of the game. 

Croqueterie. — The implements, viz. : — Balls, bridges, mallets, and stakes. 

Croquing. — A ball, having made roquet on another, is taken up, and 
placed in contact with the ball on which it has roqued. The player sets 
foot upon the former ; presses firmly, so as to hold it in place ; and, with a 
blow of the mallet, drives the roqued ball in whatever direction maybe desired. 



TERMS USED IN CROQUET. 97 

Dead Ball. — A rover struck against the starting-stake, and therefore 
struck out of the game. 

Double-Point. — Two points made by the same blow of the mallet. 

Enemy. — An adversary. 

Flank Bridges. — -Those upon the flanks — also denominated right and 
left. 

Flanks. — The sides of the rectangle — or of whatever figure they have been 
chosen for the croquet-ground. They are right and left. 

Flinch. — When^^the ball in the act of "croquet," at tl:ie blow of the mallet, 
glides from under the foot of the player. 

Fluke. — "When a point is made not due to the skill of the player. 

Foot. — That part of the arena contiguous to the starting-stake. 

Friend. — A partner in the game. 

Front of a Bridge is that side, from which the player must proceed, in 
passing through or running it. 

Grand Round. — The "grand round" consists in duly running all the 
bridges — the central ones m both directions — tolling the turning-stake in its 
proper time, and returning to the spot — whence the player may either strike 
out or continue the play. 

Half Bound. — Having reached the point, where the turning-stake is to be 
tolled. 

ITead. — That part of the arena contiguous to the turning-stake. 

Helping a Friend. — Roquing, or croquing a friend's ball into position; 
causing it to run a bridge, toll the turning-stake ; or otherwise forwarding 
it on its round. 

Leading Ball. — The ball played first from the spot. 

Making Position. — Making roquet, or ricochet, on a ball already in position. 

Marshalling the Sides. — Making the match. 
, Nursing. — Croquing a ball — either a friend or an enemy — through, or 
around, its own proper bridge ; then running the bridge ; roquing and 
croquing the same ball again ; and so proceeding on the round. 

Oblique Bridge. — A bridge, the plane of whose arch is not perpendicular 
to the horizon, or to the course of play. 

Overrunning a Bridge. — "When a ball, struck by the mallet, rolls past and 
not through, the bridge at which it has been played, it is said to overran it. 

Point. — Making a success, viz. : — a point in the game. 

Position. — A ball is in position, when it lies in front of its proper bridge, 
Avith a possibility of running it by a single blow of the mallet ; and out of 
piosition, when the contrary is the case. 

Proper Bridge. — That which the player intends to pass through, is his, or 
her, proper bridge for the time. 

Push. — "When the player presses the ball forward with the mallet, instead 
of giving it a blou\ 

lie-Roquet. — To roquet the same ball twice, without any interveniug action 
of the play. 
5 



98 CROQUET. 

Ricochet. — A ball making roquet on two or more balls, by the same 
blow of the mallet. 

Roquet- Croquet, or Croquet sans Pied. — A ball having made roquet, is taken 
up ; placed contiguous to the roqued ball ; and, without being held under 
the foot, is struck by the mallet, and driven — as also the roqued ball — in 
the direction desired. 

Roquet. — A ball makes " roquet" when, proceeding from a blow of the 
mallet, it comes in contact with another ball. 

Eover. — A ball that has made the grand round. 

Rueing a Bridge. — When a ball, struck by the mallet, fails to reach the 
bridge at which it has been played, it is said to rue it. 

Running a Bridge. — "When a ball has been driven through the arch of its 
proper bridge, either by a blow of the mallet, by roquet, croquet, ricochet, 
concussion, or roquet-croquet, it is said to run that bridge. 

Side. — A set of partners, or friends. 

Spoiling an Enemy. — Striking an enemy's ball out of position, by roquet, 
croquet, ricochet, concussion, or roquet-croquet, and so retarding it on its 
round. 

Spot. — The point from which the play commences. 

Starting- Stake. — The stake from which the play proceeds — placed proxi- 
mate to the spot, at the lower end of the arena. 

Striking for First Choice. — The chiefs "strike" for first choice of friends, 
by playing a ball at the starting-stake, from between the piers of bridge 
No. 1 ; whoever places the ball nearest to the stake has the choice. 

Striking Out. — A ball struck against the starting-stake by mallet, roquet, 
ricochet, concussion, croquet, or roquet-croquet, after having run all the 
bridges — the central ones in both directions — and tolled the turning-stake, is 
struck out ; that is, out of the game. 

Tolling the Stake. — A ball struck against the turning-stake by mallet, roquet, 
ricochet, concussion, croquet, or roquet-croquet, at its proper time, — that is, 
after having run the central and left flank bridges upward, — is said to toll or 
pay toll to the stake. 

Tour of Play. — Is the turn given to each player. It continues so long as a 
point is made, and terminates with a failure. 

Turning a Corner. — Proceeding from the flank to the central bridges, or 
vice versa ; and running one or more of both in the same tour of play. 

Turning-Stake. — The stake set opposite to the starting-stake, and near the 
upper end of the arena. 

" Up the Country.''^ — A ball croqued beyond the boimdaries is sent to 
" Hong Kong," or " up the country." The owner, with an indifferent grace, 
stands gazing after it ; and the journey, required to bring it back vdthin 
the arena, is usually performed with an air of the most profound melan- 
choly — not unmingled with chagrin. 

Victory. — When all of a side succeed ia striking out 



RULES FOK THE GAME. 99 

RULES FOR THE GAME OF CROQUET. 

1 . One of each side plays alternately. 

2. The ball must be struck or pushed by the end of the mallet only. 
In starting, the balls to be placed not more than twelve inches from the 
post. 

3 . The bridge or hoop must on no account ever be moved to afford the 
player any convenience in playing. 

4. Going through a hoop gives a fresh move. 

5. To count, the ball must be quite through the hoop, but going through 
one backward counts for nothing. 

C. To count, the hoops must be passed in proper succession. 
T. Playing out of turn loses the move. 

8. To get a roquet, the player must hit the ball he wishes to roquet with 
his own ; in so doing, he may play his ball with sufficient force to move the 
hit ball into another position. He then places his ball close on any side of 
the hit ball, taking care, in so doing, not to move the latter. 

9. The left foot is placed on the player's own ball, which he then hits with 
his mallet. 

10. When making the roquet, the player's ball must not move from its 
position ; if moved, the balls must be replaced for another trial, three trials 
being allowed. 

11. After the player has passed through a lioop, he is entitled to another 
stroke ; or after havmg roqued another ball. 

12. The player can only roquet the same ball once, until he again passes 
through the hoop. 

13. A ball half through a hoop is considered altogether through. 

14. If a player misses a hoop, he must return to the side of it that he 
played from, either through or around the hoop, as most convenient. 

15. A ball must not be lifted from the ground, if in the way of another 
player. If the ball of one player strike that of another which is not avail- 
able for a roquet, both balls remain to wherever sent ; but if the baU be hit, 
and available for a roquet, it must be roqued. 

16. If the roqued ball be moved ever so little, the players remaining sta- 
tionary, it is a roquet. 

17. No player can roquet or be roqued until he has been through the first 
hoop. 

18. A roquet entitles the player to roquet another ball, or make a move. 

19. The player cannot roquet the same ball twice in the same move. He 
can push it on by hitting it with his own, or, going througli a hoop, can 
again roquet that baU. 

20. You can roquet friend or foe — helping your friend, or sending your 
foe to a distant part of the ground. 

21. At any stage of the game the player may go where he pleases to ro- 
quet balls. 



100 CROQUET. 

22. When a ball is hit, it must be roqued. 

23. After hitting the lower stick, the ball may be placed in a favorable 
position, alongside the stick, to go through tlie proper hoop ; but if moved, 
a roquet cannot be played until the ball has been through a hoop. 

24. "When the player, having gone through all the hoops, hits the winning 
stick, he is out; bub it is not obligatory to hit it when first reached, the 
player may return as a " rover," to roquet friend or foe. 

25. Going through a hoop does not give a " rover" an additional move, as 
they have all been previously passed through ; he gets other moves by ro- 
quing balls. 

26. He cannot roquet the same ball again until his turn comes round ; but 
he can roquet other balls. 

27. A ball that has not been througli the first hoop cannot roquet; but it 
can be roqued. 

28. If a ball that has not passed through the first hoop be sent behind 
the stick at the starting-point, it can be brought up to the starting-point and 
start afresh. 

29. On striking the second stick, the player has the option of either 
leaving his bah to wherever it may have glided, or of bringing it back to the 
stick. 

30. "When intending to roquet another ball, the player must strike his own 
ball with as much force as he pleases, in order to drive the ball about to be 
roqued into an unfavorable or favorable position. The player's ball must 
always be the one moved in roquing. 

31. If, in roquing, the player's ball slips from under his foot when he 
strikes it, it must be brought back to the place he struck it .from. 

32. If you hit a ball, and from it glance off through a hoop, you must 
return to croquet the ball, and are not considered through the hoop. In like 
manner, if j^ou croquet a ball, and, glancing off from it, hit the post, you 
have hit the ball, but are not considered to have hit the post. 

33. "When you croquet a ball, and from it hit another, you must croquet 
the one hit first, and then the second; but if an intermediate ball be nearer 
the player than either of them already hit, he must not attempt to croquet 
it until the others have been disposed of. 

34. At the upper post joii may not take your ball up after hitting the 
post, but must proceed from the place to where the ball rebounds. - 

35. Those balls which roll out of the ground remain where they roU to, 
until their turn for play comes, and then they are placed on the ground 
twice the length of the head of the mallet from the edge. 

36. Players must identify their balls when called upon to do so, and state 
also (if asked) which is their next hoop. 

37. If, in croquing, you move your adversary's or partner's ball, though 
you do not hit your own, a fresh stroke may be taken. 

38. It is not lawful to follow your baU when striking. If this happens, 
the striker shall take Ms ball up, and play again from the point he hit from. 



FOOT-BALL. 



101 



39. A person on each side may be selected to direct the play, but no 
assistance to be given by holding bats or otherwise. 

40. To win, the winning stick must be hit by all on one side. 

Tliere are several modifications of this now fashionable game, but the 
above rules will be found to be the most conducive to the amusement of 
the players. 

FOOT-BALL. 





>f^\ / Ar't, ^ ^«sC \/i^^T^^ 



The i^layers are divided into two parties, equal in number, and each 
party has to defend one of two goals, or homes (see Diagram), into which 
the other tries to kick the Foot-ball. The party 
who gains two out of three " goals " is generally 
considered to have won the game. The lines 
c D, drawn at right angles to the goal-lines 
A B, are called "touch-lines;" when the ball 
is kicked behind these, it is said to be "in 
touch," and a player brings it forward to the 
line, flinging it to his players, who wait at 
the edge for it. "Place-kick" is when the 
ball is put on the ground and kicked from 
where it lies. "Punting" is when tlie ball 
is dropped from the hands and kicked before 
it reaches the ground. In a droii^ the ball is 
dropped and kicked at the moment it touches 
the ground. A free hick, is tlio privilege of kick- 
ing the ball, witliout obstruction, in such man- 
ner as the kicker may tliink fit. A fair catch, 
is when the ball is caught, after it has touched 
the person of an adversary, or has been kicked, knocked on, or thrown by 




102 FOOT-BALL. 

an adversary, and before it has touched the ground, or one of the side 
catching it ; but if the ball is kicked from out of touch, or from behind 
goal-line, a fair catch cannot be made. Hacking, is kicking an adversary on 
the front of tlie leg, below the knee. Charging, is attacking an adversary 
with the shoulder, chest, or body, without using the hands or legs. Knock- 
ing on, is when a player strikes or propels the ball with hands, arms, or 
body, without kicking or throwing it. Holding includes the obstruction of 
a player by the hand, or any part of the arm below the elbow. The goals 
are placed eighty or one hundred yards apart, and are generally marked by 
stakes being driven in the ground. 

The ball should be an ox-bladder, inflated with air and covered with 
leather. In order to dispose of the players to the best advantage, the best 
man should stand in front, and goal-keepers should remain at their sta- 
tions, to prevent the ball passiug through, and not leave them, except when 
their assistance seems absolutely necessary. After each game, the players 
change sides ; by which means any advantages of wuid, sun, or sloping 
ground are neutralized. 

THE LAWS OF FOOT-BALL, AS PLATED AT EUGBY. 

1. Kick off from middle must be a place-kick. 

2. Kick out must not be from more than twenty-five yards out of goal. 

3. Fair catch is a catch direct from the foot, or a knock on from the hand 
of the opposite side. 

4. Charging is fair, in case of a place-kick, as soon as the ball has touched 
the ground ; in case of a kick from a catch, as soon as the player offers to 
kick, but he may always draw back, unless he has actually touched the ball 
with his foot. 

5. Off Side. — A player is off his side when the ball has been kicked, or 
thrown, or knocked on, or is being run with by any one of his own side 
behind him. 

6. A player entering a scrummage on the wrong side is off his side. 

'7. A player is off his side when a player on his own side has kicked the 
ball from behind him, and then run before him. 

8. 0)1 Side. — ^A player is on his side when the ball has been kicked, 
thrown, or knocked on, or run with (five yards), or when it has touched the 
body of any player on the opposite side before him, i. e., in advance of 
him. 

9. A player being off his side is to consider himself as out of the game, 
and is not to touch the ball in any case whatever (either in or out of touch) ; 
or in any way to interrupt the play, and is, of course, incapable of holding 
the ball. 

10. Knocking on, as distinguished from throwing on, is altogether 
disallowed, under any circumstances whatsoever. In case of this rule 
being broken, a catch from such a knock on shall be equivalent to a fair 
catch. 



LAWS OF FOOT-BALL. 103 

11. A catch from a throw on is not a fair catch. 

12. If. however, the ball be hit by the arm, and not by the hand, the 
catch from such a knock on shall not be considered equivalent to a fair 
catch. 

l.j. It is not lawful to take the ball off the ground, except in touch, for 
any purpose whatsoever. 

14. It is not lawful to take up the ball when rolling^ as distinguished from 
hounding. 

15. In a scrummage succeeding a maul, it is not lawful to touch the ball 
with the hand, except in the event of a fair catch. 

16. First of his side, is the player nearest the ball on his side. 

17. Running in is allowed to any player on his side, provided he does 
7iot take the ball off the ground, or through touch. 

18. Iiunni?ig In. — If, in case of a run in, the ball be held in a maul, it 
shall be lawful for a player on the same side to take it from the runner in, 
provided he has entered the maul behind the runner in. 

19. No player out of a maul may be held, or pulled over, unless he is 
himself holdmg the ball. 

20. Though it is lawful to hold any player in a maul, this holding does 
not include attemj^ts to throttle or strangle, wliich are totally opposed to all 
the principles of the game. 

21. That any player obtaining a ball in a maul, do put it down as soon as 
possible, when outside tlie twenty-five yard posts at either end. 

22. No player may be hacked and held at the same time. 

23. Hacking with the heel is unfair. 

24. Hacking above or on the knee is unfair. 

25. No one wearing projecting nails, iron plates, or gutta percha on the 
soles or heels of his boots or shoes, shall be allowed to play. 

26. Trial at Goal. — A baU touched between the goal-posts may be brought 
up to either of them, but not between. 

27. The ball, when punted, must be within, and when caught, without 
the line of goal. 

28. The ball must be place-kicked, and not dropped ; and if it touch two 
hands the try will be lost. 

29. A goal may be drop^d by any player, on his side, if the ball has not 
been touched down in goal. 

30. It shall be a goal if the baU go over the bar (whether it touch or no), 
without having touched the dress or person of any player ; but no player 
may stand on the goal-bar to interrupt it going over. 

31. No goal may be kicked from touch 

32. Touch. — A baU in touch is dead ; consequently the first player, on his 
side, must, in any case, touch it down, bring it to the edge of touch, and 
throw it straight out, but may take it himself if he can. 

33. No player may stop the ball with any thing but his own person. 



104 



SHINNY. 



SHINNY. 

This is called "Hockey" in England, " Shinty" in Scotland, and "Bandy," 
or " Hurley," in Ireland. It is played with, a stout leather-covered ball, of 
the same size as that used for cricket, and sticks, shaped like a Golf-stick, 
but not so heavy at the turn. There are two sets of players, each of which 
have their own base. One on each side is selected as a " mounter." He 




places the ball at his base, and "mounts" it by driving it as far as he can 
with a blow of his shinny-stick toward the opposite base. Those on Ms 
side strive to help it along ; those on the opposite side, to beat it back. If 
it be sent "home" to the opposite side, it counts one to the mounter's party. 




SniNNT STICK. 

If it be driven back it counts one to the others. Every man must " shinny 
on his own side," that is, must drive the ball forward toward the opposite 
home. The party who drive it toward their opponent's home get the next 
mount. 

EULES OE SHINNY. 

.1 . The number of players at the medium game are eleven on a side — one 
mounter and ten shinniers. Short Shinny has seven on a side — Long Shinny, 
sixteen. The distance between the bases — the "home" of one party is the 
base of the other — is two hundred and twenty feet; and the distance 
between the stations, from the base to the iirst station, and from the last 
station to the home, is twenty feet. In Short and Long Shinny, the entire 
distance is shortened or lengthened in proportion to the players ; and the 
distance between the stations may be altered by consent. 



RULES OF ■SHINNY. 105 

2. The play is for the best two in three games, or three in five. The 
number scored in a game is twenty-one, A ball sent home counts one. A 
ball returned to base by the opposite side, before it reaches the fifth sta- 
tion, counts one', before it reaches the ninth, two; and after it has passed 
the tenth, three. A ball sent home, in one blow, by the mounter, counts, in 
the short game, four ; in the medium game, five ; and in the long game, 
six. A ball returned home by being struck in the air, after having got by 
the mounter's blow past the sixth station, counts seven. All fouls count 
five against the party making them. 

3. One ori' each side is placed at a station ; and there is one baseman, who 
cannot advance to play beyond the first station from the base, and it is his 
duty to mount the ball and direct the game for his side. 

4. Each player must "shiuny on his own side ;" that is, strike the ball 
in the right direction. If he do not, he may be told to ; and should he 
refuse, it is counted against his side as a foul. Striking a player with a 
sliinny-stick, if it show evidence of intention, is a foul. Tripping up an 
adverse j^layer, placmg the foot on the ball, kicking it, or snatching it up, is 
foul. 

5. If the ball be shinnied or mounted so as to fall in an inaccessible 
place, the player first reaching it, and crying " Poods," has a right of placing 
it for a blow. For that purpose he must throw it to some spot in the line . 
between the bases, not less than two nor more than twelve feet from his own 
person. If he do otherwise, it is a foul. 

6. The markers, one from each side, with an umpire, are to be placed at 
a point equidistant from the bases, where they can command a view of the 
field ; and here they count by tally. In case of their dispute, the umpire's 
decision is final. 

1, The ball should be made of yarn, tightly wound upon an inch tliick- 
ness of caoutchouc, covered with well-sewed calfskin, and be three inches 
in diameter The length, weight, and form of the shinny-stick is optional 
with each player. 

S. Ten feet in tlie rear of its own base, the bunting of each side should 
be displayed. To prevent confusion, and to render easier the duties of 
markers and umpire, each side should wear shirts and caps of the same 
colors as they display in their bunting. 

P. A ball once passing a home, or crossing its line, cannot be knocked 
back by the opposite party ; but must be regularly mounted by the base- 
man, for the commencement of a new round. 

10. At the beginning of each round, the shinniers must resume the sta- 
tions allotted them at the commencement of the game, unless the basemen 
allow or order them to change for other stations. 

Shinny is one of the best of ball-games, and should not be marred by any 
unnecessary roughness on the part of the players. Our young friends 
should remember that the absence of good-naturo and fairness will spoil any 
game, however good it may be. 



106 



HAND-BALL, OR FIA''ES. 





""^ 


-V= 


=T— r 


=^ 


" 


' — - 


Tl T" 




I ' 


f^^;;^— 


— 




111 


— =-= 


( i.'l 










Mir 




—^ 


'— 






HAND-BALL, OR FIVES. 

It is impossible to play at this excellent game unless there be a high ■wall, 
free from abutments, and a smooth dry ground before it. When this can 

be procured, a line is drawn on the 
wall, about 38 inches from the 
ground; another line is drawn on 
the ground, about ten feet from the 
waU, A ; and two others are drawn 
on each side as boundaries, b c. 
The instruments used in the play 
are a ball of india-rubber and a 
racket-bat, that is, a bat having a 
parchment cover in its broadest 
part. It has a long handle, and an 
oval bowl, covered with wire. The 
ball is hard, rebounding, small, and 
white. The game may be played by any number of persons, but is 
usually played by four boys, two on each side, who toss up for innings. 
The method of play is as follows : The game may be played either single- 
handed or with partners. 
When it is played with part- 
ners, the players toss up for 
innings. The first player 
takes the ball, and, making it 
rebound from the ground, 
strikes it against the wall with 
his bat above the_ line on the 
wall, and so that it may fall 
without the line on the ground. 
The other then strikes it, and 
the players continue to hit it 
against the wall, either before 
it comes to the ground or at 
the first bounce, until one of 
them missing it, or driving it out 
of bounds, or beneath the wall-line, loses or goes out. Of course the ball 
may fall anywhere within the side boundaries, after being once struck up 
by the player who is in. The game is usually fifteen,' but is sometimes 
extended to twenty-five. Fives was originally played with the hand, in- 
stead of a racket, and ui the fourteenth century was called Hand-Tennis, 
in England, and in France, Palm Play. This game is most frequently 
played in this country with the hand, and is usually known here as Hand- 
Ball. 




107 





This game falls within a boy's province to play, and consequently 
within the province of a -WTiter of a "Boy's Book" to describe. It is very 
like the play-gronnd game of fives ; the employment of the racket, a kind 
of large battledore, consisting of a frame with a catgut or gutta 
percha netting strained witliin it, instead of parchment, consti- 
tuting the chief difference. The racket ball is a very small 
white one, looking like a very well-made little tennis ball, 
such as all boys have played with and appreciated. The 
game is, strictly speaking, played in a space prepared for the 
purpose ; the only real requisites, however, are a high wall and 
a sufficient area of level ground in front of the said wall, t&kt 
the ball may rebound freely, and the players have sufficient 
scope for using their rackets. In former times, this and other 
similar ball-games were played with the open hand, the ball 
being struck up against the waU exactly as in the game of 
" fives." Then a glove was used, lined with tough leather, to 
deaden the blow of the ball on the hand. Then the players 
took to binding cords and tendons round their hands, to make 
the ball fly with greater force ; and thus gradually the racket 
came to be made. 

The way of playing the game is as follows : — Three feet and a half from 
the ground, at e, a white chalk line must be drawn along the wall against 







108 TENNIS. 

which the ball is to be struck. Any stroke which sends the ball below this 
line does not count Along the ground, in front of the wall, and parallel 

with the wall, four lines are drawn, forming 
Bases a, b, c, and d. The two former of these 
are called the in-hand, the two latter the out- 
haud bases. The players are either two or 
four in number ; if four, two play in partner- ' 
ship, and either strikes as the ball comes 
nearest to him, a stroke from either player 
reckoning for or against his side. "We will 
suppose two competitors on the racket ground. 
One of chem has to guard Bases A and B, and is 
called the in-Jiand player ; the other has Bases 
c and .D, and is called the out-hand player. 
Each stands in one of his own bases. The one on whom the lot falls to be- 
gin strikes the ball against the wall. "We will suppose the in-hand player 
beginning the game. He must strike the ball so that, rebounding from the 
wall, it falls mto one of the out-hand bases. If he faU. to do this, if the ball 
strikes the wall below the chalked line, or falls into one of his own bases, or 
goes over the wall, his adversary counts one. If, on the other hand, the 
ball, rebounding from the wall, comes to the earth in an out-hand base, the 
out-haod player must strike it back against the wall at the rebound, in such a 
manner that it shall bound off into an in-hand base ; and tlms the players go 
on, each striking the ball in turn against the wall and into his adversary's 
ground, until one of them fails to strike it, or strikes it under the line, or 
over the wall, or into one of his own bases, when the other counts one. And 
so the game continues, until one player or one side has gained a certain 
number of notches, and is declared the winner. The number of notches to a 
game is usually fixed at fifteen. Some players practise volleying ; that is, they 
strike the ball with the racket before it reaches the ground, without waiting 
for the rebound. This is perplexing to the adversary, as the ball comes into 
his ground before he expects it. But on various grounds the practice is ob- 
jectionable. 

• 
TENNIS. 

This famous game, which was once so fashionable in Europe, is scarcely 
ever played — nevertheless, we feel it to be our duty to allude to it, as some 
of our young readers may be curious to know why those hard white balls 
which they use for Eackets and other ball games, are called " Tennis balls." 
Tennis is played with a racket, generally in a covered building called a Tennis 
court, but instead of striking the ball against a wall, it is struck over a cen- 
tral net, on each side of which the players stand. The rules and penalties 
of the game are very similar to those of«" Rackets," but are too elaborate to 
be here inserted. 



109 



GOLF. 

Grolf is played with a club and ball. The club is fronij^iree to four feet 
long, according to the height and lengtli of arm of the player. It is curved 
and massive towards the end, to give strength and weight. This linob is 
formed for strength from some very tough wood, as beech, and as it curves 
and proceeds upwards, is planed off, go as to adaut itself to the handle, 








to wliich it is partly glued and tightly corded down. A want of due atten- 
tion to these particulars in the making of it will render the head liable to 
split and fly off, by either a very hard or indirect stroke. The 
face of the club is further secured by a piece of hard bone, 
and occasionally of ivory, at least half an inch thick. It is 
also loaded with from four to six ounces of lead, according to 
the will of the player. The handle is usually bound with 
cord, list, or velvet, at tho pleasure of the owner. It is, how- 
ever, to bo remembered, that the form of the cIuId, the mate- 
rials of which it is made, and tho numbers taken to the 
golfing groimd, vary considerably, according to the cir- 
cumstances and habits of the players, the attendant cad or 
caddie having usually many varieties, to suit every peculiarity 
imder wliich the ball may be placed ; for in many clubs it can 
never be touched by the hand until holed. 

The ft-olf 1jall is about tho size of an egg, and is made very 
hard. It is composed of stout leather, which, having been 
previously soaked in boiling water, allows of its being first very 
firmly scAvcd, and then turned iuside out, leaving a small open- 
ing only, by which it is very forcibly stuffed with feathers. Tlie leather 



110 TOWN-BALL. 

being yet wet, it contracts into a ball of the dimensions stated, but never 
gets circular as that used in the game of cricket; it is afterwards painted 
over with several coats of white paint, in doing which, it is requisite 
that the lead used should be very pure and exceedingly well ground down, 
as weU as that each coat laid on should be perfectly dry and hard before 
another is apphed. 

The game is played by two or more persons, so that there be an equal 
number on each side ; but only two balls are used, one belonging to eacli 
party. 

In regular matches, attendants, called "cacZc^zes," accompany the players 
with clubs of various sizes, shapes, and weights, called pullers. These are 
used when the balls lie near holes, and especial tact and skill are required 
to drive them into these holes ; also, when the balls are in hazards, or posi- 
tions of difficulty from the nature of the ground, and require to be raised or 
dealt with in a particular way. There are six kinds of clubs : the common 
dub, used when the ball lies on the ground ; the scrape and Jialf-scrape, to 
extricate the ball from long grass ; the spoon, to get the ball out of a hoUow ; 
the heavy iron club, to hit it out from among stones and mud ; the ligh.t iron 
club, to knock the ball from shingly or sandy ground. The number of 
holes is not limited, but may be adapted to the peculiarities and capacity of 
the ground. A greater number than four may play ; but where there are 
too many, confusion is likely to occur. At the beginning of each game, the 
ball is to be struck with aU the force of the striker toward the first hole ; 
aftervv'ard, wl>en it gets near the hole, the strokes must be dealt judiciously 
and with tact, for now not strength, but accuracy, insures the victory. To 
insure a wider range for the ball at starting, it is struck not from the level 
ground, but from a slight elevation, m.ade of earth or turf, and called a tee. 
When four players play a match — 1 and 2 against 3 and 4 — each party 
having a ball, the striking must be in this order: 1 plays, first striking off 
his own ball ; then 3, the first player of the opposite side, strikes his ; if he 
does not drive his ball as far as 1 did his, then 4, the partner of 3, strikes 
their ball to overtake, and, if possible, to pass that of their antagonists. 
This is called "one more;" and then 2 strikes his partner's ball, which is 
called playing "the like," or equal of the other side. Sometimes it may 
happen that two, three, or even four strokes must be played by one party to 
bring their ball to a level with the other : then the score will be one to two, 
one to three, or one to four, as the case may be. If the balls are nearly 
equal, the players strike alternately. 

TOYV^N-BALL. 

This is the game called "Rounders," in England, and is undoubtedly the 
origin of the popular game of Base-ball. It is played as follows : The play- 
ers divide into two sides — about eight on each side is the best number. 
One side has first innings, and must assemble in the circle called "home," 
while the players on the out side are distributed over the ground to watch 



TOWN-BALL. 



Ill 



CASEl/ 




FEEDER 



\BliSZU 



CASE2\^ 



-r,''BASE3 



^ ROUNOt"^ 



for the ball, or " fag out," with the exception of one, who acts as feeder, 
and whose position is indicated in the diagram. The first player on the 
in side takes up a little hand-bat, 
and the feeder pitches the ball to- 
ward him. The batsman strikes 
at the ball If he misses it, or 
tips it behind the home, or if it is 
caught off his bat by any of the 
scouts, he is out, and the next 
player takes his place. If he suc- 
ceeds in hitting the ball he at once 
flings down his bat, and runs off to- 
ward base No. 1, while the outsi- 
ders try to pick up the ball, and hit 
him with it, before he can get to the 
shelter of the base. If he can man- 
age it, he may run to the second, 
or even the third base : and sometimes such a good hit is given to the ball, 
that he is enabled to run all round, from one base to another, and get home, 
before it is flung at him ; and this feat is called a rounder, and counts one. 
However, suppose him only to have got to base No. 1, when the ball is 
thrown up, he must stay there until the feeder has it in his hands again to 
feed for the second player, who has now taken up the bat in the home. As 
soon as the feeder begins to feed, the player at any base may make a bolt 
for the next. The feeder knows this, and therefore sometimes makes a 
feint of throwing the ball to the batsman, while he really retains it in 
his hand, to have a shy at the incautious player, who leaves his ground ; 
for when a base is once quitted, there is no returning thither. The player 
must run on to the next, and stand his chance of getting put out by the 
way. 

Sometimes it will occur that there is a player at each base ; but it is a 
rule that none may let a companion pass him. Thus, if A, the first player, 
has got to base 3, and B is at base 2, when 0, the third player, starts from 
home, after hitting the ball, C may not pass B or A, but A, at every risk, 
must keep on running, so as to be ahead of B and 0. The player who 
arrives safe home takes his position at the end of the line, and begins de 
novo, when his turn comes round. "When all the players on one side, 
excepting two, have been put out, it is competent for the best player of the 
two, A^ith his friend's leave, to demand two fair lolls for the. rounder. This 
arrangement is carried out in the following way : The loss skilful player 
retiring altogether, the other stations himself in the "home," bat in hand, 
and the feeder begins feeding him. The batsman need not strike at any 
feed unless he likes, as ho is to have two "fair" or favorable balls; but if 
he strikes at the ball, and misses, or does not send it far enough to warrant 
him in running, this counts as one of his two balls. At the second hit, he 



112 BALL-STOCK. 

must, nolens volens, drop the bat, and start off at fuU speed; for his task is 
to accomplish a " rounder," and get home again, without being hit by the 
baU. If he accomplish this, his whole side goes in again; if he fails, they 
are out. "When some of the players on one side are out, and the remainder 
in different bases, so that the home is left empty, if even for a moment, the 
feeder, or any scout who can get the ball, may run into the home with it, or 
pitch it in, and then the other side is out ; but if the ball misses the home, 
it counts one against the side who throws it. The side that counts most in 
rounders wins the match. 

BALL-STOCK. 

Ball-Stock, or as it is rendered in English, Ball-Stick, is, as its name would 
indicate, a German game. In the method of playing, it is very similar to 
Tov/n BaU. The players are divided into two parties, as nearly equal in 

point of numbers and skiR as possible. The bases are then 

9. P marked out, as in the annexed figure, the principal ones 

4 • being at A B, and D, with the intermediate one at P ; the 

distance is, of course, at the option of the players. They 

E F then toss up for innings, the in-party occupying the base, or 

3 2 1 home, A B, and the out-party stationing themselves in various 

° ■" parts of the ground, as in Town-Ball, or Cricket, reserving 

one boy as feeder, who should stand at 1, and another at 3, 
to toss back the rejected balls and " tips." The feeder, it is almost unneces- 
sary to say, should be an active, clever player, and particularly clever in 
catching, the success of the party mainly depending on him. Having 
arranged these preliminaries, the feeder commences by tossing the ball 
gently toward the striker, who stands at 2, making it fall as near the end 
of the bat as possible, so as to aUow good scope for the hitter's aim. Should 
the latter, after having got a pitch to his satisfaction, succeed in striking a 
good blow, he makes the best of his way to the base, O D, taking care to 
touch at the "rescing-base," B P. On the contrary, should the ball be only 
tipped, or struck but a short distance, or stopped by one of the lookers-out, 
he should run to the "resting-basc^" and remain there till another of his 
party be more fortunate, and then take his opportunity. It sometimes hap- 
pens that half a dozen or more are detained at the " resting-base" at one 
time, all looking forward to a successful hit to relieve them ; the runners 
must be cautious not to quit this base too hastilj^, for when they have once 
left they cannot return, but must proceed ; if struck with the ball while 
running from one base to another, they are out, and must remain inactive 
spectators of the game till the rest are so too. In the same way, when at 
the lower base, C D, they must watch their opportunity to return to the 
home, where they again, take their turns with the bat, in rotation, in the 
order in which they arrive. Thus the game continues till all of the in-party 
are either caught or struck out, or fail in hitting the ball, three offers being 
the number allowed^ as in Town-Ball. It is necessary that a good player be 



TRAP, EAT, AND BALL. 



113 



stationed at 4, that being, next to feeder, tlie most important post. Care 
sliould be taken to strike tlio ball as low as possible, to avoid giving 
"<jatcliers." A looker-out should not throw at a boy running, unless he is 
sure of his mark, but should rather throw up the ball to the "feeder," or 
down to the one who stands at 4, as circumstances require, as they cannot 
fail to intercept the boy's arrival at the base where tliey are stationed. 

TRAP, BAT, AMD BALL. 





In England, this game is considered to rank next to Cricket, but it is not 
played much in this country. The ball being much smaller than a cricket-ball, 
it is more difficult to catch ; indeed, to stand before the balls of a good 
player requires great quickness of sight. The half-round bat is now 
seldom used, except by very young players ; that in general use is fiat, 
about one inch thick, and is called "spoon-shaped." 

The trap is an instrument used to elevate the ball for the batsman. It 
is made in the form of a shoe, the heel part bemg hollowed out for the 
reception of the ball. {See Illustration.) In fixing it, it is best to sink the 
heel a httle in the ground. The following are the laws of the game : Two 
boundaries are formed, equally placed, and at a great distance, on, each side 
of the trap, between which it is necessary the ball should pass when struck 
by the batsman; if it fall outside either of them he is out. In playing the 
scientific game, besides the side boundaries, a line or tape should be stretched 
across the ground, several feet high, and twenty feet in front of the trap ; 
over this lino the batsman must send his ball or ho is out ; put this mode 
of playing is seldom adopted by juvenile players. The gamb is played by 
any number, either singly or by (^loosing sides. The innings are tossed up 
for, and the player, whoj^ to commence, places the ball in the spoon of the 
trap, touches the trigger with the bat, and, as the ball hops from the trap, 
strikes it as far as he can. One of the other players endeavors to catch it; 
if he does so before it reaches the ground, or if the striker miss the ball 
when he aims at it, or hits the trigger more than twice without striking the 
ball, or makes " an oflcr" (tho trigger to bo touched but once), ho is out, and 



114 , NINE-HOLES. HAT-BALL. 

the next in order, which must previously be agreed on, takes his place. 
Should the ball be fairly struck, and not caught, as we have stated, the out- 
player, into whose hands it comes, bowls it, from the place where he picks 
it up, at the trap, which if he hit, the striker is out. if he miss it, the 
striker counts one toward the game, which may be any number decided on. 
There is also a practice in some places, when the bowler has sent in the 
ball, of the striker's guessing the number of bat's lengths it is from the trap; 
if he guess within the real number, he reckons that number toward his 
game ; but if he guess more than there really are, he loses his innings. It 
is not necessary to make the game in one inning. 

In playing, do not touch the trigger too forcibly, but sufficiently so as to rise 
the ball about a foot and a half from the trap, and catch it in your hand 
once or twice, instead of striking, before you call "play." This wiU. enable 
you to judge better where you should stand, so as to strike the ball with 
greater force, and to observe in which direction you should send it, with the 
least chance of its being caught. 

NINE-HOLES. 

Dig near a wall nine holes, of about sis inches in diameter, and three 
deep. Let each player have one of these, according to his number, which 
must be determined by lot. At about six yards from the holes draw a line, 
and from this, as a fielding-i3lace, one player pitches the ball into one of the 
holes. The boy to whom this hole is assigned immediately runs to it, while 
all the other players run off in different directions. The player snatches 
the ball from the hole, and throws it at one of the "runners;" and if he 
hits liim, the one so hit becomes "pitcher," and the one that struck him 
marks one. Should he not hit him, the player who throws the ball loses a 
point, and bowls. The player who misses his aim at throwing the ball at 
his partners a second time, becomes a "tenner." If he loses the third hit, 
he is a "Gfteener;" if the fourth, he stands out, and can play no more. 
"When all the players are thus out, the last player remaining in wins the 
game, and he can compel each of the losers to stand, with their hands open, 
against the wall, for him to throw at, and give what is called the " brandy 
ball." If the ball be a soft one, this conclusion of the game is all very 
well; but if a hard baU be used, it ought to be omitted, or the "brandy" 
may be too strong. 

HAT-BALL. 

The players put their hats or caps on the ground, close to the wall, in 
such a manner that a ball can be easily pitched i»to them. A line being 
marked on the ground, about fifteen feet from the wall, one of the players 
takes his station at it, and begins the game by throwing the ball into one 
of the caps. As soon as he does this all the boys run away, excepting he 
into whose cap the ball is thrown, who immediately runs to take it out, and 
endeavors to strike one of the fugitives by throwing the ball at him ; if he 



CATCH-BALL. RING-BALL. 115 

can do so, the one struck has a small stone, called "an egg,^^ placed in his 
cap, and has to take his turn at pitching the ball. Should the thrower fail 
to hit one of the boys as they are running away, an "egg" is put into his 
cap, and he has to pitch the ball into the caps again. If a player fails to 
throw the ball into a cap, he earns an "egg" but continues throwing until 
he succeeds. "When a player gets three " eggs" in his cap, he is out. "When 
all the players but one have been struck out, he is considered the winner, 
and the punishment of the losers then commences ; one of them standing 
near the wall bounces the baU at it with all his force, and next stands with 
his back to the wall, stretching out his right arm, and placing the back of his 
hand quite close to the wall, while the winner, standing where the ball feU, 
takes aim, and throws the ball at the said loser's hand three times ; each of 
the losers likewise receives the same punishment from him. In some places 
it is usual, when one boy gets out, for him to bounce the ball against the 
waU, and all the other players, standing at the spot where the ball first 
touched the ground, to have their three balls at his back, 
as he stands with Ms face to the wall. Should the ball 
in rebounding swerve either to the right or left, a line 
must be drawn from the spot where it falls, to a place 
directly in a straight line from the boy at the wall ; thus, 
suppose A is the boy who has just bounced the ball, 
which instead of going direct to B, has deviated from the 
straight Une A B to C, a hue should be drawn from to B, and the winner 
should stand at the latter. 

CATCH-BALL. 

This is very simple play. The ball is thrown into the air by one player, 
the others standing round him. He caUs out the name of the player for 
whom the ball is thrown. If it be caught by the player so called, before 
the ball reaches the ground twice, he scores a point ; if any of the other 
players catch it, they score a point, and the other loses one. 

RING-BALL. 

This is a game which requires great skill to play properly. A short 
post is inserted in the ground, a large ring is fastened to the top of the post ; 
the ring is placed upright, and turns upon a swivel, so that if any thing 
strikes against the sides of the ring, it turns round. This ring and post is 
a fixture. The players have then a large ball, made of light wood, and about 
six inches in diameter or eighteen inches round. The players either play 
in two parties, or else all against each other ; a large circle is marked on the 
ground, having the ring for the centre, and the player that is first, goes in, 
holding the ball in his right hand, bowls or pitches it at the movable ring. 
If he is lucky enough to pitch it through the ring, he counts one ; if not, 
one of the other party goes on, and tries his luck ; but if the first is success- 



116 LAWN BILLIARDS. 

ful, he goes on again and again, as long as the ball completely passes the 
ring, counting one each time. So, also, when the other party gets the ball, 
they go on as long as they can; and when there are several players, he who 
loses a ball is out of the game till all the others have had their turn. The 
parties play for a certain number, as thirty or fifty, and whoever gains that 
number first has the game. At opposite sides of the circle upon the ground, 
and which ought to be about five yards from the post, there are two marks 
made, one for each party, and it is from these marks tliat the ball must be 
pitched. The lower part of the ring should not be above three or four 
inches from the ground, and the size of the ring should be such that the ball 
can easily pass through it, but not with much space to spare, so that if the 
bah is six inches in diameter, six and a half will be quite enough for the 
ring. The difficulty in playing is this, that if the ball strikes the side of tlie 
ring, instead of passing through it, the ring will turn round, and then instead 
of presentiug a flat face to the next player, he will perhaps have it sideways 
to him, when it will be almost impossible for him to pass it through. Some- 
times the players agree to stand at any part of the circle they please, which 
makes the game much easier. 

LAWN BILLIARDS. 

This very pretty game is easily played, and will accommo- 
date any number of players, from ten to twenty. 

The apparatus consists, firstly, of a number of differently 
colored wooden baUs ; secondly, cues, in wooden handles about 
five feet long, with a ring at their extremity; thirdly, of 
an iron ring just large enough to permit the baUs to pass 
through, and which revolves on a pivot. 

In playing the game, the sharp point of the ring is stuck 
into the groimd, so as only to allow the ring to be visible. 
Care must be taken to ascertain that, when thus fixed, the 
ring can spin freely on the pivot. The players now withdraw 
to a spot about sixteen paces from the ring, and the first 
player pushes his ball with the cue, so as to make it pass 
through the ring. If he succeeds, he counts one towards his 
game, and gets another stroke. If he misses, he loses one, and 
the next player proceeds. "When all have played at the ring, 
they are at liberty either to play at each other, or at the ring, 
and if they can " carom," i. e., strike another player's ball and 
then pass through the ring, they count two. As the game pro- 
ceeds it becomes very exciting, as the good player wiU often 
manage to drive his opponent into such a position that the 
edge only of the ring is presented to him ; and whenever he 
himself is in such a case, he wiU contrive to give his ball a peculiar twist 
that strikes the ring aside as it touches, and enables the baU to pass through. 
The game is thirty -one points. 




TEN-PINS. TIP CAT. 



117 



TEN-PINS. 

This game in England is played out of doors, on smooth, turf, which is 
known as the bowling green. In this country it is played on long, smooth 




platforms, called "alleys," at the end of which, the pins are set up, on 
a frame, in a triangular arrangement, with the point of the triangle toward 
the player, as in the diagram. 

At the end of the alley there is a padded cushion to 
diminish the force with which the ball is sent down the O ® ® O 
alley. Each player in the match game has three balls « e « 

to roll. If by hitting the centre and foremost pin by a 
winding motion of the ball, he knocks down aU of the • ® 

pins, it is called a ten-strike, and he counts ten on the 9 

game, with two more balls to roll. The pins are set up 
''again, and if he can do it twice more, he wUl get thirty ; but this is rarely 
done. As many pins as he knocks down, however, in the three roUs are put 
to his count. Sometimes the whole ten pins are knocked down in two rolls, 
when the player has a " spare ball," and the pins are set up for his last ball, 
and whatever he knocks down is added to his former count. A bad player 
may roll his three balls down the alley, and not hit more than three or four, 
or it may be no pins. 

TIP CAT. 

Tip Cat, although not strictly a Ball game, ought to be noticed here. It 
is a dangerous game, and should be played with great caution on the part 
of the players. It is a game well known in England, but is seldom played 
in this country. It is played with a club resembling a ruler. Its name is de- 
rived from a piece of wood called a " Cat," of about si.x: inches in length, and 
an inch and a half or two inches in diameter, diminished from the middle to 
both the ends, being of tlio shape of a spindle or double cone ; by this contri- 



118 



SKITTLES. 



vance the places of trap and the ball are at once supplied, for when the 
cat is laid upon the ground, the player with his stick tips it at one end by a 
smart stroke, which causes it to rise ia the air with a rotary motion, high 
enough for him to strike it as it falls, in the same manner as he would a ball. 
There are various methods of playing the game of Cat. The first is ex- 
ceedingly simple, and consists in making a large ring upon the grQund, in 
the middle of which the striker takes his station. His busiaess is to beat 




the Cat over the ring ; if he fails in so doing he is out, and another player 
takes his place ; if he is successful, he judges with his eye the distance 
the Cat is driven from the centre of the ring, and calls for a number at plea- 
sure to be scored for the game ; if the number demanded be found upon 
measurement to exceed the same number of lengths of the club, he is out — 
on the contrary, if it does not, he obtains his call. 

The second method of playing Cat is to make four, six, or eight holes in 
the ground, in a circular direction, and as nearly as possible at equal dis- 
tances from each other, and at every hole is placed a player with his club. 
One of the opposite party, who stands in the field, tosses the cat to the bats- 
man who is nearest to him, and every time the bat is struck, the players 
are obliged to change their situations, and run once from one hole to another 
in succession. If the cat be driven to any very great distance, they continue 
to run in the same order, and claim a score of one toward the game every 
time they quit one hole and run to another. But if the cat be stopped by 
their opponents and thrown across between any two of the holes before the 
player who has quitted one of them can reach the other, he is out. 

/ SKITTLES. 

Skittles is played in a manner 
somewhat similar to ten-pins, but the 
number of pins is only four. These 
are very large, and are .arranged 
on a square frame-work, so as to pre- 
sent one of the angles to the player. 
The bowl used for playing this game 
is of the shape of a cheese, and is 
usually made of lignum vitiB, as be- 
ing veryV heavy and hard wood. 

The game requires more bodily strength than ten-pins, as the bowl must bo 

thrown upon the skittles, and not rolled up to them. 




DUTCH PINS.— BOWLS. jjg 

ball then springs to the second £«! . .' "'^^u "^ ''' "^P^^ *^"-^- ^he 
third, while the fourtrskitrf/i^^,^ '^f™^ *^^ ^^^^'"^"^ *-^«*^ to the 

It is ver, dimenitrt:t:t?twtrs;^^^^^^^^^^^ °^: ^-^ --^• 

driving down the first and third .vl, !f ^^' ^""^ ™^^J' P^^yers prefer 

tlien n.aL-ing their seconc b ll prin^^^^^^^^^^^^ straightforward shoot, and 
This latter stroke appears roTimT^ZV T' *« ^^^ ^"-th. 
point being to throw the bowl hihtttt"^^^^ -on learned; the great 
as possible on the left of the nnnefkird of tl ^^ '' P^^Pendicularlj 

run, the constant repetition SZ '^°°'''^ '''^**^^- ^" the long 

brilliancy of pla;,. ^e !l -./' ,'"?"' ""' «-rbalance occasiona! 
places. ^ ^ ^'^' ^' ^°* P^^^^'i '^ this country, except in a few 

DUTCH PINS. 

This game is nothing more than 
a modification of ten-pins; the 
pins being lower, and the centre 
one bearing the name of king, and 
a cro^vn upon its head. The great 
pomt in this game is to strike the 
king out of the board without 
knockmgdown any of the subjects, 
won. In all other o^^^o u ■, ■ ^^ *^'^ °'''^ ^® ^°''^' the game is 

BOWLS. 

ha'ng st^it^^C^t "i^^-^^'-^ - '^ -* -ember ever 

that wiU tend to^Llopttrr^SlesTeT;/' ""'''''' ^P°^^' ^^^ °- 
American boys. ^ ^"^cles. ^ e tl:erefore give it as a novelty to 

Whitehall, "divers fair ZJoI T ^'^8 ^arry VIIL, at the palace at 
mentioned The 'ami haTbrT T^ '"^^'"^^ ""^^^" ^^^ particularly 
ti.nes of KinTfoCalti::"^^^^^ --*-^' to the 

there are no Lans of asclt Juin/' ' ""'°'° '''"^'^ *'°^^ '^^^^ ^' listed, 

.e?^:;2:^e;:^:~^ ^" ^^"" ^^ -- - — • 

" Perfermont, like a game at boulcs, 
To feedc our hope hath divers play • 
Heere quick it runne, there soft it roules • 

The betters make and shew the wav 
On upper ground : so frreat allies 
Doe many ca«i on their desire ; 




120 BOWLS. 

Some are thrust, and forc'd to rise, 

Wlieii tliose are stopt that would aspire. 
***** * 

"Some get \)y knocks, and so advance 

Their fortune by a boysterous aime : 
And some, who have the sweetest chance. 

Their en'mies hit, and win the game. 
The fairest casts are those that owe 

Ko thanlis to fortune's giddy sway; 
Such honest men good bowlers are, 

Whose own true bias cutts the way " 

Bowlmg-greens are simply perfectly level tracts of smooth turf ; but a very 
good game may be played on a selected spot on a common or field where 
the grass is short, and the ground tolerably level. A small bowl, perfectly 
round, and called the jack, is placed on the ground. The bowlers, each 
armed with two balls, which are numbered, to distinguish them from each 
other, take up their positions at a certain distance from the jack, and each 
in turn bowls toward it, he whose ball comes nearest counting one. "When 
there are more than two players, sides are formed ; the baUs being played 
alternately, and the side one of whose balls comes nearest counting one 
point. The number of points which must be made to win the game varies, 
but is generally fixed at twenty. "When only two play, they may stand side 
by side to dehver their bowls ; when there are several on a side, the usual 
plan is to bowl from opposite ends of the green, the jack being placed in the 
middle. The balls for bowling are not exactly spherical, but are flattened 
slightly at two ends, making the ball a spheroid, like the earth. If, after 
both sides have deUvered their balls, two of one side are nearer than any 
balls of the other side, the side whose balls are nearest to the jack counts 
two : if more balls are nearer than any of their opponents', they count a 
higher number in proportion. The art in bowling consists in knocking 
away the oj^ponents' balls from their position near the jack, or in carrying 
off the jack itself from among the opponents' balls, and in bowling nearer 
than any other without disturbing ball or jack. 




A CONVENTION OF BALLS. 



Gf-OOD BOOKS. 



'^wt?E'^l?i:„¥a'gician ; or, oi^^m^ed Trie, 



jS^^^^d^^SeiaS^-^^^'^^ ^^ ^--^^-^ 



icks for the Drat 



jurmg- ana i.egerdemain : Sleights with" f>;;7''^""''°"^ Collection of Con- 
Emgs Fruit, "Coin, Ball , HaSdkeJhefs e te' "n'^f ^''^^°^^' 
formed m the Parlor orDrawirio p. „'Z:'-f,"\ ^^ of which maybe Per- 
also embracing a ZLe Tarret/;? cTrio^s^?* '^' ''''^ "l-^^^ apparatus ; 
formed with the aid otsim^h^n.L^^^^^'^^?^^'^^'^' ^^^"^^ m^Y be per- 
ly explained with 121 Lomv^.?^P^*"!.V ^^'^ '"^"^'^ illustrated ail clear- 
Bound in boards, with c^o^rb^ckl.Z:?^.!!!!:!:.*.^''^ ?0«ts. 

Book of Riddles and Five "Rnn^vo^ "iu- 

Amusements, containing a Choice and riiri^P^^^ ?-^ Home 

Charades, Enigmas, Bebuses, Anai^am. T^^l^ Collection of Kiddles, 
Amusing Puzzles, Queer Sle -bt^ ^n^^L?'''^'''?"''*/"^^' Conundrums 

Bound in boards, with cloth hack '.'.'."' ''.'_'_'_'_ 30 cts. 

^tfe oPt?e°^ost°lnSL^ug?la£^s^tfd^t,?^^^^ 
creation, such as Games of Action G-imit Ik 1^ Family Circle as a Ee- 
Games which require mcm^-y Cat^t'^a Jr tv 7 1^ 
Tricis or Mystification, Games n whirl?. ^ °''?^''-' ^°^ ^^"^- °^'iects 
display Gallantry, Wit or Tome sli^^ht knn.i^/"^*"?'*^ ^' '^S'°^'i'^d to 

Amusing Forfeit.",' Fireside Games &fwin°erEvlnin5 T^'^'' '"'\'''"''' 

Paper covers, price '^^'^'^^^ -l^^eiuiig Amusement, etc. 

Bound in boards, with' cloth back!!"."? ---30 cts. 

o^^s^r^^iS^-rt^BS^irv^F^^-^^^ 

Confederacy, and Tricks' Performed hy^hea?! nf%?p'^'', ^/ *'?'' ^^'^ °f 
whole illustrated and made plain and ealy with sevfiifv?.'*''^'^ ^"''^^-^ '^^^ 
covers, price ■"'^'-'^^>> wim seventy engravings. Paper 

Bound in boards with "cloth back" "ir^^^y 30 cts. 

^tfil^ASf ffo^Sbt^Eira'ti JSff f Tf ^"•^-^i--"^'''cC 
Boom PantoilimerMusicarClesSes Taiiii'^, ? °^ ^^^^^^S 

structions for Amateurs; how to Con%r,,.t I «. ^"'"?*l' '^'''- ^itb In- 
get up Costumes and Propertkr on fbf - m1^ ^*^vf «nd Curtain ; how to 
its and Entrances ; how t^arJange Vilieaux oJc ° ^V ^^ ^'^^'^''^^tors, Ex- 
vings. Paper covers, price -tableaux, etc. Illustrated with Engra- 

Eound in boards, cloth back... 30 cts. 

...... ^Q Cts. 

'^feS^^tL^f^eStSnS^SSP Puzzles. Containin,^ J 
hers, and Amusing Ss ZGeomet^^°''^l' K^'^Kf''- deception in ntrm- 
" The Secret Out," "The Ma4c^n s^'w.^ ^'^ .r*?,^ °^ " '^^'^ Sociable," , 
Variety of En-ravin-s Th^^hn f ^Tf ^°°''- Illustrated with a Groat I 
Funan^d Amufem^nf for aVole''^": L^'^'p ^ large sale. It will furnish ( 
Bound in boards, with cloth back ..^!! ... ^^'.^'^ '°^°'"'' P"oe— . 30 cts. 

^^^^ & FITZGERALD, 18 A^ St., N.^y!^" 



> seut to any addresTlFSrurSnjSriTi^a^ 



on reoeipt of priee. 






GOOD BOOK 



Hillgrove's Ball Room G-uide, and Complete 

Practical Dancing' Master. Containing a Plain Treatise on Etiquette 
and Deportment at Balls and Parties, with. Valuable Hints in Dress and 
the Toilet, together with full explanations and descriptions of the Budi- 
ments, Terms, Figures, and Steps used in Dancing, including Clear and 
Precise Instructions how to Dance all kinds of Quadrilles, Waltzes, Polkas, 
Redowas, Reels, Bound, Plata and Fancy Dances, so that any person may 
learn them, without the aid of a Teacher ; to which is added Easy Direc- 
tions for Calling out the Kguros cf every Dance, and the amount of Music 
required for each. The whole illustrated with one hundred and seventy- 
six descriptive engravings and diagrams, by Thomas Hillgkove, Professor 
of Dancing. 237 pages, bound in cloth, with gilt side and back..$l .00. 
Bound in boards, with cloth back . 75 cts. 

Rarey & Knowlson's Complete Horse Tamer and 

Parrier, comprising the whole Theory of Taming or Breaking the Horse, 
by a New and Improved Method, as practiced with great success in the Uni- 
ted States, and in all the Countries of Europe, by J. S. Raret, containing 
Rules for selecting a good Horse, for Feeding Horses, etc. Also, The Com- 
plete Farrier ; or, Horse Doctor ; a Guide for the Treatment of Horses 
in all Diseases to which that noble animal is liable, being the result of fifty 
years' extensive practice of the author, by John C. Knowlson, during his 
life, an English Farrier of high popularity, containing the latest discover- 
ies in the cure of Spavin. Illustrated with descriptive Engravings. Bound 
in boards, with cloth back 60 cts. 

The Poet's Companion : 4 DkUmiary of all Allowable 
Rhymes in the English Language. This is a book to aid aspiring genius in 
the Composition of Rhymes, and in Poetical Effusions generally. It gives 
the Perfect, the Imperfect, and the AUojrable Rhymes, and will enable you 
to ascertain, to a certainty, whether any words can be mated. It is invalu- 
able to any one who desires to court the muses, and is used by some of the 
best writers ia the country. Price .- ... . ... 35 cts. 

The French "Wine and LAgiior Manufacturer. A 

Practical Guide and Private Receipt Book for the American Eiqnor Mer- 
chant. By John Rack, Practical Wine and Liquor Manufacturer. Illus- 
trated with descriptive Diagrams, Tables, and Engravings. This is by far 
the most complete and reliable Book on the Manufacture of Diquor, ever 
published. Cloth, price $3,00. 

The Young Reporter ; or, Row to Write Short Hand. A 
Complete Phonographic Teacher, intended to afford thorough instruction to 
those who have not the assistance of an Oral Teacher. By the aid of this 
work, any person of the most ordinary intelligence may learn to Write 
Short Hand, and Report Speeches and Sermons in a short time. Bound in 
boards, with cloth back, price 50 cts. 

The Nightingale Songster ; or, Lyrks of Love. Contain- 
ing 164 Choice Sentimental Songs. Bound in boards, with cloth back, and 
illustrated cover, price 35 cts. 

The Emerald l or. Booh of Irish Melodies. Containing a Choice 
Collection of Irish, Comic, and Sentimental Songs. Bound in boards, with 
cloth back, and illnstrated cover, price 35 cts. 

The Knapsack Full of Fun ; or, lOOO Rations of Laughter. 

Illustrated with over 500 Comic Engravings. Price 30 cts. 

DICK & FITZGERALD, 18 Ann St., W. Y. 

Copies of the above books sent to any address in the TJ. S. fr»e of postage on receipt of prim. 



Popular Books sent Free of Poetage at the Prices annexed. 



Marasche's Manual of Chess. Containing a description 
of the lioard and the Pieces, Chess Notation, Technical Terms Trith dia- 
grams illustrating them, Relative Talue of the Pieces, Laivs of the Game, 
General Observations on the Pieces, Preliminary Games for Beginners, 
Fifty Openings of Games, giving all the latest discoveries of modern Mas- 
ters, ■nath^'best games and copious notes. Twenty Endings of Games, show- 
ing easiest ways of effecting Checkmate. Thirty-six ingenious Diagram 
Problems and Sixteen curious Chess Stratagems. To which is added a 
Treatise on the Games of Backgammon, Russian Backgammon and Dom- 
inoes, the whole being one of the best Books for Beginners ever published . 
By N. Makasche, Chess Editor of "Wilkes' Spirit of the Times." Bound 

in boards, cloth back. Price 50 cis. 

Bound in cloth, gilt side. Price 75 cts. 

Book of Household Pets. Containing- A^aluabie in- 
structions about the Diseases, Breeding, Training and Management of tlic 
Canary, Mocking Bird, Brown Thrush, or Tlirasher, Eluebird, Yellow Bird, 
Scarlet Tanager, Bobolink, Baltiuiore Oriole, European Blackbird, Blue 
Jay, Blue and Yellow Macaw, Cai-olina Parrakeet, Cockatoo, Green and 
Gray Parrot, and the rearing and management of all kinds of Pigeons and 
Fancy Poultrj', Rabbits, Squirrels, Guinea Pigs, "White Mice, and Dogs; 
together with a Comprehensive Treatise on the Principle and JIanagemtnt 
of the Salt and Fresh "Water Aqnarium, with instructions how to make, lay 
the Foundation, and stock the Tank. Illustrated with 123 fine wood-culs. 

Bound in boards, cloth back. Price . 50 cts. 

Bound in cloth, gilt side. Price 75' cts. 

Athletic Sports for Boys. A Eepository of Graceful 
Recreations for Youth, containing clear and complete instructions in Gym- 
nastic, Limb Exercises, Jumping, Pole Leaping, Dumb Bells, Indian Clubs, 
Parallel Bars, the Horizontal Bar, The Trapeze, The Suspended Ropes, 
Skating, Swimming, Rowing, Sailing, Horsemanship, Riding, Driving, 
Angling, Fencing and Broadsword. The whole splendidly illustrated with 
19i fine wood-cuts and diagrams. Bound in boards, with cloth back. 

Price . 75 cts. 

Bound in cloth, gilt side. Price . 1 00 

The Play-Room. ; or, In-Door Games for Boys and Girls ; 
including Round Games and Forfeits, Slate and Board Games from the 
simple Game of Tit-Tat-To to the Scientific Game of Chess ; also numerous 
Table and Toy Games, together with a large collection of Evening Amuse- 
ments, Comprehending Comic Diversions, Parlor Magic, Tricks with Cards, 
Scientific Recreations and Puzzles. Profusely illustrated with 197 fine wood- 
cuts. Bound in boards with cloth hack. Price - 50 cts. 

Bound in cloth, gilt side. Price 75 cts. 

The Play Gromid ; or, Out-Door Games for Boys. A Bock 
of Healthy Recreations forYoutb , containing over a hundred Amusements, 
including Games of Activity and Speed ; Games with Toj's, Marbles, Tops, 
Hoops, Kites, Archerjs Balls; with Cricket, Croquet and Base-Ball. Splen- 
didly illustrated with 124 fine wood-cuts. Bound in boards, cloth back. 

Price— -- 5 tfs. 

Bound in cloth, giltside. Price. 75 ct8. 

The American Card Player. Containing clear and 

comprehensivedirectionsforplaying the Games of Euchre, "Whist, Eezique, 
All Fours, French Fours, Cribbage, Cassino, Straight and Draw Poker, 
"Whisky Poker and Commercial Pitch, together with all the laws of those 

games. 150 pages, bound in boards with cloth back. Price 50 cts. 

Bound in cloth, giltside. Price 75 cts. 



Send Cash. Orders to Dick & Pitzgrerald, New York; 



Popular Books sent Free of Postage at the Prices annexed. 



OUE CELEBEATED SEEIES OF 

DETECTIVE TALES AND ADVENTURES 

The Diary of a Detective Police Officer. This batch 

of stories was also written by the famous London Detective " "Waters," 
and have had an. immense sale. It is wonderful to read about the tricks, 
disguises and stratagems this shrewd ofEicer employed to accomplish his ex- 
traordinary arrests, and to bring a lot of cunning rogues to justice. Some- 
times " Waters " got into what is called " a tight place," and was glad to 
escape with his life ; but he generally managed to " nab " his prey before 
they found out who he was. This splendid book embraces twenty very in- 
teresting tales, written under the following titles : One Night in a Gam- 
ing-House; Guilty or Not Guilty; X. Y.Z.; The Widow; The Twins; 
The Pursuit ; Legal Metamorphoses ; The Revenge ; Mary Kingsford ; 
riint Johnson ; The Monomaniac; The Partner; The Conspiracy; Mark 
Stretton ; The Dramatic Author ; The Two Widows ; Mrs. Witherton ; The 
Orphans ; Helen Porsyth ; The Stolen Letter, a Lawyer's Story. Large 
octavo. Price 75 cts. 

Leaves from the Note-Book of a New York 

Detective; or. The Private Record of J. B. Some of these are extraor- 
dinary stories, and all of them well told. The book has the interest of a 
single story, with the advantage to the reader of being able to stop at the 
close of each part without annoyance. Of the relative merits of each tale 
it is difficult to speak, since they are so diverse in character. There is 
something very exciting about these stories ; the reader partakes of the 
hopes and fears of the Detective as his prospect of success waxes or wanes, 
and enjoys a glow of satisfaction at his ultimate triumph. Some of the 
situations the Detective gets into are very perilous, for it is no joke to be in 
the clutches of a forger, counterfeiter, burglar or murderer, made desperate 
by the certainty of being punished if secured and delivered to the ministers 
of justice. Large octavo. Price 75 cts. 

Strange Stories of a Detective; or, Curiosities of 

Crime. There is som.ething very thrilling and fascinating about these 
stories ; and the immense sale this collection is having is an (ividence of its 
popularity with the reading public. However startling the incidents may 
be, there is no improbability about them. Indeed, the book bears internal 
evidence of being a transcript of personal experience, or based on it ; and 
many of the cases will be recognized by readers familiar with the annals of 
the police. They are all pictures of the time, and well painted at that. 
Large octavo. Price 75 cts. 

The Experiences of a French Detective, This is a 

collection of very startling stories, showing how a shrewd French Detective 
outwitted a lot of cunning French criminals. The adventures of the of&cer 
are very thrilling. ' The disguises and tricks he adopted to entrap the 
scamps he had to catch, and the hair-breadth escapes he made from dan- 
gerous situations, together with his ultimate success, furnish matter for a 
continued narrative that is dramatic in the extreme, and show that " Truth 
is stranger than Piotion." Large octavo. Price 75 cts« 

Autobiography of a London Detective, This series 

of powerful Tales is by " "Waters," who was a famous London Detective 
officer, and the book produced a great sensation when first published in 
England, the sale exceeding 100,000 copies. This work embraces seventeen 
Stories, all founded upon the facts that occurred in the eventful experience 
of this celebrated OfScer. No person who loves exciting reading should 
fail to get this interesting book. Large octavo. Price 75 cts. 



Send cash orders to Dick & Fitzgerald, New York, 



Popular Books sent Free of Postage at the Prices annexed. 



The Reason "Why : General Science. A careful col- 
lection of some thousands of reasons for thina;s, which, though generally 
known, are imperfectly understood. A book of condensed soientitic know- 
ledge for the million. By the a\i.thor of " Inquire Within." It is a hand- 
some 12mo volume, of 356 pages, bound in cloth, gilt, and embellished with 
a large number of wood cuts, illustrating the various subjects treated of. 
This work assigns reasons for the thousands of things that daily fall under 
the eye of the intelligent observer, and of wMch. lie seeks a simple and clear 
explanation. 

EXAMPLE. 

Why does silver tarnish when exposed to the light f Why is the sky Hue f 
This Tolume answers 1,325 similar questions. Price $1 50 

The Biblical Reason Why. A Hand-Book for Biblical 

students, and a Guide to Family Scripture Headings. By the author of 
"Inquire Within," &c. Illustrated, large 12mo, cloth, gilt side and back. 
This work gives reasons, founded upon the Bible, and assigned by the most 
eminent Divines and Christian Philosophers, for the great and all absorbing 
events recorded in the History of the Bible, the Life of our Saviour, and the 
Acts of His Apostles. 

EXAMPLE. I 

Why did the first patriarchs attain such extreme longevity T 
Why is the Book of the Prophesies of Isaiah a strong proof of the authenticity 
of tlie ivhole Bible ? 
This volume answers upwards of 1,400 similar questions. Price $1 50 

The Reason "Why : Natural History. By the author 

of "Inquire Within," " The Reason Why," &c. 12mo, cloth, gilt side and 
back. Giving reasons for hundreds of interesting facts in connection with 
Zooology, and throwing a light upon the peculiar habits and instincts of the 
various (Drders of the AiimaJ Kingdom. 

EXAMPLE. 

Why do dogs turn around two or three times before they lie down ? 
Why do birds often roast upon one leg ? 
This volume answers about 1,500 similar questions. Price .....$1 50 

The Sociable • or, One Thousand and One Home Amusements. 
Containing Acting Proverbs, Dramatic Charades, Acting Charades, Tableaux 
Vivants, Parlor Games and Parlor Magic, and a choice collection of Puzzles, 
&c., illustrated with nearly 300 Engravings and Diagrams, the whole being 
a fund of never-ending entertainment. By the author of the "Magician's 
Own Book." Nearly 400 pages, 12mo, cloth, gilt side stamp. Price. .$1 50 

Inqnire "Within /or Anything You Want to Know; or Over 
Z,~00 Facts for the People. Illustrated. 436 large pages. Price $1 50 

" Inquire Within " is one of the most valuable and extraordinary volumes 
ever presented to the American public, and em.bodies nearly 4,000 facts, in 
most of which any person will find instruction, aid and entertainment. It 
contains so many valuable recipes, that an enumeration of them requires 
seventy-two columns of fine type for the index. 

The Corner Clipboard ; or, Facts for Everybody. By the 
Authoi of " Inquire Within." Large 12mo, 400 pages, cl«th, gilt side and 
back. Illustrated with over l,0OC Engravings. Price $150 



Send cp-sh orders to Dick & Fitzgerald, New York. 



Popular Books sent Free of Postage at the Prices annexed. 



Chesterfield's Art of Letter-Writing Simplified. 

A Guide to Friendly, Affectionate, Polite, and Business Correspondence. 
Containing a large collection of the most valuabl* information relatiTe to 
the Art of -Letter-Writing, with clear and complete instructions how to be- 
gin and end Correspondence, Rules for Punctuation and Spelling, &c., to- 
gether with, numerous examples of Letters and Notes on every subject of 
Epistolary Intercourse, with several important hints on Love-Letters. 
Price , 12 cts. 

Kno-wlson's Farrier, a7id Complete Horse Doctor. "We have 
printed a new and reviseil edition of this celebrated book, which contains 
Knowlson's famous Kecipe for the Cure of Spavin, and other new matter. 
It is positively the best book of the kind ever written. We sell it cheap, 
becauso of the imm.ense demand for it. The fanners and horse keepers like 
it because it gives them plain, common-sen'je directions how to manage 
their horses. We sell our new edition (64 pages, lSmo)cheap. Price-. -IScte. 

The Art of Conversation. ■With Eemarks on Fashion 
and Address. By Mrs. Maberly. This is the best book on the subject ever 
published. It contains nothing that is verbose or diihcult to understand, 
but all the instructions and rules for conversation are given in a plain and 
common-sense manner, so that any one, however dull, can easily compre- 
hend them. 64 pages octayo, large. Price 25 Gts. 

Horse-Taming by a New Method, as Practiced ly 

J. S. Rarey. A New and laaproved Edition, containing Mr. llarey's whole 
Secret of Subduing and Breaking Vicious Horses, together with his improved 
Plan of Managing Young Colts, and Breaking them to the Saddle, the Har- 
ness and the Sulkey, with ten Engravings illustrating the process. Every 
person who keeps a horse should buy this book. It costs but a trifle, and 
you vail positiveiy_ find it an excellent guide in the management of that 
noble animal. This is a very handsome book of 64 pages. Price— 12 cts. 

The Game of Whist. • E-oles, Directions and Maxims to 
be observed in playing it. Containing, also. Primary Rules for Beginners, 

■ Explanations and Directions for Old Players, and the Laws of the Game. 
Compiled from Hoyle and Matthews. Also, Loo, Euchre, and Poker, 
as now generally played. With an explanation of Marked Cards, &:c., 
&c. Price ". ]^ cts. 

The Ladies' Love Oracle ; or. Counselor to the Fair Sex. 
Being a Complete Eortune Teller and Interpreter to all questions upon the 
different events and situations of life, but more especially relating to all 
circumstances connected with Love, Courtship and Marriage. By Madamk 
Le Mabchand. Beautifully illustrated cover, printed in colors. 
Price -'- SO cts. 

The Laws of Love. A Complete Code of Gallantly. 
Containing concise rules for the conduct of Couri ship through its entire 
progress, aphorisms of love, rules for telling the characters and dispositions 
of women, remedies for love, and an Epistolary Code. 12mo, paper. 
Price - 25 cts. 

The Great Wizard of the North's Hand-Book of 

Natural Magic. Being a series of the Newest Tricks of Deception, ar- 
ranged for Amateurs and Lovers of the Art. By Professor J. H. Anderson, 
the great Wizard of the North. Price 25 cts. 



Send cash orders to Dick & Fitzg'erald, K"ew York. 



Popular Books sent Free of Postage at the Prices annexed. 
The Bordeaux "Wine and Liquor-Dealers' Guide. 

A Treatise on the Manufacture of Liquors, lij' a Practical Liquor Manu- 
facturer. 12mo, cloth. The author, after telling what each liquid is 
composed of, furnishes a formula for making its exact counterpart — exact 
in everything. Each formula is comprehensive — no one can misunderstand 
it. Price, $2 50 

The Ladies' Guide to Beauty. A Companion for the 

Toilet. Containing practical advice on improving the complexion, the hair, 
the hands, the form, the teeth, the eyes, the feet, the features, so as to in- 
sure the highest degree of perfection of which they are susceptible. And 
also upwards of one hundred recipes for various cosmetics, oils, pomades, 
&c., &c. Paper. Price 25 cts. 

Broad Grins of the Laughing Philosopher- Being 

a Collection of Funny Jokes, Droll Incidents, and Ludicrous pictures. By 
Pickle the TotrxoEE. This book is really a good one. It is full of the 
drollest incidents imaginable, interspersed with good jokes, quaint sayings, 
and funny pictures. "Price - 13 cts. 

Yale College Scrapes ; or, IIcio the Boys Go It at New 

Have.li. This is a book of ll-t pages, containing accounts of all the noted 
and famous " Scrarjes" and " Sprees," of which students at Old Yale have 
been guilty for the last quarter of a century. Price... 25 cts. 

The Comic English Grammar ; or, A Complete Grammar 
of cur Language, with Comic Examples. Illustrated with about iifty 
Engravings. Price _ 25 cts. 

The Comical Adventures of David Dufficks. 

Illustrated with over one hundred Eunny Engravings. Large octavo. 
Price ■ 25 cts. 



BOTJUD SOIfG BOOKS, 
Tony Pastor's Complete Budget of Comic Songs. 

Containing a complete collection of the New and Original Songs, Burlesque 
Orations, Stump Speeches, Comic Dialogues, Pathetic Ballads, as sung 
and given by the celebrated Comic Vocalist, Tony Pastor. Cloth, 
gilt. Price $1 25 

The Universal Book of Songs. Containing a choice 

collection of 400 new Sentimental, Scotch, Irish, Ethiopian and Comic 
Songs. 12mo, cloth, gilt. Price.. $1 25 

The Encyclopedia of Popular Songs. Being a com- 
pilation of all the new and Fashionable Patriotic, Sentimental, Ethiopian, 
Humorous, Comic and Convivial Songs, the whole comprising over 400 
songs. 12mo. cloth, gilt. Price , $1 25 

The Lyrics of Ireland. Embracing Songs of the Affec- 
tions, Convivial and Comic Songs, Moral, Sentimental and Satirical Songs, 
Patriotic and Military Songs, Historical and Political Songs, and MisoeUa- 
neous Songs. Edited and annotated by Samuf.l Lovkr, author of "Handy 
Andy," &c. Embellished with numerous illustrations. 12mo, cloth, gilt 
side and back. Price $1 50 



Send cash orders to Dick & Fitzgerald, New York. 



Popular Books sent Jree of Postage at the Prices annexed. 



Dr. Valentine's Comic Lectures ; or, Morf;eis of 

Mirth for the Melancholy. A budget of Wit and Humor, and a certain 
cure for the blues and all otlier serious complaints. Comprising Comic 
liootuies on Heads, Faces, Noses, Mouths, Anrmal Magnetism, Etc., with 
Specimens ef Eloquence, Transactions of Learned Societies, -Delineations of 
Eccentric Characters, Comic Songs, Etc., Etc. By Dr. "W. Valentine, 
the favorite Delineator of Eccentric Characters. Illustrated with twelve 
portraits of Dr. Valentine, in his most celebrated characters. 12mo, 

cloth, gilt. Price - $1 25 

Ornamental paper cover. Price 75 cts. 

Dr. Valentine's Comic Metamorphoses, Being the 

second series of Dr. Valentine's Lectures, with Characters, as given by the 
late Yankee Hill. Emhellished with numerous portraits. Ornamental 

paper cover. Price 75 cts. 

Cloth, gilt. Price $1 25 

Mrs. Partington's Carpet-Bag of Fun. A Collec- 
tion of over one thousand of the most Comical Stories, Amusing Adven- 
tures, Side-Splitting Jokes, Cheek-Extending Poetrv, Funnv Conundrums, 
QUEER SAYINGS OF MRS. PARTINGTON, 'Heart-Rending Puns, 
Witty Repartees, Etc., Etc. The whole illustrated by about 150 comic 

woodcuts. 12mo, 300 pages, cloth, gilt. Price $1 25 

Ornamented paper covers. Price - 75 cts. 

Sana Slick in Search of a "Wife. l2mo, paper. 

Price 75 cts. 

Cloth. Price- --. $1 25 

Everybody has heard of "Sam Slick, the Clockmaker," and he has given 
his opinion on almost everything. 

SaiTL Slick's Nature and Human Nature. Large 

12mo. Paper. Price 75 cts. 

Cloth. Price $1 25 

The Attache; or, Sam Slick in England. 12mo. Paper. 

Price - _ 75 cts. 

Cloth. Price.. -$1 25 

Sam Slick's Sayings and Doings. Paper. Price 75 cts. 

Cloth. Price , $1 25 

Ladies' Guide to Crochet. By Mrs. Ann S. Stephens. 
Copiously illustrated with original and very choice designs in Crochet, 
Etc., printed in colors, separate from the letter-press, on tinted paper. 
Also with niimerous wood-cuts, printed with the letter-press, explanatory 
of terms. Etc. Bound in extra cloth, gilt. This is by far the best work on 
the subject of Crochet ever published. Price $1 25 

The Laughable Adventures of Messrs. Brown, 

Jones and Hobinson. Showing where they went and how they went ; 
what they did and how they did it. With nearly two hundred most thril- 
lingiy comic engravings. Price... 30 cts- 

The Knapsack Full of Fun ; or, One Thousand Raiions 
of Laughter. Illustrated with over 500 coroical Engravings, and contain- 
ing over one thousand Jokes and Funny Stories. By Doesticks and other 
witty writers. Large quarto. Price 30 cts. 

The Plate of Chowder ; A Dish for Fimny Fdhios. Ap- 
propriately illustrated with 100 Comic EngTavings. By the author of 
•' Mrs. Partington's Carpet-Bag of Fun." 12mo, paper eover. Price 25 cts. 



Send cash orders to Dick & Pitzgerald, New Yorli. 



Popular Sooks sent Free of Postage at the Prices annexed. 
TALES OF eO^PEE^ ADVEi««iTURE. 

This splendid series of Novels embraces some of the most interesting Tales 
ever written about the Trapiiers, Scouts and Indian Hunters of tlie boundless 
Western Prairies. These Novels abound in scenes of danger and border ad- 
venture, and show the cunning- and cruelty of the treacherous Indian. To 
those who delight in reading about squatter life, Indian fights, and the gal- 
lant exploits of our Western Rangers and Riflemen the books in this list will 
be a great treat. The following are the names of the books in the scries : 

Silver Knife ; or, The Hunters of the Bocky Mountains. By 
Dk. Robinson. Price 25 cts_ 

Pepe, the Scout ; or, The Hunters ofSmora. Price..25 cts. 

Black Hawk ; or, The Ranger's Scalp. Price 25 cts. 

The Htinter's Trail ; or, The Indian's Ruse. Price..25 cts. 

The Ranger's Rifle ; or. The Wolf of the War Path. 

Price .• , 25 cts. 

"War Ase ; or, The Redskin's Revenge. Price..— 25 cts. 

Steel Arm ; or, The Robbers and Regulators of California. 

Price , 25 cts. 

Big Goliath; or, The Terror of the Mines. Price 25 cts. 

The Regulators of Arkansas. Price S5 cts. 

Bill Johnson, The Outlaw of Arkansas. Price —-25 cts. 

Rawson, The Renegade. Price 25 cts. 

The Red Scout ; or. The Outlaw's Revenge. Price. ...25 cts. 

Red Jack; or, The Scout's Rifle. Price 25 cts. 

Byron Blonday ; or, The Blue Ranger. Price 25 cts. 

The Ranger of Ravenstream. Price — 25 cts. 

The Patrol of the Mountain. Price 25 cts. 

The Scout of the Silver Pond. Price 25 cts. 

The Hunted Chief; or, The French Ranchero. Price..25 cts. 

The Prairie G-uide. A Tale of the War of I8I2. 

Price - 25 cts. 

The Maid of the Saranac; or. The Rose of the Rio Grande. 
Price 25 cts. 

The "Woodman's Rifle. Price. 25 cts. 

Noywood ; or. Life on the Prairie. By Ned BuNTiiiNE. 

Price -- - 25 cts. 

The Red Right Hand. By Ned Buntline. Price..^5 cts. 

The Pale Lily. An Indian Tale. Price 25 cts. 

On receipt of the. price, either in Cash or Stamps, copies of any of the above 
named books will be sent to any part of the United Slates or Canadas, either by 
mail or express, securely and neatly packed, postpaid. Recollect ! any 
book you vjant you can have at the adoartistd price. Address 

DICK & FITZGERALI}, Publishers, Xeu< YorJe 

Send cash, orders to Dick & Fitzgerald, New York. 



i) 



Popular Song Books, sent Free of Postage. Price One Dime each. 



DIME SOHG BOOKS. 
Tony Pastor's "Waterfall Songster. Containing an es- 

tensive Collection of New Comic Songs, Parodies, Medleys and Jokes, as 
sung and spoken by tlie inimitable Comedian and Comic Yooalist, Tony 
PAsroK. 

Tony Pastor's Opera-Honse Songster. A Collection 

of Original Comic Songs, Local Lyrics, and Burlesque Orations, written, 
sung, and delivered by the eminent Comic Vocalist and Jester, Tony Pas- 
toe, at bis celebrated Opera-House. 

Tony Pastor's Carte de Tisite Albnm Songster. 

Containing a choice Collection of the newest Comic Songs, as sungby that 
Prince of Comic Yocalists, Tony Pastob. 

Tony Pastor's "444" Comic Combination Song- 
ster. Embracing all the new Comic and Irish Lyrics, as sung by that 
celebrated Vocalist and Comedian. 

Tony Pastor's G-reat Sensation Songster. Com- 
prising a most splendid collection of the latest Original Comic Songs, Local 
Lyrics, Patriotic Lays, Stump Orations, and Poetical Essays on the Times, 
as written, sung and delivered by the world-famed Comic Vocalist, Tony 
Pastor. 

Tony Pastor's Own Comic Vocalist. Being a 

collection of Original Comic Songs, sung by the celebrated Comic Singer 
and Jester, ToNy PaStor. Compiled by John P. Poole. 

Tony Pastor's New Irish Comic Songster. Con- 
taining a superb collection of Original Irish, Dutch, Patriotic Songs, and 
Irish Stories, as sung and delivered by that distinguished Comic Vocalist, 
ToNT Pasxoe. 

Tony Pastor's Comic and Eccentric Songster. 

Containing a Choice Collection of Original, Comic and Eccentric Songs 
never before in print, together with Humorous Recitations, as sung and 
given by Tony Pastor, the celebrated Clown, Stump Speaker, and Comic 
Vocalist. -i, 

Tony Pastor's Union Songster. Containing the cele- 
brated song of " The Monitor and the Merriinac" and over 50 othera never 
before published. Also, three Stump Speeches, by Tony Pastor. 

Billy Holmes' Comic Loc-d I yrics. Containing a 

new version of the celebrated " Waterfall Song and a large collection of 
other Comic Songs ; also, the Irish street ballad of " Shemus O'Brien." 

Sam Sharpley's Iron-Clad Songster. Containing a 

Choice Collection of the most popular Comic, Ethiopian, Sentimental, and 
Eccentric Songs, as sung throughout the United States by Sam Sharpley, 
and his celebrated Company of Iron-Clad Minstrels. 

Hooley's Opera-House Songster. Containing a choice 

collection of Sentimental, Comic, and Ethiopian Songs, as sung by D. D. 
Emmet, W. S. Budworth, G. W. H. Grifdn, J. A. Herman, G. A. Parker- 
son, Archy Hughes, S. S. Purdy, Lew Brimmer, J. T. Boyce, and other 
popular vocalists belonging to the renowned band of Hooley's Minstrels. 



Send oash. orders to Dick & Fitzgerald, £7ew ITork. 



Popular Song Books sent Free of Postage. Price One Dime each. 



DIME SOHG BOOKS. 

Frank Brewer's Black Diamond Songster and 

Ebony Jester. Containing a choice seleciion of new and original Songs, 
Stump Speeches, Pathetic Ballads, Jokes, Negro Dialogues, Plantation 
Scenes, "Witticisms, Specimens of Ethiopian Oratory, etc., etc., never before 
j)ublished; as sung and delivered by Pkank Brower, and other celebrated 
Ethiopian Comedians and Vocalists, at the various Minstrel, Opera and 
Concert Halls throughout the Union. 

Rodey Maguire's Comic Variety Songster. A Col- 
lection of Comio and Eccentric Songs, as sung by the celebrated Comic 
Vocalist and Delineator, Rodet Maguire. 

Harry Pell's Ebony Songster. Containing a choice 

Collection of new and popular Ethiopian, Com.io, and Sentimental Songs, 
interspersed with Stump Speeches and Burlesc|_ue Orations, as sung and de- 
livered by Hakkt Pell. 

Joe English's Irish Comic Songster. Containing a 

fine Collection of Irish, and other Popular Songs, as sung by Joe English, 
the celebrated Comic Vocalist. 

The -Arkansas Traveler Songster. Containing the 

celebrated Story of the Arkansas Traveler, with the music for Yiolia or 
Piano, and also an extensive collection of new and popular Comic and Sen- 
timental Songs. 

Fattie Stewart's Comic Songster.— Containing a valu- 
able collection of Comic and Patriotic Songs, never before published, writ- 
tea by John F. Poole, Esq., and sung by the popular Comedian and Vo- 
calist, J. C. Stewart. 

Frank Converse's "Old Cremona" Songster. 

Containing a choice and popular collection of Banjo Songs, Stump Speeches, 
Sentimental Ballads, Comic Songs, Comic Quartettes, Walk Arounds, 
Songs, Dances, etc., etc., with music for each song. This book also contaip.s 
"When this Cruel War is Over." Compiled and arranged by Prank E. 
Converse. 

Nelse Se3rmoTir's Big Shoe Songster. Containing a 

variety of Comio and Sentimental Songs, Stump and Burlesque Speeches, 
Witty Sayings, and Ethiopian Scenes. By Nelsb Seymour, tlie celebrated 
Ethiopian Comedian and Vocalist. 

The Donnybrook Fair Comic Songster. A choice 

coUectioa of new Comic Irish, Eccentric, Pathetic, Patriotic, and Jolly 
Songs, containing a number of songs never before in print. Compiled and 
arranged by Eugene T. Johnston. 

The Convivial Songster ; or, Lyrics for the Social Hour. 
Containing a collection of Eighty-Eour Popular and Rare old Drinking 
Songs, Glees, and Catches, to which is added Forty Toasts for Convivial 
Occasions. 

The Lanigan's Ball Comic Songster. Containing a 

choice collection of Irish Songs, Dutch Songs, Burlesque Speeches, Scraps 
of Pun, and Popular Comic Songs, including the famous Irish Comic Song 
of "Lanigan's Ball," as sung by Tony Pastor, J. C. Stewart, T. L. Dun- 
nelly, W.J. Florence, Fred May, and other Comic Vocalists. 



Send casli orders to Diok & Fitzgerald, New York. 



Popular Song Books sent Free of Postage. Price One Dime each. 



DIME SOUG BOOKS. 

Christy's New Songster and Black Joker. Con- 
taining all the most Popular and Original Songs, Choruses, Stump Speeches, 
Witticisms, Jokes, Conundrums, etc., etc., as sung and delivered by the 
world-renowned Christy's Minstrels, at their Opera-Houses. Compiled and 
arranged by E. B. Christy and W. E. Cheisty, successors to the late E. P. 
Christy. 

George Christy's Essence of Old Kentncky. 

Containing a choice collection of New and Popular Songs, Interludes, Dia- 
logues, Funny Speeches, Darkey Jokes, and Plantation Wit. By George 
Cheisty, the Popular Ethiopian Comedian and Vocalist. 

The Shamrock • or, Songs of Old Ireland. A clioice collec- 
tion of the Sentimental, Comic, Convivial, Patriotic and Political Songs of 
Erin, 

Harrison's Comio Songster. Being a collection of Bare, 
Popular and Original Songs, as sung by Hakeisox, the celebrated Impro- 
visatore and Comic Vocalist, at the various Theatres and Concerts in tlio 
"United States. 

The Camp-Fire Song Book. A Collection <rf Jolly, 

Patriotic, Convivial and National Songs, embracing all the Popular Camp 
and Marching Songs, as sung by our Army. 

The Charley O'Malley Irish Songster Containing 

the Popular Irish Songs and Recitations, as sung and given by J. H. Ogden, 
the celebrated Irish Singer. 

Tom Moore's Irish Melodies. Containing all Tom 

Moore's Love, Drinking and National Songs. 

Fred May's Comic Irish Songster. Containing the 

most popular Irish Songs, as sung by J. H. Ogden and Fred May. This 
book contains the words and music of the celebrated song, '^ I Wees a drop 
of good Beer." 

The Love and Sentimental Songster. Containing a 

choice Collection of liove and Sentimental Songs. 

The Irish Boy and Yankee G-irl Songster. Com- 
prising the Original Songs, as sung by Mr. and Mrs. Floeence, the co'Je- 
brated Vocalists and Performers, with unbounded applause, throughout the 
United States. Also, containing a number of popular copyright songs, not 
to be found in any other book. 

The Frisky Irish Songster. A collection of Gay, Koi- 

licking. Comic and Eccentric Songs, as sung by Feed May, the celebrated 
Irish Vocalist. 

G-us Shaw's Comic Song and Recitation Book. 

Being a Collection of New Comic Songs and Humorous Speeches, as sung 
and given at the piincipal theatres in the United States by Gus Shaw, the 
popular Comio Singer. 

The Heart and Home Songster. Containing a clioice 

collection of Songs of the Affections, and embracing all the most Popular 
and Fashionable Comic, Convivial, Moral, Sentimental and Patriotic Songs. 



Send oasb. orders to Dick & Fitzirerald, New "STcrk. 



Popular Song Books sent Free of Postage. Price One Dime eacli. 



DIME SONG BOOKS. 

The Little Mac Songster. Containing a splendid collec- 
tion of entirely New and Original, Patriotic, Convivial, Comio, Gay and 
Eolliukin^ Camp Songs, interspersed with. Comio Stump Speeches, Recita- 
tions, and hits of Camp "Wit. All the songs in this book may be sung to 
popular and well known airs. 

"Wood's Minstrel Song Book. Tte Best and Cheapest 
Collection of Songs ever published. "With numerous Illustrations. Also, 
Panny Stories, Satirical Jokes, Quaint Sayings, Conundrums, Beparteos, 
&.C., as told by the celebrated E. Hoen. 

The Tent and Forecastle Songster. Containing a 

variety of original Army, Navy, Comio .and Convivial Songs, interspersed 
■with Recitations, and Ajiecdotes of the Army and Navy. All the Songs in 
this collection are secured by copyright, and are published for the first time 
in this work. 

Bob Hart's Plantation Songster, Being a collection 

of all the New, Fashionable, Patriotic, Ethiopian, Comic and Humorous 
Songs, together with the celebrated Stump Speech, "Dat's W/iai's de 
Matter," and numerous Comic Recitations, as sung and delivered by 
Bob Hakt, the celebrated Ethiopian Vocalist and Comedian. 

Touch the Elbow Songster. Containing all the new 
and popular Patriotic Army Songs, as sung by our Soldiers while in Camp, 
Bivouac or "Marching Along," embracing many copyright Songs never 
before published. All the Songs in this book have XJopular and welL-known 
airs. 

The Donble-Quick Comic Songster. Containing a 

choice selection of Comic Songs never .before published. ATritten by John 
E. Poole, Esq., and sung by Tony Pastor, J. C. Stewart, T. L. Donnelly, 
J. Riley, Fred May, Sam Cowell, and others ; with the famous Burlesque 
Oration, as delivered by H. "W". Eagan, " Utidc a Pin Dere." 

Billy Birch's Ethiopian Melodist. Being a collection 

of the most popular and laughable Negro Songs, the newest and most fash- 
ionable Sentimental Songs, interspersed with favoritfe Comic Songs, as sung 
by Billy Birch, Be"n Cotton, J. T. Boyce, E. Bowers, and others of the 
renowned Birch's Minstrels. 



HOVELS BY SASHJEL LOVER. 

Rory O'More. A Eomance. This work is illustrated, and 
contains 230 octavo pages. This novel is full of fun. If you want a jolly 
good laugh, get it. Price . 75 cts. 

Handy Andy. One of the most htimorous works ever writ- 
ton. Handy Andy speaks for itself to the hearts of all gay, jolly and mirth- 
loving folks. Illustrated. Price. „ - 75 cts. 

Treasure Trove: or, Accounts with Irish Heirs: £ s. d. 
Here is one of the most laughable novels ever written. The Hero makes 
all kinds of comical blunders, and gets in a hundred funny scrapes. Get 
the book and laugh. Price — 75 cts. 

Legends and Stories of Ireland. First and second 

series complete, including " Barney O'Rierdon." Price 75 cts. 

Tom Crosbie : ills Adventures and Scrapes. A Novel. This 
is a rollicking novel, and, like all the works by the same author, is full of 
wit andfuu. Price - 75 cts. 



Send cash, orders to Dick & Pitzgerald, New York. 



Spayth's American Draught Player ; or, The Theory 

and Practice of the Scientific Game of Checkers: Simplified and illus- 
trated with practical diagrams ; containing upwards of 1,700 Games and 
Positions. By Henrt Spayth. Third edition, with over two hundred 
corrections and improvements, containing : The Standard Laws of the 
Game, Full Instructions, Draught Board, numbered, Karnes of the Games, 
and how formed, The '1 Theory of the Move and its changes " practically 
explained and illustrated with Diagrams, Playing Tables for Draught 
Clubs, New Systems of Numbering the Board, Prefixing Signs to the Varia- 
tions, List of "Draught Treatises and Publications chronologically arranged. 

OPINIONS OF THE PRESS. 

The Press are xmqualified in their commendation of this valuable work. 
The following brief extracts are taken from extended notices of it : 

" It is by far the best work upon the game that has ever been published." 
— Atlantic Monthly Magazine. 

" Mk. Spayth's book contains matter oftheprofoundest and most indispea- 
sable moment." — The Independent. 

"It is the most instructive treatise on the game ever published in any 
couniT: J." —Buffalo Courier. 

Bound in cloth, gilt side and back. Price $3 OO 

Spayth's G-ame of Draughts. Containing upwards of 
Five Hundred Games and Positions, Full Instructions, the Move and its 
Changes, fLaws of the Game, etc. By Henky Spayth, author of "The 
American Draught Player." This book is entirely new, and although it is 
designed as an addition, or supplement to the author's first work, "The 
American Draught Player," it is complete in itself. It contains lucid in- 
structions for beginners, laws of the game, diagrams, the score of 364 
games, together with about 150 novel, instructive and ingenious " criti- 
cal positions." The work is an admirable treatise upon the noble game to 
which Mr. Spayth has given so much profitable study and thought, and 
■n-ill, if possible, still further enhance his reputation, both as a player and 
author. To the experienced Draught player it will, during the long winter 
evenings, prove an invaluable companion, and the novice can from, its 
pages learn a mental recreation that has been and is the deliglit of many of 
our greatest minds. Cloth, gilt back and side. Price $1 50 

Spayth's Draughts or Checkers for Beginners. 

Being a comprehensive guide for those who desire to learn the game. This 
treatise was written by Henry Spayth, the celebrated player, and is by far 
the most complete and instructive elementary work on Draughts ever pub- 
lished. It is profusely illustrated with diagrams of ingenious stratagems, 
curious positions and perplexing problems, and contains a great variety of 
interesting and instructive games, progressively arranged and clearly ex- 
plained with notes, so that the learner may easily comprehend them. With 
the aid of this valuable manual, a beginner may soon master the theory of 
Checkers, and will only require a little practice to become proficient in the 
game. Cloth, gilt side. Price «.. -75 Cents 

That S It; or, Plain Teaching. By the author of "Inquire 
■Within," "The Reason Why," &c. Illustrated with over 1,200 Wood 
Cuts. 12mo., cloth, gilt side and back. This book is a perfect encyclopedia 
of universal information upon things common and uncommon, found in na- 
ture, art and science. The whole visible world is swept within the circuit 
of its touch, and the subjects are illustrated by wood engravings of an ex- 
cellent character, done in a high style of that art. Over one thousand 
wood engravings adorn its pages, from the round globe to the smallest 
flower, and from thence to the tiniest insect. It is a library m itself, and to 
a lad or miss of an inquiring turn of mind, it is a perfect Aladdin's palace 
of useful and interesting information. Price $1 50 



C^itii of the above book-« s-uL fi'evi of pusiage on receipt ft' pr 



Day's American Ready-Reckoner, containing Tables^ 

for rapid calculations of Aggregate Values, Wages, Salaries, Board, Inter- 
est Money, &c., &c. Also. Tables of Timber, Plank, Board and Log Mea- 
surements, ■with full explanations how to measure them, either, by the 
square foot (board measure), or cubic foot (timber m.easure). Also, 
how to Measure "Wood by the Cord, with Tables applicable to Piles 
of Wood of any shape, and showing in a simple manner how to ascer- 
tain the Contents in Cords of a Pile of any shape. Also, Tables of 
Iiand Measurements, showing the Contents of a Piece of Land of almost 
any shape, from a quarter acre up to ten acres, and telling exactly how to 
Measure Land in any quantity by Chains and Links, or by Yards and Peet. 
Also, telling how to describe a piece of land in deeding it. Also, giving in- 
formation as to acquiring and locating a Parm on the Public Lands of the 
TJnited States. By B. H. Day, This Ready-Reckoner is composed of ' 
Original Tables which are positively correct, having been revised in the 
most careful manner. The Table of Aggregate Values of Merchandise 
or Produce by the Piece, Pound, Yard, Foot, Inch, Gallon, Quart, 
Pint, Peck, or Bushel, from an eighth up to 100 cents, bringing in all 
necessary fractions. This set of Tables is very complete for reckoning 
the aggregate values of articles priced at almost any fractional part of a 
dollar, and is of course applicable to articles of any price whatever, over a 
dollar. It is perfect in this respect. The second set of Tables give the 
value by the ounce of articles sold by the pound froip. two cents per pound, 
cent by cent up to one dollar per pound. The Table of "Wages by the Week, 
showing the Wages from a fourth of a day up to four weeks. The rates of 
wages begin at twenty-five cents and gradually rise up to twenty dollars 
per week. Tables of Wages by the Month, show the Wages per day and 
for any number of days in the month from one dollar up to one hundred 
dollars per month. Tables of Salaries by the Year, show the amount of the 
Salary for one day, and for any number of days up to one month, begin- 
ning at twenty dollars, and rising gradually up to fifteen hundred dollars 
a-year. Tables of Board by the Week give the board for one day, increas- 
ing one day at a time up to four weeks, then the board for thirty days and 
thirty-one days at rates from one dollar, increasing gradually up to fifty 
dollars per week. The Interest Tables show the rates at five, six, seven 
and eight per cent, on any amount, from, one day up to one year. Then 
come the Board, Plank and Timber Tables, showing the Contents of 
Boards, Planks, Bound Logs, and other Timber ; also, the Wood and Land 
Measurements. These Tables are all prefaced by explanations telling ex- 
actly how to make the moasurem.ents, and gi\'ing easily understood exam- 
ples, so that any person can measure for himself if he don't want to use 
the tables, or distrusts them. This is, indeed, the most simple and easily 
understood Ready-Reckoner ever printed. Most books of this kind are 
hard to understand, and that is why we wanted to print one with explana- 
tions how the reckoning should be done. We think purchasers of this book 
will be satisfied that we have succeeded in making a Reckoner that any- 
body can comprehend. It is a book of 102 pages, and embraces more mat- 
ter than 500 pages of any other Reckoner. Bound in boards, with cloth 

back. Price — ^^50 

Bound in cloth, gilt back. Price -*75 

Boundin leather tucks [Pocket Book Style.] Price $1 00 

Miner's Domestic Poultry Book. ,A Treatise on the 

History, Breeding and General Management of Foreign and Domestic Fowls. 
By T. B. Miner. Author of "American Bee-Keeper's Manual," embra- 
cing all the late Importations of Fowls, and being descriptions by the best 
Fowl Fanciers in the United States, of all the most valuable breeds, with 
the author's extensive experience as a breeder, together with selected mat- 
ter of interest, comprising, as it is believed, the most complete and authen- 
tic work on the subject ever published. Illustrated with numerous Por- 
traits from Life. Boundincloth. Price $1 50 



Copies of the above books sent free of postage on receipt of price. 



Mrs. Crowen's American Ladies' Cookery Book. 

Comprising every variety of information for ordinary and holiday occasions! 
and containing over 1200 original Receipts for preparing and cooliing Soups 
and Ijroths, Fisli and Oysters, Clams, Muscles and Scollops, Lobsters, 
Crabs and Terrapins, Meats of all kinds. Poultry and Game, Eggs and 
Cheese, Vegetables and Salads, Sauces of all kinds, Fancy Desserts, Pud- 
dings and Custards, Pies and Tarts, Bread and Biscuit, lloUs and Cakes, 
Preserves and Jellies, Pickles and Catsups, Potted Meats, etc., etc. Toge- 
ther with valuable and important hints on choosing and pxirchasing all 
kinds of Provisions, and preparing Ripe Fruits for Table, Bills of Fare for 
the relief of young housekeepers, Arrangement of the Table for every varie- 
ty of Dinner Va.rties, Etiquette of the Dinner Table, Cookery for Invalids, 
Carving Made Easy, Etc. The whole being a complete system of American 
Cookery. By Mrs. T. J.Crowen. Illustrated mth several diagrams. This 
genuine and really practical American Caok Book is worth a thousand of 
the foreign republications which are issued from the press in this country. 
Mrs. Crowen gives directions for making all sorts of economical dishes, 
baking all kinds of cakes and pies, manufacturing every variety of confec- 
tionery, preserving, pickling, &c., so plainly that the housekeeper of a 
■week's standing can easily act upon her directions, and yet she has taken so 
co'iiprehensive a scope that the very best and most skillfuj will find some- 
thing new. All the Receipts in this work have been carefully tried, and 
may be relied upon as the result of actual experience. 12mo, cloth bind- 
ing, 474 pages. Price $2 00 

Martine's Sensible Letter "Writer; Beinp: a comprehen- 
sive and complete Guide and Assistant for those who desire to carry on 
Epistolary Correspondence ; Containing a large collection of model letters, 
on the simplest jjiatters of life, adapted to all ages and conditions, 

EMBRACING, 



Letters of Courtesy, Friendship and 
Affection. ; 

Letters of Condolence and Sympath ,• ; 

A Choice Collection of Love Letters, for 
Every Situation in a Courtship ; 

N'otes of Ceremony, Familiar Invita- 
tions, etc, together with Notes of Ac- 
ceptance and Regret. 



Business Letters; 

Applications for Employment, with 
Letters of Recommendation, and 
Answers to Advertisements ; 

Lettershelween Parents and Children; 

Letters of Friendly Counsel and Re- 
monstrance ; 

Letters soliciting Advice, Assistance, 
and Friendly Favors ; 

The whole containing 300 Sensible Letters and Notes. This is an invalua- 
ble book for those persons who have not had sufficient practice to enable 
them to write letters without great effort. It contains such a variety of 
letters, that models may be found to suit every subject. Bound in boards, 

with illuminated cover and cloth back, 207 pages. Price -. 50 

Bound in cloth -.- 75 

Duncan's Masonic Ritual and Monitor, or Guide to 

the Three Symbolic Degrees of the Ancient York Rite. And to the 
Degrees of Mark Master, Past Master, Most Excellent Master, and the Royal 
Arch. By Malcolm C. DuNCAM. Explained and interpreted by copious notes 
and numerous engravings. Although this work is a complete Ritual of the 
Symbolic and Chapter Degrees, and is also profusely illustrated with engra- 
vings of the Secret Signs and Grips, it is not so much the design of the au- 
thor to gratify the curiosity of the uninitiated, as to furnish a guide to the 
younger members of the order, by means of which their progre-s from 
grade to grade may be facilitated. The " work" laid down in this book dif- 
fers from anvthing heretofore published. No Mason should bo without it. 

Bound in Cloth. Price - B2 50 

Leather tucks [Pocket Book Style] with gilt edges $3 00 



Copies of the above books sent tree of postage on receipt of pricQ. 



Chesterfield's Letter Writer and Complete Book 

OF ETIQUETTE ; or, Concise Systematic Directions for Arranging and 
Writin<) Letters. Also, Model Correspondence in JfriendsHp and Business, 
and a great variety of Model Love Letters. If any lady or gentleman de- 
sires to know how to begin a Love Correspondence, this is jiist the hook they 
want. If they wish to speak their minds to a tardy, a bashful, or a careless 
or indifferent lover, or sweetheart, this book tells exactly how it should be 
done. This work is also a CompleteBook of Etiquette. You will find more 
real information in this book, -than in half a dqzen volumes of the more ex- 
pensive ones. It is emphatically a book for the million, and one which 
every young person should have. As it contains Etiquette for-- Ladies, as 
well as for Gentlemen — Etiquette of Courtship and Marriage — Etiquette for 
writing Love Letters, and all that sort of thing, it is an appropriate book to 
present to a lady. This book contains 136 pages, and is bound in pasteboard 
sides, with cloth back. Price 40 cts. 

Brisbane's G-olden Keady Reckoner. Calculated in 

Dollars and Cents, beins a useful Assistant to Traders in buying and selling 
various sorts of conunodities, either wholesale or retail, showing at once the 
amount or value of any number of articles, or quantity of goods, or any 
merchandise, either by the gallon, quart, pint, ounce, pound, quarter, hun- 
dred, yard, foot, inch, bushel, etc., in an easy and plain manner. To which 
are added Interest Tables, calculated in dollars and cents, for days and for 
months, at six per cent, and at seven per cent, per annum, alternately; and 
a great number of other Tables and Kules for calculation never before in 
print. Bound in boards, cloth back. By Wiluam D. Brisbane, A. M., 
Accountant, Book-keeper, &c. Price.— ,-. 35 cts. 

Richardson's Monitor of Free-Masonry. A. Com- 
plete Guide to the various Ceremonies and Koutine in Eree-Masons' Lodges, 
Chapters, Encampments, Hierarchies, &c., &c., in all the Degrees, whether 
Modern, Ancient, Ineffable, Philosophical, or Historical. Containing, also, 
the Signs, Tokens, Grips, Pass-words, Decorations, Drapery, Dress, Kegalia 
and Jewels, in each Degree. Profusely illustrated with Explanatory En- 
gravings, Plans of the Interior of Lodges, &c. By Jabez Richakdson, 
A.M. A book of 185 pages. 

Bound in paper covers. Price 50 cts. 

Bound and gilt. Price . . . $1 QQ 

This is the only book ever written which gives a detailed description of 

the doings inside a Masonic meeting. 

100 Tricks With Cards. J- H. Geeen, the Eeformed 
Gambler, has just authorized the publication of a new edition of his book 
entitled, " Gamblers' Tricks with Cards Exposed and Explained." This is 
a book of 96 pages, and it exposes and explains all the Mysteries of the 
Gambling Tables. It is interesting, not only to those who play, but to those 
who do not. Old Players will get some new ideas from this curious book. 

Paper covers. Price . . 30 cts. 

Bound in boards with cloth back. Price 50 cts. 

Boxing Made Easy ; or, Tlie Complete Manual of Self- 
Defense. Clearly Explained and Illustrated in a Series of Easy Lessons, 
with some Important Hints to "Wrestlers. Price 15 cts. 

How to Win and Ho\^ to Woo. Containing Rules for 
the Etiquette of Courtship, with directions showing how to win tho favor of 
the Ladies, how to begin and end a Courtship, and how Love Lottars storld 
be written. Price .^ .., ..^..13 cts. 



Cofnes of Uie alwra book's sent free of psstass ?n ; eooipt «f prjee. 



aOOD BOOKS. 



The Parlor Magician ; or, One Hundred Tricks for the Draiv- 
ing-room, containing an Extensive and Miscellaneous Collection of Con- 
juring and Legerdemain ; Sleights ■with Dice, Dominoes, Cards, Ribbons, 
Kings, Fruit, Coin, Balls, Handkerchiefs, etc., all of which may be Per- 
formed in the Parlor or Drawing-Koom, without the aid of any apparatus ; 
also embracing a choice variety of Curious Deceptions, wlgich may be per- 
formed with the aid of simple apparatus ; the whole illustrated and clear- 
ly explained with 121 engravings. Paper covers, price 30 cts. 

Bound ill boards, with cloth back ... 50 cts. 

Book of Riddles and Five Hundred Home 

Amusexuents, containing a Choice and Curious Collection of Riddles, 
Charades, Enigmas, Rebuses, Anagrams, Transpositions, Conundrums, 
Amusing Puzzles, Queer Sleights, Recreations in Arithmetic, Eireside 
Games, and Natural Magic, embracing Entertaining Amusements in Mag- 
netism, Chemistry, Second Sight, and Simple Recreations in Science for 
Eamily and Social Pastime, illustrated with sixty engravings. Paper covers, 

price -- 30 cts. 

Bound in boards, with cloth, back 50 cts. 

The Book of Fireside Games. Containing an Explana- 
tion of the most Entertaining Gaaies suited to the Family Circle as a Re- 
creation, such as Games of Action, Games which merely require attention. 
Games which require memory. Catch Games, which have for their objects 
Tricks or Mystification, Games in which an opportunity is afforded to 
display Gallantry, Wit, or some slight knowledge of certain Sciences, 

',■ Amusing Forfeits, Fireside Games for "Winter Evening Amusement, etc. 

Paper covers, price 1 - 30 cts. 

Bound in boards, with clotli back 50 cts. 

Parlor Tricks -with Cards, containing Explanations of 
all the Tricks and Deceptions with Playing Cards ever invented, embra- 
cing Tricks with Cards performed by Sleight-of-hand ; by the aid of Mem- 
ory, Mental Calculation, and Arrangement of the Cards ; by the aid of 
Confederacy, and Tricks Performed by the aid of Prepared Cards. The 
whole illustrated and made plain and easy, with seventy engra -Lngs. Paper 

covers, price 30 cfs. 

Bound in boards with cloth back 50 cts. 

Parlor Theatricals ; or, Winter Evenings' Entertainment. Con- 
taining Acting Proverbs, Dramatic Charades, Acting Charades, or Drawing 
Room Pantomimes, Musical Burlesques, Tableaux Vivants, &c. ; with In- 
structions for Amateurs ; how to Construct a Stage and Curtain ; hoW|to 
get up Costumes and Properties, on the " Making IJp " of Characters, Ex- 
its and Entrances ; how to arrange Talileaux, etc. Illustrated with Engra- 
vings. Paper covers, price 30 cts. 

Bound in boards, cloth back 50 cts. 

The Book of 500 Curions Puzzles. Containing a 

large collection of entertaining Paradoxes, Perplexing Deception in num- 
bers, and Amusing Tricks in Geometry. By the author of ''"The Sociable," 
"The Secret Out," "The Magician's Own Book." Illustrated with a Great 
Variety of Engravings. This book will have a largo sale. It will furnish 

Fun and Amusement for a whole winter. Paper covers, price 30 els. 

Bound in boards, with cloth back 60 cts. 



DICK & FITZGERALD, 18 Ann St., N. Y. 



Copies of tba atiore boUu Mut to tuy addrMi la Um C S. frM Of yof tage on rssslpt at ytiiM, 




'O 020J37 124 3 

Good Books^ 

lent Free of Postage at the Prices markec 



le American Boys' Book or Spoits nna Gumps $3.1! 

rrhe Sociable, or lOOl Homo AinusoinnitN l^f)l 

Athletic Sports for Boys. i94 Fine i-ngravings 75] 

The Play-Room, or In-Woor (im\e» f(»r liojs anil (Jirls. 197 llluvt, 50 
The Play-Gromid, orOHt-DoorOium-NforUojs. ]24llluKtriitions..- 50 
Book of Household Pets, or Ilo« 1o Tame ami M.inafirc 'I'heni 50 

Book of 500 Curious Puzzles, i so iiium rations. 50 

Book of Fireside Games an.i iiome i!i<n'ations,..:. 50 

Book of Riddles and 500 Amusemenis, - ._ 50 

Parlor Tricks wilh'Oards. vo Engravings 50 

The Parlor Magician. Fuii of Tricivs, in Kngravinss 50 

Parlor Theatricals, a ('olledion of nraning-Kooni Plajs,- 50 

Marline's Sensible Letter Writer. 3oo Xoies ami Lotu-rs 50 

Martine's Hand-Book of Etiquette, a fiood Uook, 50 

Day's American Ready-Eeckoner an«i ivopk'"* CaicHiaior,.... 50 
Hillgrove's Ball Room Guide, ruii of Expianatorj illustrations 75 

The Young B^eporter, or now to Write Sliort-Uand 50 

Spayth's, ijramc of Draughts, for Beginners, 75 

Marasche's Mauual.of the Game of Chess,-.,., 50 

The American Card Player, ....._. 50, 

The Perfect Gentleman. An American Uook of ictiqneiie, 1.5oi 

LMrs, Crowen's Complete Book pf American Cookery,.... 2.0i 

The Poet's Companion, a Didionarj of lUiymcK 



DICK & FITZGERALD, Publishers, 
New Yoniv. 

I Dick & Fitzgeb.ulij witoend any of the above Works by J 
mail, postage paid, to auy part of the United 
States, on receipt of the price. 



